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Videos: GDC 2013 Wrap-up: Indie Developers Pick PS4, PS3, PS Vita

50°
91w ago - Sony Developer and Publisher Relations Vice President Adam Boyes is here with the GDC 2013 wrap-up videos stating that indie developers are choosing PS4, PS3 and PS Vita gaming consoles.

To quote: To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I'm working day-in and day-out with my team here to get the world's best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.

Since my last post, I've joined SCEA and expanded the incredible team that focuses on fostering relationships with publishers and developers that share our goal of bringing the best games to you, the PlayStation community. With that said, the publisher and developer relations team has exciting news to deliver tonight.

During this year's Game Developer's Conference in San Francisco, our team has put a strong focus on independent game developers. This evening, we collaborated with the PlayStation Network team to host a PlayStation Indie Arcade event, where we gave hands-on demos for more than 25 indie games that are coming to all PlayStation platforms. Our goal is to continue to work with the independent developer community to provide fantastic games you can't find anywhere else.

Here's...
 

Sony Announces Unity Tools Coming for PlayStation Developers

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92w ago - Unity Technologies CEO David Helgason has announced today on Sony's Blog that Unity Tools are coming for PlayStation developers!

To quote: Today, all of us at [Register or Login to view links] are thrilled to announce a partnership with SCEA that will see Unity tools developed for PlayStation platforms!

We'll be making games built on Unity deployable to PS4, PS3, PS Vita, PS Mobile, and SCE's future cloud services.

So what is Unity? Well, it's only the most widely used game creation toolset and engine in the world. It's so popular because it's based on the idea of democratizing game development. That means making as many awesome and powerful tools available to as many developers as possible, regardless of how big or small their company or team.

Unity is elegant, efficient, approachable, extensible, and affordable. Unity makes it easy to iterate and Unity does the heavy lifting when porting games to other platforms.

Code is automatically converted, and just polish and optimization for that specific platform needs to be added. But all the other stuff - the art, the game logic, artificial intelligence, sound - everything else, remains the same.

Plenty of huge publishers like EA, Ubisoft, Kabam, Square Enix, and Nexon are using Unity...
 

Video: PlayStation 4 / PS4 Developers: The Shape of Things to Come

50°
96w ago - Sony Worldwide Studios President Shuhei Yoshida has shared a video today spotlighting PlayStation 4 / PS4 developers dubbed The Shape of Things to Come below.

To quote: Hi, PlayStation fans! I've been looking forward to this day for quite some time. It's true, PlayStation 4 is coming!

I hope you enjoyed watching our PlayStation Meeting live (you can watch it here if you missed it) and getting a sneak peek at the future of PlayStation gaming: Watch_Dogs, Killzone: Shadow Fall, inFAMOUS: Second Son, and many more. Are you as excited as I am?!

PlayStation 4 will be incredibly powerful but elegant and easy to use, empowering game developers to create innovative gaming experiences we can only begin to imagine.





As we prepared for today's PlayStation Meeting, we asked some of the top game designers in the world to share their inspirations and ambitions for PlayStation 4. Please watch the video below to see the shape of things to come.
 

RSXGL - RSX Graphics Library for PS3 is Now Ready for Developers

700°
119w ago - Sony PlayStation 3 hacker KaKaRoToKS has announced today that the RSX Graphics Library for PS3 known as RSXGL by Alex Betts is now ready for use by developers.

Download: [Register or Login to view links] / [Register or Login to view links]

From his blog: RSXGL Working and Usable

Hi everyone!

When the PS3 homebrew scene started, a lot of people were complaining that it wasn’t possible to write 3D games for the PS3 because of its lack of OpenGL library.

Almost a year ago, Alex Betts thought he would tackle this problem and he started working on RSXGL... an implementation of the OpenGL 3.1 specification written from scratch targeting the PS3′s RSX.

Anyone in their right mind would say that it’s impossible, that it’s too much work, but Alex spent the last year working on it, alone, until it became usable. You can read some news about it here.

For some reason though, no one used it to build their own apps. Maybe the status of the project...
 

Mad Riders Developer Interview with Level Designer Marek Sobol

50°
134w ago - Ubisoft International Product Manager Assistant Arnaud Marchand has shared a Mad Riders developer interview today with Lead Level Designer Marek Sobol below.

To quote: What is [Register or Login to view links]?

It's a super-fast, super fun arcade racer with beautiful environments, incredible stunts and unrivalled speed. Mad Riders is full of content: 45 tracks, customizable vehicles and drivers, various single-player and multiplayer modes.

The challenge was to do something different than the traditional package for a racing game and we think we have a game that offers great value for money!

Can you describe the idea behind the development of Mad Riders in one word?

Most definitely 'fun'! Mad Riders was never meant to be a simulator, it's an arcade game that had to be easy to pick up and enjoyable for anyone.

We needed to get into this crazy mind-set of creating an arcade game in the best sense of the word, old school fun for everyone but infused with the spirit of competition, and this "No way! Did you see THAT?!" feeling you get when playing with friends.

So you're getting hours of fun for the price of a large pizza, now is this stuff extreme or what?!

How does that...
 
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