10w ago - EA Sports Line Producer Sebastian Enrique confirmed that FIFA 14 is on PS3 today alongside detailing the emotions captured from great goals below.
To quote: After playing past FIFAs and watching real-world football, we realized that we weren't quite capturing how emotional it feels to score a goal. In FIFA 14, we want people to really feel that emotion of scoring great goals.
In addition to the emotion in the context of a match, great goals are achieved by either (or both) great finishing and fantastic build up play.
The major changes and innovations we're bringing into gameplay this year enable players to create and feel those exhilarating moments that happen when they've assembled plays their own way through midfield.
Finishing is both earned and rewarding in FIFA 14. We're transforming the tempo of the game and inspiring players to build possession through midfield rather than sprint down the wings during box-to-box matches. Last year it was too easy to fall down into creating the same cheap chances over and over again.
Major changes to dribbling - with new features like Protect the Ball, Sprint Dribble Turns, and Variable Dribble Touches - create more of a midfield battle, and make the magical moment of a goal more rewarding.
At 400 pages, it will redefine what we come to expect from an "art of" book. This is the art book every God of War fan will remember. Click here to buy on Amazon, or learn more at GodOfWar.com.
I sat down with Senior Concept Artist Eric Ryan to discuss his work on one of the Monsters of Ascension, and a bit left on the cutting room floor. All images featured here and hundreds more can be seen in the The Art of God of War: Ascension book.
12w ago - Sony European Product Manager Ross Alexander shared a new video today which spotlights the bringing of Beyond: Two Souls on PlayStation 3 to life.
To quote: Today we're happy to unveil the final part of our BEYOND: Two Souls 'Making Of' series, focusing on the lengthy process of progressing from the first draft of a script to a finished AAA video game.
The team at Quantic Dream explain how they started with the game script and then drafted concept art to set the scene for the game's many different environments and locations.
Then the real hard work began, with full photo scanning for the actors, the performance capture shoot itself, and then translating the data from the shoot into the dynamic scenes that you will see in the final game.
These are the hugely talented people who bring writer/director David Cage's ambitious vision to life.
If you have any questions, please just add them below and I'll reply as soon as I can.
15w ago - Sony Social Media Manager Sid Shuman shared a teaser video dubbed Burial at Sea and interview today featuring Ken Levine discussing BioShock Infinite's Return to Rapture below.
To quote: BioShock Infinite garnered wide acclaim this spring for its mind-bending story and fantastic environments.
But the announcement of Burial at Sea - a two-part adventure that sets Infinite protagonists Booker DeWitt and Elizabeth in the underwater city of Rapture - might just be Irrational's most ambitious and exciting project yet.
Creative Director Ken Levine kindly took a few minutes from his schedule to answer our pesky questions about the upcoming downloadable episodes.
PlayStation.Blog: What compelled Irrational to return to Rapture for BioShock Infinite's Burial at Sea DLC episodes?
Ken Levine, Creative Director, Irrational Games: We never wanted to return to Rapture unless there was something new to say; a new story to tell that wasn't just bringing to life the story that we already told.
We found that there was a Booker and Elizabeth story to tell in Rapture that we got very excited about. A fresh new story focused on the main characters of Infinite and the only...