To quote: This update adds a track editor, a title/menu screen, accurate collision detection with the environment and the option to reset the best time (since you may be racing on custom tracks that are longer than the one you set the record with).
In the editor you use the directional pad to move around and press the...
Below are the changes from his blog, as follows: Here is a small update for They Do Not Die 2 along with its first Windows release.
I've added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.
I've also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).
From his blog (linked above): The completely remade 3D edition of UFO Racer is finally on Wii! The Wii port even features motion controls like it did in the 2D version that preceded this.
Along with porting it I’ve made a few improvements. The high score is saved every time you finish a lap, there is now on screen text telling you what your time was from the previous lap, there have been slight changes to the track geometry and texture, the track is now loaded from an external file (it was previously hard coded into the game) and the font used for on screen text...
From his blog, to quote: Recycle today for a better tomorrow! Cubicle Shooter City is a top down dual stick shooter that uses the city generator I made for Hero City 2 and the character models from Cubicle Shooter.
To be honest I'm not very happy with how it turned out. It performs poorly and I think it looks ugly. Does anyone want me to continue working on this? What would you like to see added or changed? There where a few things I was planning to do but now I think I'm most likely going to just abandon this.
In b4 someone gives me sht for making a new game and abandoning it to move on to other things instead of sinking 20 years of my life into perfecting its mediocrity.
I will definitely be working on UFO Racer this month, I'm also going to be posting source code soon and for any of you with a homebrew enabled Wii I'll be making Wii ports...