To quote, roughly translated: Uploaded version 1.7, which theoretically supports all PS3 firmwares (If you see a problem, and I correct red phone )
Fan Control Utility v1.7 Changelog:
Accepted CEX/DEX based CFW's
For those unaware, PlayStation 3 Control Fan Utility is an application that let you set the speed of the fan for your PS3 console or install a payload that runs behind games and controls the fan speed to keep the temperature under a certain reading.
The utility is intended to work on CFW CEX/DEX 3.41, 3.55, 4.21, 4.30, 4.31, 4.40 and 4.41. There has been expanded support for more CEX Based...
5d ago - Activision Community Manager Dan Amrich announced that Black Ops II Uprising is out today alongside 4 new Mob of the Dead maps with details and a video trailer below.
To quote: How often in life do you get a second chance? If you're an online Call of Duty player, well, that's pretty simple - you get one every time you press Square to respawn.
But the concepts of return, reinvigoration, and redemption all play into Uprising, the second map pack for Call of Duty: Black Ops II, which is available today on PlayStation Network.
To start, Uprising features four new maps for Black Ops II multiplayer matches:
Vertigo, the top of a Tacitus mega-structure that's so tall, it breaks the cloud layer; Magma, a small Japanese village that has been engulfed by the lava of a nearby erupting volcano; Encore, the performance stage and surrounding grounds following a London music festival; and Studio, a re-imagining of the Call of Duty: Black Ops Firing Range, offering chaotic combat over several movie sets on a Hollywood backlot.
Studio is a particular point of pride here, as it's a re-imagining of Firing Range, which fans of the original Black Ops still eagerly choose in multiplayer lobbies. Its compact design and varied lines of sight - sniper perches, blind corners, tight...
5d ago - Sony Social Media Manager Sid Shuman went hands on today with The Last of Us on the PlayStation 3 entertainment system.
Below are the details, to quote: I'm low on ammo, so I clumsily swing my two-by-four at the incoming Clicker - dumb move. The creature sinks its fetid teeth into my jugular, chirping with malevolent glee as it rips out a gobbet of flesh. Arterial blood spurts across my face, now contorted in shock and agony.
I'm dead. This time, I try a different approach. I combine one of my remaining rags and a precious bottle of alcohol to create a Molotov cocktail, then hurl it towards the abomination. Flames envelop the lumbering shape as it wails and collapses, dead at last. I'm alive - for a little while longer.
The Last of Us isn't afraid to kill you, over and over if need be. And that's a big part of its considerable charm. As you struggle to survive the game's inhospitable world, limping from one nail-biting combat scenario to the next, you'll feel strangely alive and alert.
In an era of game development that - at least to this old-timer - tends to babysit players with tutorials and handholding to dial down any chance of frustration, this game's unapologetically tough-as-nails approach feels both refreshing and quietly revolutionary. Remember when games used...
5d ago - Sony Community Manager Lylirra shared some exclusive video footage today of Diablo III on PS4 and PS3 with details below!
To quote: Deep within Blizzard Entertainment's secret underground game development compound, a team of modern day blacksmiths and alchemists has been hard at work reforging a legendary game experience for an all-new legion of heroes.
Once finished, this finely-tuned version of the bestselling Diablo III will transport PlayStation gamers to a dark and dangerous world of fast-paced action, thrilling adventure, and piles upon piles of epic loot.
Pour yourself a flagon of your favourite brew, kick up your boots, and feast your eyes on this Diablo III developer diary, part of PlayStation's ongoing "Conversations With Creators" series.
In this video, you'll hear from three of the developers behind Blizzard Entertainment's action role-playing epic: Production Director John Hight, Lead Designer Joshua Mosqueira, and Senior Designer Jason Bender.
Together, they'll explain how bringing the game to PS3 and PS4 has empowered them to viscerally transport players into the foreboding, demon-besieged world of Sanctuary by putting the action in the palms of their hands.
5d ago - Dontnod Entertainment Creative Director JMax shared some fresh art, an interactive journal and a PS3 Q&A for Remember Me with fans today.
To quote: Hi everyone, this is Jmax, Creative Director at the developer Dontnod Entertainment. We are the guys behind Capcom's newest (and most exciting!) title, Remember Me.
The game will be coming out on the 7th June in Europe and in the run down to the launch I would like to bring you some news about the game, let you know what is going on and hopefully answer your questions.
Remember Me takes place in Neo-Paris in 2084. In this future, thanks to an implant known as Sensen, you can record everything you see, hear and feel, giving birth to a memory trading economy where you can share or even sell those memories.
As cool as all this sounds there is a potentially more sinister side to this world as one company, Memorize, controls all the memory data (imagine having a smart phone and social media directly tapped into your brain!) and this begs the question who is watching the watchmen?
Not everyone in Neo-Paris agrees with one company having so much power and set out to bring Memorize down, this group call themselves the Erorrists. In the...