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PSNPatch v4.55.06 PS3 App by KW via Kokotonix for CFW is Updated

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5d ago - Following up on his previous revision, PlayStation 3 homebrew developer KW (via kokotonix) has updated PSN Patch to v4.55.06 for PS3 Custom Firmware, which allows users to temporarily disable their CFW, spoof their Console ID and more as detailed below.

Download: [Register or Login to view links]

[4.55.06] 16/07/2014 Changelog:

  • New cobra version spoofing method (to spoof cobra 4.46/4.55 into 4.60) - psnpatch should be able to replace other running version spoofers but it is advised to remove them previously;
  • psnpatch plugin has a lot of code changes and optimizations (i.e. opening the way to be started at run-time on non-cobra systems in the near future).
  • Includes updated webman plugin 1.30 changed to ignore cobra version spoofing (remove and install from cobra toolbox menu);

Note: DON'T USE HABIB PLUGIN with PSNPATCH Cobra Stealth extensions, as it hangs waiting for dev_habib (writeable flash - disabled by stealth extensions).

The ps2emu switching is already included inside PSNPatch "cobra toolbox" menu (accessible by pressing SELECT in the main menu)....
 

Red Ribbon GNU / Linux LXDE 14.03 and RC 7 for PS3 by R04drunner Out

700°
5d ago - Following up on his previous update, today PlayStation 3 developer r04drunner has announced that a new online update for Red Ribbon GNU / Linux LXDE 14.03 and RC 7 for PlayStation 3 on the PS3 entertainment system is now available with details below.

Download: [Register or Login to view links] (red_ribbon_lxde_14.03.iso - 486 MB)

To quote: This update has been designed Red Ribbon LXDE 14.03 and RC 7. It includes the following changes:

  • Iceweasel (Firefox) updated to the 30 release.
  • Added a new version of the Red Ribbon theme.
  • Systemd is now the system management daemon.
  • The "Logout" window, the "System settings" window, the "Petitboot setup" tool and the "Video mode setup" tool were migrated to the latest GTK 3 libraries.
  • All the available updates from Debian Jessie.

You need to connect the PS3 to the internet, open a lxterminal and download the file:

Then, you must execute it:

And...
 

Sony Goes Hands On with The Last of Us Remastered on PS4

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5d ago - Sony Social Media Senior Manager Sid Shuman goes hands-on today with The Last of Us Remastered PS4 on PlayStation 4 with details below.

To quote: With [Register or Login to view links]'s PS4 release just weeks away (July 29th), I dove into a pre-release version of the game to see exactly how Naughty Dog is leveraging PS4's hardware to upgrade last year's biggest Game of the Year winner.

First, there's the immediately noticeable bump in native screen resolution. The jump from 720p (PS3) to native 1080p (PS4) gives the visuals a major shot in the arm. The crisp new presentation banishes those nasty jaggies to the margins, while higher resolution environment textures adorn the lovingly crafted post-apocalyptic environments.

But the kicker is the new framerate. I'll admit to being at least a bit skeptical on hearing that Naughty Dog would target a smoother, more fluid 60 frames per second for The Last of Us Remastered. I wondered whether it would add a distracting layer of artificiality, that it might somehow interfere with the game's cinematic look and feel.

Luckily, based on my hands-on experiences at a recent media event in New York City, those concerns...
 

Video: Metrico on PS Vita Dated, New PlayStation Vita Trailer Out

50°
5d ago - Digital Dreams Level Designer Roy van de Mortel confirmed today alongside a PlayStation Vita video trailer that Metrico on PS Vita arrives on August 5, 2014.

To quote: Hi fellow PlayStation enthusiasts! We're finally ramping up to the release of our first big title, the infographics action game [Register or Login to view links]. We got loads of questions during development, which we are really excited to finally answer in this blog post!

One of the most frequently asked question is; when is Metrico coming out? We're proud to announce that Metrico will be available on PlayStation Network August 5th in the US, exclusively on PS Vita!

Another frequent question was: "Who did the awesome music?" You're in the right place to find out as well! But the most frequent question was the request for Metrico gameplay footage. We want to start this post by giving you exactly that:





Showing Metrico gameplay

The main reason we took such a long time to show gameplay footage is because we always felt the main mechanics of Metrico are quite tricky to explain through video. We never got around to solving this, even though this is probably a recurring issue for novel game concepts.
 

Major Music Unlimited App Refresh Now Live on PlayStation 4

50°
5d ago - Sony Entertainment Network Senior Manager Greg Belloni of Corporate Communications announced news today of a major Music Unlimited application refresh now live on PlayStation 4!

To quote: We just launched a major refresh of the Music Unlimited application for PS4 that delivers better performance, easier navigation and improved music discovery. The updated app was redesigned based on your feedback, so we hope that you like what you see. Here are some of the highlights:

The new app opens to the Home Screen that highlights New Releases, New Playlists and New Channels.

A push of the Top Menu button (Square on the PS4  wireless controller (DUALSHOCK 4)), reveals a new left-hand side vertical navigation menu that provides easy access to features like Search, Charts, Playlists, Channels, My Library, and Settings.

The new app also features an attractive new full screen music player and play queue so users will always know what song is playing and what tracks are coming up next.

A tap of the Options button reveals basic features such as Volume, Repeat, Shuffle, playlist options and artist and song details.

Give it a try and let us know what you think and keep an eye open for future updates!
 
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