188w ago - Sony Producer Tom O'Connor has shared a PlayStation Move developer diary video today detailing the upcoming Move Party title for PS3.
To quote: We debuted the game at the Game Developers Conference in San Francisco back in March, and the response was awesome. Gamers are loving the augmented reality feature of the game.
Seeing the PlayStation Move motion controller transform before your eyes into objects on-screen, actually in your hand, is a pretty magical experience. Not to mention, the game is a lot of fun and we've been working hard on getting all the extra content into an "Alpha" build – and we are there!
We are playing the games again and again, and then some more... and then again, tweaking and balancing and making sure that we cram as much fun into each of the games as we can before launching in the fall.
We've been showing the game behind closed doors and conducting lots of user testing. We've been really impressed at how quickly people of all ages are captivated by the game as soon as they pick up the PlayStation Move motion controller.
The experience is extremely intuitive. There are no special gestures to learn like in some motion control games, you simply interact with the objects...
189w ago - FarSight Studios Lead Designer Bobby King has made available a PlayStation Move Brunswick Pro Bowling video as part of the ongoing PS3 Developer Diary series today.
To quote: I'm the lead designer of Brunswick Pro Bowling and undisputed bowling champion of FarSight Studios!
Well, Jeff Rice, the lead programmer of our bowling game is pretty darn good too, so he might dispute my title. More than half of our studio bowls regularly in a weekly league up here in Big Bear Lake, CA so most of us are decent bowlers and huge fans of the sport.
We are all very excited to be working with Crave and Brunswick to make the definitive bowling game.
A big part of that excitement has to do with the real world data we get from the PlayStation Move motion controller. For more details how perfect the PlayStation Move is for Brunswick Pro Bowling, check out the video below.
There are many different styles to bowling and thanks to accuracy of the PlayStation Move, we can mimic the technique of all types of throws.
Whether you throw a huge hook or toss a straight ball at rocket speed, the...
195w ago - Sony's Social Media Senior Specialist Chris Morell has posted up PlayStation Move PS3 developer diary #2 today, as follows:
We're incredibly excited to start bringing you lots of PlayStation Move content in the coming months, starting right here. Head on over to PlayStation.com to find out what PlayStation Move is bringing to the PS3.
On Tuesday, GameSpot premiered the very first PlayStation Move developer diary, which you can see in its entirely here.
And today, we're premiering PlayStation Move Developer Diary #2, featuring Zindagi Games. In the video, you'll get special behind-the-scenes insight into PlayStation Move, as well as game footage in action. Enjoy it!
212w ago - Lead Designer Tom French has detailed the third installment from their developer diary on The Saboteur for Sony's PS3 today.
To quote: I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur's open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3.
One of the reasons we built a scaled down version of Paris was to make sure we could create a world filled with stuff to do. Every block of Paris has content in it; in fact, it's not just Paris but our entire world is filled with plenty of stuff.
So what is all this our world is filled with? The Nazi occupation, which includes things like sniper towers, AA guns, Nazi tanks, SS generals, propaganda speakers, search lights, radar dishes, and more. These occupation targets are like a collections mechanic, but instead of passively finding these things in the world and walking over them, you're blowing them up.
There are roughly about 1300 of these spread throughout our entire game, so you see I wasn't kidding when I said every block has content in it. You also earn contraband for destroying these Nazi objects, which is our currency in the game because money was worthless during the...
214w ago - Today Lead Designer of The Saboteur Tom French discusses Developer Diary #2, which comes just under a month after the first installment, as follows:
Last we talked I told you about my buddy and our hero Sean Devlin, since then he and I have been quite busy. We've had some pretty cool press trips to the UK and even to the city where The Saboteur is set in–Paris. Felt a lot like a coming home.
Paris in many ways is like one of the characters in The Saboteur. Paris is The City of Lights and Love. It's vibrant and colorful, rich and cultural. People are constantly out walking the streets and nearby markets are filled with browsing shoppers.
If you've seen the movie Amélie and you'll know what I mean. That's the "fantasy" of Paris we strove to have in the game – and do. It's a beautiful and bustling city filled with incredible buildings and architecture. Building Paris was an extremely tough challenge to tackle because the city is so well known.
First and foremost, we had to be very cautious about how to bring the in-game version of it to life. We started out by thinking about how to create "the fantasy" of Paris. From a physical world perspective...