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Prototype Nokia Phone Recharges Itself Without Wires

550°
284w ago - Nokia has invented a cell phone that recharges itself using a unique system: It harvests ambient radio waves from the air, and turns that energy into usable power.

Enough, at least, to keep a cell phone from running out of juice.

To quote: Nokia's system isn't finicky about where it gets its wireless waves. TV, radio, other mobile phone systems - all of this stuff just bounces around the air and most of it is wasted, absorbed into the environment or scattered into the ether.

Nokia picks up all the bits and pieces of these waves and uses the collected electromagnetic energy to create electrical current, then uses that to recharge the phone's battery.

Currently Nokia is able to harvest all of 5 milliwatts from the air; the goal is to increase that to 20 milliwatts in the short term and 50 milliwatts down the line. That wouldn't be enough to keep the phone alive during an active call, but would be enough to slowly recharge the cell phone battery while it's in standby mode, theoretically offering infinite power.

Nokia says it hopes to commercialize the technology in three to five years.
 

Prototype: PS3 Graphical Feature Missing from XBox 360 and PC

500°
284w ago - Released last week for the PlayStation 3, Xbox 360 and PC, Prototype sports impressive visuals for a sandbox open-world game.

In order to make the most out of each on its released platform there are some differences, as detailed below.

To quote: Unlike the PS3's similar super-hero open-world game InFamous, Prototype is not natively rendered in high-definition on either console.

Prototype is rendered at 1120 by 640 pixels, with QAA (quinux anti-aliasing) on the PS3 and 2xMSAA (multisample anti-aliasing) on the Xbox 360.

The differences between these two solutions for video game "jaggies" are not terribly distinct, apart from a slight blur to the image with QAA; if sufficiently integrated into the game's art style this won't severely impact visual quality (such as is seen in Killzone 2.)

Of course, resolution and aliasing are not really an issue in the PC version of the game, which depending on your set-up can render up to 2560 by 1600 pixels with 4xMSAA.

You will find that the PS3 game's framerate can suffer from significant screen tearing when there's lots of action going on (which is a common occurrence in Prototype).

The Xbox 360 game is locked at 30 frames-per-second, and generally runs steadily with minimal screen tearing. Screen tearing...
 

Review: Prototype for the PlayStation 3 Console

400°
285w ago - The world can definitely be a scary place, but especially for someone who just awoke inside a morgue with no memories. What if this scenario happened to you?

For Alex Mercer, it has become apparent that he was different and people wanted him dead... now he just needs to find out why in Prototype for PS3.

To quote: I guess you could say this would be a messed up way to get a second chance in life. The story starts off with you fully loaded with all of your abilities taking on an infected New York City, having to deal with military personnel and monsters, plus a few infected humans wandering around.





Once that is done you zip backwards to where it all began: your corpse in a Gentek lab facility and a squad of military officials feeding you a nice helping of M-16 rounds that surprisingly does not slow you down.

Now the story gets interesting. After you make a frog leap over a 20 foot tall building and then catch a taxi cab with your hands tossing it at the military choppers that have spotted you. If you don't get the idea by now then this is the part where you learn you're a superhuman weapon and a pretty darned strong one.

Once...
 

Radical: Original Prototype Too Huge, Delay Helped Realize Vision

100°
292w ago - The bad: Radical's open-world, anti-superhero blockbuster Prototype has been heavily delayed. The good: it's now been polished to buggery and pulled back to a more manageable "vision".

To quote: "The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics," executive producer Tim Bennison told VG247.

"The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."

The game was originally to release in autumn last year, but was pushed into 2009 last May. It was one of the Vivendi survivors of the Actvision Blizzard merger.

"We're really excited to launch Prototype in June - it's certainly been a big project for the entire company here at Radical," Bennison added.
 

Images of Cancelled Red Steel 2 Nintendo Wii Prototype Leaked

100°
299w ago - Screenshots and documents of an early Red Steel 2 prototype for Nintendo Wii have been leaked.

Ubisoft Montreuil - the division which created the first game in the series - was initially in charge of the title.

However, Ubisoft Paris took over the project when development ceased in October 2007 over concerns of the game's quality.

Ubisoft Paris is now working on a "new" version of Red Steel 2, which should be on the way this year.

More pics are available at the link at the top of this article. Enjoy!
 
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