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Mad Riders Developer Interview with Level Designer Marek Sobol

50°
125w ago - Ubisoft International Product Manager Assistant Arnaud Marchand has shared a Mad Riders developer interview today with Lead Level Designer Marek Sobol below.

To quote: What is [Register or Login to view links]?

It's a super-fast, super fun arcade racer with beautiful environments, incredible stunts and unrivalled speed. Mad Riders is full of content: 45 tracks, customizable vehicles and drivers, various single-player and multiplayer modes.

The challenge was to do something different than the traditional package for a racing game and we think we have a game that offers great value for money!

Can you describe the idea behind the development of Mad Riders in one word?

Most definitely 'fun'! Mad Riders was never meant to be a simulator, it's an arcade game that had to be easy to pick up and enjoyable for anyone.

We needed to get into this crazy mind-set of creating an arcade game in the best sense of the word, old school fun for everyone but infused with the spirit of competition, and this "No way! Did you see THAT?!" feeling you get when playing with friends.

So you're getting hours of fun for the price of a large pizza, now is this stuff extreme or what?!

How does that...
 

Ken Levine Interview: BioShock on PS3 from Rapture to Columbia

100°
154w ago - SCEE Blog Manager James Gallagher has shared an interview today with Ken Levine, which spotlights taking BioShock on PS3 from Rapture to Columbia.

To quote: BioShock's writer and Creative Director, Ken Levine, and his team are now working on BioShock Infinite, a departure from the dark, dystopian corridors of Rapture into the bright skies of Columbia, a floating city named after the female personification of the United States of America.

I recently had the chance to sit down with Ken to talk about the philosophies that underpinned the original BioShock and how, if at all, these are being applied to BioShock Infinite.

PlayStation.Blog: What's more important to you: surprising the player or making existing fans feel familiar?

Ken: When you look at [Register or Login to view links], you can't deny that it's a BioShock game. However, and this might seem counter-intuitive, Rapture was a surprise to the player; you wanted to see what was around each corner because it was so strange.

If we were to take you back to Rapture then that surprise element would no longer be there. Weirdly, we had to change BioShock in order to make it BioShock, or at least to retain that core principle of the unexpected.

I...
 

Video: The King of Fighters XIII Interview, Hits PS3 November 22

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156w ago - Sony Brazil PlayStation Manager Fabio Santana has posted up an interview today on The King of Fighters XIII, which will be hitting the PS3 on November 22, 2011.

To quote: We're truly living a fighting games renaissance. Ever since Street Fighter IV reignited the genre in 2009, we've been getting a number of interesting and diverse fight titles, ranging from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. Capcom 3.

Along the way, we had The King of Fighters XII from [Register or Login to view links], touted as a "re-birth" of the traditional 3-on-3 series. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents.

Two years later, SNK Playmore is hard at work to regain the crown with [Register or Login to view links] for PS3 courtesy of [Register or Login to view links] in the US. And based on the prospects, 13 seems to be the lucky number for KOF.

The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system...
 

Video: Soulcalibur V PS3 Interview: Sharpening the Blade

250°
157w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Soulcalibur V PS3 interview and video today dubbed Sharpening the Blade below.

To quote: It's a tale of souls and swords, eternally retold. And on January 31st, 2012, that tale comes full circle on the PS3 with Soulcalibur V. Set 17 years after the events of Soulcalibur IV, Soulcalibur V is a return to the fast, furious feel that marked earlier entries in the series.

I was able to put a pre-release version of Soulcalibur V through its paces to get a feel for the new gameplay tweaks and refinements. After a few intense bouts, I noticed that Soulcalibur V moves at a slightly faster clip than SCIV, and that the Soul Gauge gem has evolved into a full-blown Edge meter that powers Brave Edge attack enhancers and the ultra-damaging Critical Edge finisher. I also spotted new defensive maneuvers, such as the Quick Step evasion and a Just Guard parry.

The fighter roster is getting a shakeup as well, with a core group of classic characters being supplemented by a large cast of mysterious new combatants (read more here), headlined by guest character Ezio Auditore from Assassin's Creed.

After going hands-on with the game, I discussed Soulcalibur V's gameplay evolution with "Filthy" Rich Bantegui, community manager for Namco...
 

Video: Dust 514 Interview: Changing Console Shooters Forever

300°
159w ago - Today SCEE Manager James Gallagher has shared a video trailer and interview with Dust 514 on how it will change console shooters forever below!

To quote: We haven't heard a great deal about DUST 514 since it was shown at E3 2011, other than that it's a first-person shooter connected to the vast sci-fi universe of PC MMO EVE Online, and that it's coming exclusively to PlayStation 3.

When developers CCP made the trip from Iceland to London to outline their vision for this new addition to their immensely popular EVE universe, I came out of the meeting amazed at the scale of the project. Suffice to say, DUST 514 is not just another shooter.

After the meeting, I interrogated Brandon Laurino, Executive Producer at CCP, to find out exactly why PlayStation 3 owners should be getting excited.

PS.Blog: With EVE Online, CCP already has a huge, engaged community. Why are you now trying to break into the console FPS market?

Brandon: EVE Online is an incredibly deep MMO and, for better or worse, that comes with a typical perception that it is complicated. The common joke is that you have to overcome a 'learning cliff' to get involved.

Part of the thinking behind DUST 514 is to address those preconceptions; we accept that there is a barrier...
 
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