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Video: David Jaffe Answers Twisted Metal PS3 Questions

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209w ago - Eat Sleep Play Co-Founder David Jaffe has taken some time out during the holiday season to answer some Twisted Metal PS3 fan questions today in video format.

To quote: We're all crunching like mad on the game while also trying to get ready for the holidays!

But I did want to stop by, say hey, and answer some of the more frequent questions we've been getting about the new Twisted Metal. Watch the video below to get some info on things like multiplayer balance, my all-time favorite Twisted Metal weapon, and the huuuuge bosses you'll encounter in the game.

Thanks again for your great questions, and happy holidays! Oh, and stay tuned to the end of the video for info on how you can win a brand new [Register or Login to view links] signed by the whole Twisted Metal team!

Have a great holiday ya'll! Be safe, have fun! Later!







 

Video: Enslaved: Odyssey to the West PS3 Questions Answered

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221w ago - Namco Bandai Games America Brand Manager Laili Bosma has shared a video today showcasing Enslaved: Odyssey to the West PS3 alongside a Q&A session, as follows:

Recently we began a Q&A segment, and we're never ones to shy away from a great opportunity, so here are the answers to some of the questions we've received.

What gameplay elements in Enslaved will help players become as emotionally invested in Trip as we will be in Monkey?

Now that you've played the demo, you've probably seen how Trip and Monkey meet. Their relationship starts out as a harsh one; Trip hacks a slave headband and places it on Monkey's head. If he tries to leave her or leave her in danger, then he feels the consequences. Basically if she dies, he dies.

But despite the intensity of this initial meeting, you'll learn over the course of the story that Trip has her own motivations, fears, and complexities. She's not a weak woman by any stretch of the imagination.

And as she and Monkey take their journey to the West, they also begin to bond and learn more about one another. As much as this is about a physical journey, the characters are also taking an emotional one as well.





Do the playable characters have a leveling...
 

Sony Shares Answers to Mafia II PlayStation 3 Fan Questions

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231w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared answers to several Mafia II PlayStation 3 fan questions, as follows:

Last week I attended a [Register or Login to view links] preview event, armed with a list of questions you wanted me to investigate.

After speaking with Director of Creative Production Jack Scalici, I left with those answers... and a tommy gun filled with tequila (seriously). Since there isn't enough in there for me to mix margaritas for all of you, I'll just cut straight to the interview.

PlayStation.Blog: Why go with Empire Bay instead of New York City?

Jack Scalici: It's New York, with a little bit of influence of Chicago, with a bit of San Francisco mixed in there. But when you do New York you have to do it right, and it has to be exact, and you'll get some psychopaths on the forums who'll take a map of New York City, and a map of your game and point out everything that you did wrong and bad and why go through that?

And also, if you've ever driven through New York, it's not the most gameplay-driving-friendly city. There are a lot of one way streets, and it's not as much fun as it could be if you were driving around doing 90 mph in a convertable blasting 1950's rock 'n' roll....
 

Sony Answers Red Dead Redemption PS3 Fan Questions

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239w ago - Today SCEE Content Producer James Gallagher has posted up answers to several Red Dead Redemption PS3 questions from fans in the community.

Without further ado, here we go:

Below are a few of the responses that didn't make the final edit and you can read the full interview at [Register or Login to view links].

How significant a role will Auto-Aim have? Will we be able to turn it off and manually aim? (Milos-san, Poland)

Yes, you can switch your settings to free aim in both single and multiplayer games, but Red Dead Redemption's default setting isn't Auto-Aim: it's a snap-to-target system that helps you fine tune your own aiming.

We've implemented three levels of difficulty in the game that are primarily based around changes to targeting, which is something we have never done on a game before, but felt was useful on this game as some people may want to play it as a shooter and some as more of an adventure.

On the Casual setting, you have a full auto-lock targeting system, making for a much easier experience all around. On the Normal setting, you will snap to a target, but once you move the right stick you're in free aim. Expert mode is...
 
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