168w ago - As a follow-up to yesterday's article on Castlevania: Lords of Shadow for PS3, today SCEE Blog Manager James Gallagher has posted up an interview with the video game's producer Dave Cox today.
To quote: By now, quite a few PlayStation 3 owners will have had the chance to try out the Castlevania: Lords of Shadow demo.
What were you trying to put across with that teaser?
It was just a small taster of what to expect. The demo was created to showcase the visuals the game enjoys and as a basic introduction to how the user can enhance Gabriel's combat and abilities.
It is difficult showing the variety of the full game in just two levels, but the first stage is a sampler of the way combat works, while the second level, where Gabriel is horse-bound and battling Wargs and Lycans, highlights the variety of content the final game offers.
How would you describe the learning curve of your combat system?
It's a constantly evolving system, where the player can decide what to add and when. We wanted to remain true to the exploration ethos of the original Castlevania games, where a picture of the map would indicate areas you had...
168w ago - SCEE Contributing Editor Roland Fauster has shared an interview today with Technology Director Mark Williams on Hustle Kings for PS3.
To quote: Programming is maths and, in Hustle Kings, you've had to calculate friction, respect natural laws of spin and momentum, and have all these balls clashing with each other in chaotic order.
Who explained the physics and to you, Stephen Hawking?
Haha, well yes, you are right: programming is maths. Unfortunately, they don't teach you the equations for moving balls around a pool table in school. However, for most things a bit of imagination and intuition can help to combine several basic rules of maths and physics to do things that actually look quite clever.
For the really difficult stuff, we have to rely on other people's work and, luckily for us, one guy by the name of Wayland Marlow spent years researching exactly how billiard balls react with one another and with the table. We use his research extensively in Hustle Kings to get the motion of the balls as close to real life as possible.
Are you aiming to simulate reality or to gain the most entertaining gaming experience?
I think it's always very important to concentrate on the gaming experience first and foremost. There is no...
169w ago - SCEE Blog Manager James Gallagher has shared a PS3 interview today with Fumito Ueda from the Tokyo Games Show 2010.
To quote: While I wasn't able to attend Tokyo Game Show this year, I was able to get some questions out to Fumito Ueda, creator of ICO, Shadow of the Colossus and The Last Guardian, which is coming to PlayStation 3 in 2011.
Here's the trailer shown at TGS, in case you missed it, and thanks to all the people that helped me come up with questions via Twitter and Facebook earlier in the week.
Since you announced The Last Guardian at E3 last year you have been fairly quiet. What have you been up to?
We've been working on the final concept for the game over the past year, and I'm pleased to say that we have now locked that down and we've moved into full production.
We learned from our experiences on ICO and Shadow of the Colossus that doing Research & Development at the same time as making the game slows down the process, so we decided to spend more time on R&D up front, testing out technologies and mechanics, before moving into full production. I'm glad to say that, right now, we're in crunch mode.
172w ago - SCEE Blog Manager James Gallagher has shared a video interview today with Producer Zach Wood on Sorcery for the PlayStation 3 entertainment system.
To quote: For those not already sick of my blue T-shirt, here's another video interview direct from gamescom. I managed to get five minutes with Zach Wood, Senior Producer of Sorcery, which is being developed between SCEA's Santa Monica Studio and The Workshop.
Sorcery is an action adventure, designed specifically for the PlayStation Move motion controller, where you control a young apprentice wizard forced to master his newly-acquired skills deep in the Faerie Kingdom.
You use PlayStation Move for just about everything in the game, including positioning your wand, casting elemental spells towards your enemies and shaking and drinking bottles of potion that provide unique abilities, such as transforming into a rat to access new areas.
If I was a wizard, I would create clones of myself so I could sit at home playing Pandemonium 2 while they run around Cologne filming interviews (or maybe I already did)...