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Your Questions Answered: Prince of Persia for PlayStation 3

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295w ago - Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game's new art style on PlayStation 3. Here are some of them as follows:

Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?

Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this encounter to the limit.

Every enemy is as strong as the Prince and will seize his chance to use the environment, his corrupted abilities to counter every mistake the player makes. Every enemy has a background and their own personal objectives that will help...
 

Video: Ask the Developer: Prince of Persia for PlayStation 3

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296w ago - Prince of Persia Producer Ben Mattes shared the following today via PS Blog:

Hi all, my name is Ben Mattes and I'm the producer for Ubisoft's Prince of Persia video game.

We're just about a week from the launch of Prince of Persia and all of us on the team are anxiously awaiting player feedback, monitoring all of the message boards and blogs we know of - we stay on top of the thoughts and questions going through the minds of the fans.





To that end we wanted to extend a special invitation to all of you readers here at the PlayStation.Blog. We know there might be things about the game you are interested in knowing more about or having explained in more detail, and we're going to give you the chance to have those questions answered direct from the development team.

Any subject is open for discussion but of course we may not have the time to answer them all. Questions about Elika? The art style? Lessons learned during production? What sort of food we ate in the closing weeks on the project? Fire away in the comments below, and we'll answer as many as we can in a follow-up post next week.

And, of course, pick up your copy of Prince of Persia on launch day and let us know your first and lasting impressions. There is...
 

Ubisoft on Prince of Persia Leaked Screens, Platforming & More!

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298w ago - A few weeks ago, I made my way to Ubisoft's Montreal studio to interview a pair of team members working on the latest Prince of Persia, and it turned out to be one of those interviews where we kept talking longer than we probably should have.

Below is an excerpt from that interview as follows:

1UP: Were you guys disappointed when those first couple of screenshots leaked out and everyone assumed it was going to be a two-player game?

BM: [Laughs] Disappointed? No, it was to be expected, really. I think if you see two characters on the screen, some people are going to assume one of their friends can control one of those two characters. So it didn't really disappoint me to see people saying, "Oh, oh, I think this is going to be a co-op game."

But we really haven't had much negative backlash about the fact that it's single-player. I've been reading the forums, I get e-mails, I get Facebook messages and that sort of stuff, and no one ever comes and says, "You've ruined Prince of Persia because you haven't made it co-op." I don't think there are many people out there who play Prince of Persia expecting a multiplayer experience.

MM: No. But like you said, there was that initial anticipation like, "Oh, is this co-op?" Co-op gaming is fun. I really like the idea of co-op. But...
 

Ubisoft Announces Prince of Persia Classic for PlayStation Network

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301w ago - The original 1989 classic is set to debut on the PlayStation 3 with a next-gen makeover via PSN.

Press Release: SAN FRANCISCO - October 20, 2008 - Today, Ubisoft announced that Prince of PersiaŽ Classic will be releasing on the PlayStationŽNetwork on October 23, 2008.

Developed by Ubisoft Sofia, this remake of the groundbreaking, critically acclaimed 1989 game features the original's expansive level design, deadly swordplay, puzzle solving and storyline.

Designed with Next-Gen consoles in mind, Prince of PersiaŽ Classic features revamped character designs and animations as well as impressive visual and lighting effects in order to give the game a 3D look.

Even longtime fans of the original are sure to be in for a surprise when they come across newly added traps, puzzles and enemies. Prince of PersiaŽ Classic for the PlayStationŽNetwork will have an ESRB rating of "T" for Teen.

About Prince of Persia Classic
While the Sultan of Persia is away for a war, the evil Vizier seizes the throne for himself. He has also imprisoned the beautiful Princess and has given her an hour to decide her fate - marry him or die.

As the courageous Prince, you have 60 minutes to complete the mission of saving the Princess from her deadly fate.
 

Prince of Persia Classic Jumping onto the PlayStation Network

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303w ago - According to an article published on the PlayStation Games & Media News site last week, a PlayStation Network version of Prince of Persia Classic is on its way.

The PSN version appears to be the same as the XBLA release from last year, which saw a graphical and control upgrade to the original (and retro frustrating) Prince of Persia from 1989.

There's currently no price announced for the title, but if we had to guess, it would be $10 like the XBLA version.

Finally, Ubisoft has been contacted and asked about a release date, more details to come as they are available.
 
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