94w ago - Zipper Interactive Community Specialist Chris Roper has announced today that Unit 13 is taking over Vita Hill Social Clubs alongside news of a PS Vita demo incoming detailed below.
To quote: The release of Unit 13 is just a few weeks away now, officially launching on March 6th, but you don't have to wait that long to get your hands on the game!
On Monday, February 20th, Unit 13 is going to take over all eight Vita Hill Social Clubs, giving you the chance to dig in to the full Unit 13 experience and find out what it's like to play a console-caliber shooter in the palm of your hands.
The top scoring players at each location will be eligible for some pretty awesome prizes, so play as much as you can during the limited-time event and try to get your name to the top of the leaderboards. For locations and times, check out the official Vita Hill Social Club page.
If you can't make it to one of the club dates you might miss out on the prize opportunities but you can still get an early taste of Unit 13 by checking out the downloadable demo via the PlayStation Store on Tuesday, February 21st.
The demo gives you access to one of the game's Direct Action missions and includes all six operatives and online leaderboard support. Perhaps best of all is that your scores...
96w ago - Sony Manager James Gallagher has made available a video today which dives inside PlayStation Vita, demonstrating PS Vita cross play with the PS3 entertainment system.
To quote: One of the standout aspects of PlayStation Vita is the way it interacts with your PS3, whether that's PS Vita and PS3 players competing on the same track in WipEout 2048, or starting a game of MotorStorm RC at home and then picking up where you left off on the bus to work.
The latest episode of the Inside PS Vita series talks to the developers of these games and more to see how Cross Play is changing the way we think about portable gaming and how it relates to the home experience.
100w ago - Today XSEED Localization Specialist Tom Lipschultz has posted up a video demonstrating the combination of classic Japanese Art and modern platforming action of Sumioni: Demon Arts for PS Vita consoles.
To quote: Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He's far out of reach, and the tower completely blocks your path, so you're forced to deal with this situation in order to proceed - but how do you go about it?
You could always hack at the tower's support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground...but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time.
Maybe you'd be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.
Or, if you're feeling particularly frisky, how about summoning a phoenix or a sacred lion and directing it to spew waves of holy energy at the tower, instantly reducing it and any threats beyond it to ashes?