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PS3 News and PS3 Hacks Search Results for: ps3 development

You searched the PS3 News and PS3 Hacks database for ps3 development. Below are the results for your ps3 development search:
 

PS3 NetBSD Port in Development by Gitbrew for OtherOS++ CFW

250°
70w ago - It's been a few months since their NoPDRM and PS3 NAND Brick or PUP Updater Error Fix releases, and now PlayStation 3 developer Glevand of Gitbrew has started work on porting NetBSD to the PS3 OtherOS++ (CFW) Custom Firmware.

To quote on the progress thus far: PS3: NetBSD

  • Ok, here i will start porting NetBSD to PS3 OtherOS++.
  • It would be cool to have another BSD on PS3.
  • Special thanks to Makoto Fujiwara and Tsubai Masanari for porting NetBSD to PS3.
  • Any help is welcome. Come on BSD fans, let us run NetBSD on PS3.
  • It is still work in progress and i'm not able to run NetBSD on PS3 yet.

Obtaining Source Code

# cd /usr
# export CVS_RSH="ssh"
# export CVSROOT="anoncvs@anoncvs.NetBSD.org:/cvsroot"
# cvs checkout -A -P src
# ftp ftp://nandra.segv.jp/pub/NetBSD/ps3/ps3-111111.tar.gz
Building the Toolchain

  • I must say the toolchain is really super done.
  • Linux really sucks in comparison...

By PS3 News with
 3 Comments » 
 

PS3 Development Source Code and Compiling Tools Now Available

250°
83w ago - Today PlayStation 3 developer ThatOtherDev has made available PS3 development source code and compiling tools in hopes to encourage others to create PS3 homebrew applications and games.

Download: PS3 Development Source Code and Compiling Tools

To quote: I don't remember by whom but I'm reasonably certain I've been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I've uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I've been using (and continue to use) for all of my recent PS3 homebrew.

The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don't Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

How to use it (well running Ubuntu):

Just add the following text at the bottom of your bashrc file.

    ## Setup ps3toolchain environment
    export PS3DEV=/usr/local/ps3dev
    export PATH=$PATH:$PS3DEV/bin
    export PATH=$PATH:$PS3DEV/host/ppu/bin
    export PATH=$PATH:$PS3DEV/host/spu/bin<br...

By PS3 News with
 3 Comments » 
 

PS364 Nintendo 64 Emulator for PS3 Development Update Details

1300°
86w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3...
By PS3 News with
 108 Comments » 
 

The Unmapped Forest v0.1 PS3 Homebrew RPG in Development

350°
94w ago - Today ThatOtherPerson has made available a WIP of a PS3 homebrew RPG he calls The Unmapped Forest version 0.1 which is currently in development.

Download: The Unmapped Forest v0.1 PS3 Homebrew RPG WIP / The Unmapped Forest v0.1 Sprite Sheet

To quote: I've started making a new homebrew PS3 game. It will be an action RPG game but it is very early in development. It currently consists of a forest that you can wander around in and some slime monsters that will follow you. You can attack but you can't actually hurt the monsters and they can't hurt you. There will be PC and Wii versions later.

What I would like from you: For anybody that hasn't noticed already the hero sprite and chests are from Neutopia II, the slime monsters are from The Legend of Zelda: A Link to the Past and the grass and tree sprites are just ugly. I'm really more interested in programming then making sprites (I loathe drawing with a mouse) but I know there are a lot of people who are really into making sprites so I'm hoping that you might be one of them.

But I've tried the whole collaboration thing and it has consistently turned out to be a terrible idea. I'm not very fond of getting vague offers from...
By PS3 News with
 5 Comments » 
 

EVO: Cole in Street Fighter X Tekken PS3 & PS Vita Development

200°
94w ago - Sony Senior Social Media Specialist Sid Shuman has shared an EVO update today spotlighting Street Fighter X Tekken including PS Vita development details.

To quote: While the world's greatest fighters were trading blows during EVO, I was scrambling to trade words with top fighting game developers who attended the tournament.

In recent years, Capcom Producer Yoshinori Ono has become the face of the legendary Street Fighter series and he was on-site showing off the upcoming crossover Street Fighter X Tekken.

I wanted to pick his brain concerning his friendly rivalry with Tekken director Katsuhiro Harada, his thoughts on PS Vita development, and why he chose inFAMOUS frontman Cole as an exclusive special guest for the PS3 and PS Vita versions of Street Fighter X Tekken.

PlayStation.Blog: What made you and Harada face off in the Ono X Harada video?

Yoshinori Ono, Producer, Street Fighter X Tekken: We started a tradition at last year's Comic-con, this kind of a pro-wrestling-style rivalry. The new video is just this year's version of our wacky rivalry.

The game itself has kind of a festival atmosphere, so we didn't want to be too serious about it. We wanted to bring Tekken fans and Street Fighter fans to the same table, and the...
By PS3 News with
 2 Comments » 
 
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PlayStation 3 News Discussions
PlayStation Vita (PS Vita) Remote Play PS3 CFW Compatibility List - 33m ago

wyldstallyn's Avatar
Quote tried everything with AC3 and rebug 4.41. just black screen and vita disconnects. ps3 needs a hard reboot. also NOT working, injustice and God of War...
By wyldstallyn with
 25 Comments »
ps3 HELP - 1h ago

Azrial's Avatar
Quote Agree with Racer, no need to be on 3.55 anymore, Rebug 4.30.2 or 4.41 Lite is the way to go....
By Azrial with
 4 Comments »
PSN Games Decrypted for PS3 Custom Firmware 3.55 by DUPLEX! - 1h ago

Azrial's Avatar
Quote Both GTA IV and Dead Island Riptide should work on 4.40, I've got them on Rebug 4.30.2 spoofed to 4.41 and they work without issues....
By Azrial with
 8155 Comments »
ps3 HELP - 1h ago

racer0018's Avatar
Quote I don't know why people still stay on 3.55. I would update it to a rebug 4.21 or 4.41 lite. Or even a rogero 4.30. This way there is no more game patc...
By racer0018 with
 4 Comments »

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