Video: Piecing Together the Weird World of Tearaway for PS Vita

50°
62w ago - Sony Blog Manager Fred Dutton has posted up a video today which pieces together the weird world of Tearaway for the PlayStation Vita handheld game console.

Below are the details, to quote: Hopefully you all took the time to enjoy the new trailer for Media Molecule's forthcoming PS Vita adventure, Tearaway, last week. It's one of the loveliest titles inbound for any platform, bursting at the seams with invention, wit and creativity.

We stopped by Mm's Guildford HQ late last month to check up on progress, and grabbed director Rex Crowle for a quick chat about the game's unusual inspirations and influences. Read on to find out more about the eccentric themes that the team are pulling in an effort to make a truly unique video game...

Paper

First things first: paper. The entire game world is built out of the stuff, and you'll be manipulating it with your virtual fingers.

"I think it married together the main things I wanted to do with the game - of it just feeling very tactile and being something you really wanted to hold in your hands," explains Rex.

"And then we also wanted to provide players an interesting way of taking stuff from inside the game, outside the game, so they can build their own version of the experience and expand it out into...
 

Video: PS Vita Hello World on 1.67 Demo, VHBL Update Incoming

1000°
104w ago - Following up on Sony's PS Vita Firmware Update v1.67, this weekend PlayStation Vita hacker wololo has announced news of a new Hello World on PS Vita 1.67 alongside details of a VHBL update with a demonstration video below.

To quote: Hope you didn’t wait too long since our last VHBL release a bit more than 2 weeks ago… This is a new PSP user mode exploit by thecobra (also discovered a while ago by WosRet), which I confirmed runs on a PS Vita with Firmware 1.67. Unlike Motorstorm and Everybody’s Tennis, this game is available in the US store as well as some other countries (details to come). Check the video and details below.

Thecobra already ported VHBL to this exploit, and we already have something running, that just needs a few tweaks here and there before being released. So far I didn’t see anything that would prevent HBL from running on Vita 1.67, but that will need to be fully confirmed in the days to come.

The name of the exploited game is obviously kept a secret until the public announcement, and if you don’t want to miss the release, remember that history repeats itself. Sony will most likely remove the game within hours following...
 

Touch Controls in Virtua Tennis 4: World Tour Edition on PS Vita

200°
115w ago - SEGA Executive Producer Mie Kumagai has detailed the touch controls in Virtua Tennis 4: World Tour Edition on the PS Vita today.

To quote: When we were developing the game we wanted to incorporate the new features of the Vita into Virtua Tennis as much as we possibly could, whilst obviously making the best game possible.

One of the key features for the PlayStation Vita is front and rear touch. Virtua Tennis takes full advantage of this technology and allows players to play the most precise and responsive shots with a touch of their fingertips.

With a single touch of the screen you can tell the player where exactly to move to on the court, before taking one of a variety of shots by swiping your finger across the screen towards the area of the court you wish to hit the ball to.

A simple forward slide with your finger will play a top spin shot, a backward slide will play a backspin shot and a sharp backwards movement followed by a forward slide will play a lob shot.

Virtua Tennis also includes a match momentum system which rewards players for good shots by slowly filling the match momentum bar.  Once your match momentum bar has completely filled up you can also play a 'special' shot by hitting the shot with two fingers.

There is also the option...
 

Video: Step Into the World of WipEout 2048 on PlayStation Vita

200°
117w ago - SCEA Product Marketing Manager Wilson Cheng is here with an introductory preview video of WipEout 2048 for the PlayStation Vita platform.

To quote: What you'll find below is a specially narrated cut of the cinematic intro to WipEout 2048 on PlayStation Vita.

Essentially, the movie's goal is to take you on a journey through the evolution of motorsport in Studio Liverpool's vision of the world, up until the point where Anti-Gravity technology has replaced modern day automotive technology and the first season of the Anti-Gravity Racing Championships has kicked off on the streets of Nova State City.

So, without further ado, sit back, press play and let Game Director Graeme Ankers, and Art Director Lee Carus, take you on a trip through time to the year 2048.





What did you think? Pretty cool, no? What's really interesting about WipEout 2048 and the direction the team at Studio Liverpool took with it, is that it takes place in the not too distant future and serves as a precursor to the events that take place in the original WipEout on PS one. And because of that it differs from WipEout experiences in the past.

Races are now multi-tiered - one minute you're barreling through the busy streets...
 

PlayStation Vita Hello World via PSP Save Game Exploit Rumored

1300°
121w ago - Shortly after the PS Vita PKG AES Key news from SKFU, mamosuke reports that Japanese PlayStation Vita developer teck4 is rumored to have discovered a PSP Save Game v6.31 exploit that works on PS Vita and is demonstrated by the typical Hello World pictured below.

To quote, roughly translated: The title of the PSP PlayStation Vita (only available for PSN) is to launch the strength of the Vita. What worries me is the save game exploit what works for PSP, PS Vita me to try to work immediately on Mr. teck4 owns a PSP save game exploit unpublished.

The result was of course also take over the vulnerability of the PSP. Hello World at PS Vita (own code) can be performed.

PS_Vita_Hello_World

PS Vita PSP at the first place only because it is emulation, emulator running on the fact that just because we can run your own code does not change much. So while hacking into the system are reproduced in an environment that is running on the PSP will own code.

Half-start at the maximum of the PSP Homebrew Byte Loader (reproduction of) is enough. Some might suspect that I'll not do...