109w ago - Following up on his initial release, today French PlayStation 3 developer Bobby6killer has updated his Another World PS3 homebrew game port to v1.01 and also released a game he calls REminiscence PS3 which reimplements the game Flashback from Delphine Software.
This project is based on the reverse engine made by Gregory Montoir, and reimplements the game Flashback, from Delphine Software, to be played on PS3. You need the original PC data files (DOS or CD), and optionnally:
To quote, roughly translated: Bobby6killer offers a port of the game Another World (DOS version) on the PS3.
The developer had already made a tool PsARC that can compress archives PsARC quickly under Linux.
Another World for PS3
This project is based on the reverse engine made by Gregory Montoir, and reimplements the game Another World to be played on PS3. You need the original English DOS data files (in english, the game is known as "Out of This World").
Today it is a reimplementation of the game Another World in PS3, with some additional features from the original game:
123w ago - Today Sony Senior Social Media Specialist Sid Shuman has shared some hands-on interview details for Rage on the PlayStation 3 entertainment system.
To quote: Last week, Jeff and I went hands-on with the PS3 version of Rage, id Software's October-bound first-person shooter.
All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a nuke-shattered world of exquisite visual detail and startling violence.
Afterwards, we spoke with id Software President Todd Hollenshead to discuss what made the legendary DOOM developer shift gears to a story-driven, open-world playground – and to learn more about the mysteries lurking in that sprawling wasteland.
Todd Hollenshead, President, id Software: "You have to sort of experience it, it's very difficult to explain. The megatextures allow us to make the entire world unique. It's all painted and modeled and because we're streaming the textures, we're not really constrained by system memory. We can have completely unique elements throughout the world without costing us performance."
Sid Shuman, PlayStation.Blog: Any hands-on discussion of Rage must begin with its stunning visuals. Rage is...
To quote: "Hello world" programs are so cliche. So here is my first simple piece of homebrew made using PSL1GHT (everything else I've released for PS3 was made with the leaked SDK).
You control a space ship using the left analog stick well the world relentlessly follows you and pleads for you to stay. There is no real objective, scoring or anything like that. It's a non game.
I've just realized that it doesn't seem to be working at lower resolutions. It works fine in HD with an HDMI cable but when using component cables it just goes to a black screen.
The same thing happens with the RSX test sample (which is what I used as the basis of this) so the problem isn't something I introduced. I'm guessing there is probably some flaw with the videoGetResolution function but that's just a blind assumption. I haven't done any real testing yet or made any attempt to correct the problem. It would be helpful if there was documentation to consult...
166w ago - Today Associate Producer Eric Miller at Redoubt has introduced PDC World Championship Darts: Pro Tour for the PS3 entertainment system via PlayStation Move.
To quote: Developing PDC World Championship Darts: Pro Tour has been great fun, with plenty of challenges involved as well as some perks such as being able to get direct access to the PDC for Character and Environment reference photography, access to top Darts manufacturers such as Harrows and Winmau and getting to meet Sid Waddell and John Gwynn - more on these guys later!
Of course, being one of the first PlayStation Move motion controller titles has made developing this game distinctly different from anything we've been involved with previously.
Unpacking the prototype units we received early in development and getting to play with it in the prototype environment that Sony provide caused quite a stir around the office, with everyone eventually coming over to have a quick go; of course, once we'd implemented it into Darts: Pro Tour they came back again to see how we'd done!
The PlayStation Move is such a natural fit for a Darts game, and it truly feels great to load up the latest build, stand up and fire off a 9-Darter (I've had a lot of practice!) to hear Sid and John exclaim about the spectacle!