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PSVeeter v0.1 - PlayStation Vita Homebrew Utility is Released

200°
145w ago - Today PS Vita developer Phexe has released a tool for viewing / deleting backed up PlayStation Vita content (via Content Manager Assistant) along with the related source code.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Required)

To quote: What can it do at the moment?

  • View

1. PlayStation Minis
2. PlayStation Portable & Save Games
3. PlayStation Vita Games & Apps

  • Delete Individually via Right clicking name
  • Shows the Title, the Playstation ID Code and the Size of the Game/App
  • Automatically retrieve the path to your Vita Directory from Registry
  • If Sony’s Content Manager Assistant is not installed or set up, you can specify a directory to use

Known Issues

  • Has trouble deleting item if Icon is in use by windows explorer. You can rememdy this by either restarting your PC or Explorer.exe (Windows Issue)

Coming Soon (Todo List)

  • Add more details from the local SFO file to the information box on the right. Ie./...

 

PS VitaTools v1.00 Arrives, Includes PKG_Reader and PUPUnpack

550°
149w ago - This weekend PlayStation Vita homebrew developer deroad has released PS VitaTools v1.00, which includes a PKG_Reader and PUPUnpack along with source code.

Download: [Register or Login to view links] / PS VitaTools v1.00 (Compiled) by nathanr3269 / [Register or Login to view links]

From his blog: VitaTools v1.00

I uploaded a new version of pkg_reader and added the awsome pupunpack for PSVITA PUPs (I built this one right now. just 30 mins it works as the PS3 version.)!!

I hope that these tools will be useful someday!

I want to thanks fail0verflow team for their src. It's really useful for me (I made a few changes to the files to allow debug message)!

[Register or Login to view code]


 

Video: PS Vita Running PSP Homebrew via Half-Byte Loader (HBL)

1300°
154w ago - Today PlayStation Vita hacker wololo has shared a video (below) demonstrating several PSP homebrew applications and emulators running on PS Vita using their Half-Byte Loader (HBL).

To quote: In the past days I stabilized HBL for Teck4's exploit and got some major homebrews to work.

In the video below I'm showing a few homebrews running on the PS Vita. I also included Picodrive again to show that fixing the sound issue is relatively easy as it is just a setting in the emulator. Check the video below.

You can see in this video snes9xTYL (super nes emulator), Bookr (pdf reader), CSPSP, T.O.M.E. (text mode rpg), EmuMaster (game boy emulator), Zombie Crisis (FPS), Wagic (which loads about 10 times faster than on a real PSP, this talks for the improved access speed of this new memory stick format), cavestory (platform/adventure), Picodrive (sega genesis emulator), Spider solitaire, ScummVM (point-and-click adventure), Daedalus (N64 emulator, this is not DaedalusX64), FCEU-PSP (Nes emulator). Those are more or less the homebrews I [Register or Login to view links] to HBL users back when HBL was big.

Missing from this video is (unfortunately) gpsp which I couldn't get to run on the Vita, while it ran fine...
 

Video: Doom PSP Homebrew Game Running on PS Vita via HBL

1300°
155w ago - It wasn't long ago that we saw a Sega emulator running on PlayStation Vita, and now homebrew developer wololo has shared a video of the Doom PSP homebrew game running on PS Vita though the Half Byte Loader ([Register or Login to view links]).

To quote: A year and a half ago when I got Doom for PSP to run on the PSP Go, website hackaday noticed it and said “[being able to run Doom is] a prerequisite for any cracked device”. Some people try to run Linux on their hardware at all cost, I prefer Doom.

Today I was able to tweak HBL a bit on the PS Vita to get Doom to run on it. Will I get hackaday’s attention this time too? That’s, hands down, the best fps available on the vita so far, check the video below!

We are aware that this hack will be easily patched by Sony, but we still plan to publicly release it some time soon after the US/EU release of the Vita (we still have to port HBL to the EU/US versions of the game but that shouldn’t have any difficulty).

I also know that some devs are already working on solutions to make it “easier” for people who would want to stay on a low firmware....
 

OpenCMA Blocks PS Vita Content Manager Internet Connections

1300°
155w ago - Over the weekend PlayStation Vita developer [Register or Login to view links] has made available OpenCMA, an open-source homebrew application that prevents the PS Vita Content Manager from connecting to the Internet to bypass online and the latest OFW checks.

[Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]
 
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