109w ago - SCEE Blog Manager James Gallagher has shared an interview today with Ken Levine, which spotlights taking BioShock on PS3 from Rapture to Columbia.
To quote: BioShock's writer and Creative Director, Ken Levine, and his team are now working on BioShock Infinite, a departure from the dark, dystopian corridors of Rapture into the bright skies of Columbia, a floating city named after the female personification of the United States of America.
I recently had the chance to sit down with Ken to talk about the philosophies that underpinned the original BioShock and how, if at all, these are being applied to BioShock Infinite.
PlayStation.Blog: What's more important to you: surprising the player or making existing fans feel familiar?
Ken: When you look at BioShock Infinite, you can't deny that it's a BioShock game. However, and this might seem counter-intuitive, Rapture was a surprise to the player; you wanted to see what was around each corner because it was so strange.
If we were to take you back to Rapture then that surprise element would no longer be there. Weirdly, we had to change BioShock in order to make it BioShock, or at least to retain that core principle of the unexpected.
110w ago - Sony Brazil PlayStation Manager Fabio Santana has posted up an interview today on The King of Fighters XIII, which will be hitting the PS3 on November 22, 2011.
To quote: We're truly living a fighting games renaissance. Ever since Street Fighter IV reignited the genre in 2009, we've been getting a number of interesting and diverse fight titles, ranging from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. Capcom 3.
Along the way, we had The King of Fighters XII from SNK Playmore, touted as a "re-birth" of the traditional 3-on-3 series. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents.
Two years later, SNK Playmore is hard at work to regain the crown with The King of Fighters XIII for PS3 courtesy of Atlus in the US. And based on the prospects, 13 seems to be the lucky number for KOF.
The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system...
111w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Soulcalibur V PS3 interview and video today dubbed Sharpening the Blade below.
To quote: It's a tale of souls and swords, eternally retold. And on January 31st, 2012, that tale comes full circle on the PS3 with Soulcalibur V. Set 17 years after the events of Soulcalibur IV, Soulcalibur V is a return to the fast, furious feel that marked earlier entries in the series.
I was able to put a pre-release version of Soulcalibur V through its paces to get a feel for the new gameplay tweaks and refinements. After a few intense bouts, I noticed that Soulcalibur V moves at a slightly faster clip than SCIV, and that the Soul Gauge gem has evolved into a full-blown Edge meter that powers Brave Edge attack enhancers and the ultra-damaging Critical Edge finisher. I also spotted new defensive maneuvers, such as the Quick Step evasion and a Just Guard parry.
The fighter roster is getting a shakeup as well, with a core group of classic characters being supplemented by a large cast of mysterious new combatants (read more here), headlined by guest character Ezio Auditore from Assassin's Creed.
After going hands-on with the game, I discussed Soulcalibur V's gameplay evolution with "Filthy" Rich Bantegui, community manager for Namco...
113w ago - Today SCEE Manager James Gallagher has shared a video trailer and interview with Dust 514 on how it will change console shooters forever below!
To quote: We haven't heard a great deal about DUST 514 since it was shown at E3 2011, other than that it's a first-person shooter connected to the vast sci-fi universe of PC MMO EVE Online, and that it's coming exclusively to PlayStation 3.
When developers CCP made the trip from Iceland to London to outline their vision for this new addition to their immensely popular EVE universe, I came out of the meeting amazed at the scale of the project. Suffice to say, DUST 514 is not just another shooter.
After the meeting, I interrogated Brandon Laurino, Executive Producer at CCP, to find out exactly why PlayStation 3 owners should be getting excited.
PS.Blog: With EVE Online, CCP already has a huge, engaged community. Why are you now trying to break into the console FPS market?
Brandon: EVE Online is an incredibly deep MMO and, for better or worse, that comes with a typical perception that it is complicated. The common joke is that you have to overcome a 'learning cliff' to get involved.
Part of the thinking behind DUST 514 is to address those preconceptions; we accept that there is a barrier...
121w ago - Today SCEE's James Gallagher has shared an interview with Dax Ginn on Batman: Arkham City for the PS3 entertainment system from Gamescom 2011.
To quote: I remember the day my copy of Arkham Asylum arrived at the office because I hadn't followed the game's development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.
As a result, I've had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers Gamescom area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign.
Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs - one as Batman and one as Catwoman - in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.
Afterwards, I caught up with Dax to discuss the gamescom build of Arkham City and their approach to character development with this sequel.
What do you have to show us in this build of Arkham City?