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Prototype: PS3 Graphical Feature Missing from XBox 360 and PC

500°
275w ago - Released last week for the PlayStation 3, Xbox 360 and PC, Prototype sports impressive visuals for a sandbox open-world game.

In order to make the most out of each on its released platform there are some differences, as detailed below.

To quote: Unlike the PS3's similar super-hero open-world game InFamous, Prototype is not natively rendered in high-definition on either console.

Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360.

The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)

Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.

You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype).

The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing...
 

Review: Prototype for the PlayStation 3 Console

400°
276w ago - The world can definitely be a scary place, but especially for someone who just awoke inside a morgue with no memories. What if this scenario happened to you?

For Alex Mercer, it has become apparent that he was different and people wanted him dead... now he just needs to find out why in Prototype for PS3.

To quote: I guess you could say this would be a messed up way to get a second chance in life. The story starts off with you fully loaded with all of your abilities taking on an infected New York City, having to deal with military personnel and monsters, plus a few infected humans wandering around.





Once that is done you zip backwards to where it all began: your corpse in a Gentek lab facility and a squad of military officials feeding you a nice helping of M-16 rounds that surprisingly does not slow you down.

Now the story gets interesting. After you make a frog leap over a 20 foot tall building and then catch a taxi cab with your hands tossing it at the military choppers that have spotted you. If you don't get the idea by now then this is the part where you learn you're a superhuman weapon and a pretty darned strong one.

Once...
 

Radical: Original Prototype Too Huge, Delay Helped Realize Vision

100°
283w ago - The bad: Radical's open-world, anti-superhero blockbuster Prototype has been heavily delayed. The good: it's now been polished to buggery and pulled back to a more manageable "vision".

To quote: "The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics," executive producer Tim Bennison told VG247.

"The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."

The game was originally to release in autumn last year, but was pushed into 2009 last May. It was one of the Vivendi survivors of the Actvision Blizzard merger.

"We're really excited to launch Prototype in June - it's certainly been a big project for the entire company here at Radical," Bennison added.
 

Images of Cancelled Red Steel 2 Nintendo Wii Prototype Leaked

100°
290w ago - Screenshots and documents of an early Red Steel 2 prototype for Nintendo Wii have been leaked.

Ubisoft Montreuil - the division which created the first game in the series - was initially in charge of the title.

However, Ubisoft Paris took over the project when development ceased in October 2007 over concerns of the game's quality.

Ubisoft Paris is now working on a "new" version of Red Steel 2, which should be on the way this year.

More pics are available at the link at the top of this article. Enjoy!
 

Top-secret Windows Mobile 6.5 Prototype Stolen in Barcelona

200°
292w ago - Here's the risk you take holding the cellphone industry's annual gathering in Barcelona, a city famous for its world class pickpockets.

Only hours after Microsoft announced the launch of Windows Mobile 6.5 – the software giant's answer to Apple's iPhone and Google's Android – a prototype phone loaded with a top-secret copy of the new software was lifted from an executive's pocket, the [Register or Login to view links] reported Thursday.

Microsoft was "in a panic," according to this report, fearing industrial espionage.

The phone had reportedly been loaned to the CEO of Telstra, the Australian telecommunications giant, to test before launch. He, in turn, handed it to an unnamed executive, who was apparently pickpocketed that evening. According to the Telegraph:

"A spokesman for the Australian company confirmed the theft had happened. 'One of our product executives was given the phone to test the system. He had it with him at an organised evening event and it was stolen from him - we don't know by whom.'"

Microsoft declined to comment on the report.

Barcelona's professional pickpockets often travel...
 
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