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Video: The Last of Us Dev Series Episode 3: Death and Choices

50°
84w ago - Naughty Dog Community Strategist Eric Monacelli shared a video today from The Last of Us development series Episode 3 dubbed Death and Choices below.

To quote: We took a look at the Infected in our first video in The Last of Us Development series. We then explored the game world and nature's reclamation of civilization as we know it in our second video, Wasteland Beautiful.

Our third video, Death and Choices, investigates what it means to be a survivor in the world of The Last of Us and how Joel and Ellie cope with the harsh realities of post-pandemic society. Watch it now:

Survival is moment to moment in the world of The Last of Us. There are stark consequences to every decision that's made and if Joel and Ellie want to survive they'll need to scavenge the environment for every possible advantage. Learning to craft more potent weapons from makeshift materials or take defensive precautions using found objects will be critical to their continued survival.

Up next, our penultimate video in the series will spotlight the combat mechanics and the intimate nature of conflict in The Last of Us.

The in-depth documentary we have been creating grew so large that we are currently seeking a unique way to distribute it. We'll have details about how you can get the feature-length...
 

Video: The Last of Us Dev Series Episode 2: Wasteland Beautiful

100°
89w ago - Naughty Dog Community Strategist Eric Monacelli posted up a follow-up video today spotlighting The Last of Us development series dubbed Episode 2: Wasteland Beautiful below.

To quote: In our first video in The Last of Us Development series we took a look at the Infected. We explored their unpredictable nature, what the Cordyceps fungus has done to these humans, and how we as developers worked some plausible science about infection into the game.

Area 5 returned to the studio to discover how we created the game world. The second video in the series looks at what went into the concept and design of the world and its environments in The Last of Us.

The key word for the development of every aspect in The Last of Us is contrast. There's a counterpoint to nearly every detail in the game and we strive to show as much beauty as the ugly, brutal realities of the world allow. We think you'll find our wasteland beautiful once you get into the game world in just a couple months.

Check it out:





Our next video in the series will explore the crafting and scavenging gameplay mechanics. An in-depth documentary on the game disc will contain an expanded look at all the content in these videos. The Last...
 

PS3 CFW ARCH 4.31 v2.04 MO_oD by Dev-Team-SPT / ARCH Out

1200°
92w ago - Following up on their previous release, today French developers Dev-Team-SPT / ARCH have released a PS3 CFW ARCH 4.31 v2.04 MO_oD update with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

MD5 Hash: 7A5F23CFDBFEC8111A1C28E5BC1F127C

To quote, roughly translated: Update CFW ARCH 4.31 M0_od v2.04, based on a firmware 4.31 official (no spoof). This release brings a lot of characteristics and novelties, both performance and stability, by its ease of use! Thanks to the Dev MiralaTijera for the recent release of its tools.

In this update the XMB menu has completely changed to make it more fluid, friendly with quick access for content accessible ps3 since Internet.





Characteristic Changes

  • compatibility Blu - Ray enhanced emulation
  • modified CoreOS / add liblv2dbg_for_dex.sprx patched for cex version 4.31...

 

PS3Dev Builder with OSX Mountain Lion is Released By BigBoss

50°
95w ago - Today PlayStation 3 homebrew developer BigBoss has released PS3Dev Builder with OSX Mountain Lion alongside some details below from the included ReadMe file.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote from his blog (linked above): I have just released a tool to let you build under Osx Mountain Lion:

  • Sony binutils and toolchain gcc 4.1.1 for SDK 3.60. Don't ask about how to get SDK 3.60
  • ps3dev binutils, toolchain, psl1ght and ps3libraries

What does this do?

This program will automatically build and install a compiler and other tools official and homebrew used in the creation of official and homebrew software for the Sony PlayStation 3 videogame system using Osx Mountain Lion

What do I need ?

You will need a few tool installed before:

1) Your mac with Osx Mountain Lion. All was tested with mac mini late 2012
2) Enable root account. Ref support.apple.com/kb/PH11331
3) Install xquartz (x11) Ref...
 

PS3 SPKG Tool v1.0 for Windows and Linux is Now Available

400°
107w ago - Today an anonymous PlayStation 3 developer has released PS3 SPKG Tool v1.0 for both Windows and Linux users with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

From the ReadMe file: SPKG Tool 1.0

Requirements:

  • fail0verflow key folder
  • spkg (3.56+) and pkg (0.80-3.55) key/iv
  • disabled ecdsa check in spu_pkg_rvk_verifier

Usage:

  • spkg in.pkg out.spkg_hdr
    or
  • spkg in.spkg_hdr out.decrypted_spkg -d

Thanks to:

  • Fail0verflow for their tools
  • Anyone that thinks replacing a coldboot logo means creating his/her own cfw



 
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