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Soul Sacrifice Delta Update 1.30 Out Now for PlayStation Vita

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6w ago - Sony Producer Kumi Yuasa announced today that Soul Sacrifice Delta update 1.30 is out now for PlayStation Vita with details below!

To quote: Hello everyone! Yesterday we released patch 1.30, the last planned update for Soul Sacrifice Delta and suffice it to say, we're going out with a bang.

And when I say "we," I mean "you," in a very brutal way because I am pitting you against the brainy founder of Avalon himself!





He started his monster slaying career as "Persapius I" and finished it as the infamous fiend "Odin." I am sure you will appreciate the irony that he would himself turn into the very thing that he worked so hard to destroy.

Some people are obsessed with gold, some with power, beauty, love... For the first Persapius it was knowledge, an unquenchable thirst for it which drove him over the edge. And yes, you've guessed it: it's up to you to clean up the mess.

So good luck, be strong and pay extra attention to his cursed parts if you want to learn a thing or two about his powerful magic.

Before you head to your doom, why not pay Carnatux's shop one last visit? I hear he's just received this month's must-have garment, guaranteed to make you the most fashionable corpses...
 

Video: Table Top Racing Launches on PlayStation Vita Today

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6w ago - Playrise Digital CEO Nick Burcombe shared a PS Vita video trailer announcing that Table Top Racing launches on PlayStation Vita today.

To quote: Hi! Nick Burcombe here from Playrise Digital, the team behind Table Top Racing on PS Vita. You may have seen my blog post a couple of weeks ago - hello again, if that's the case!

Table Top Racing is out today, so I'm back to show you guys the brand new launch trailer... As it's launch day, I thought I'd give you guys a few tactical tips before you start revving your engines.

First and foremost, make sure you upgrade your car as you progress - otherwise you won't keep up with the competition. Things get even more interesting when you start experimenting with Weapon-Wheels.

In conjunction with the power-ups, the wheel weapons will give you a real strategic advantage, so think carefully about your selection before each race.

There are 17 fully upgradeable cars, all of which come with some cool skins. You start off with a choice between the Whippy Kai-Yay! Ice Cream Van or the Hippy Bathday Campervan, but in no time at all you'll be upgrading through to the likes of Rally Cars, suped-up pick-up trucks and hyper-cars like the Veloceratti and the Baguetti Carb Injection - we had a lot of fun with the car names.
 

Video: Sony Goes Hands-on with Metrico on PlayStation Vita

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6w ago - Sony Social Media Specialist Justin Massongill went hands-on today with Metrico on PlayStation Vita complete with a PS Vita video trailer below.

To quote: Metrico, [Register or Login to view links]' input-morphing, mind-bending puzzle platformer, hits PS Vita tomorrow (for free if you're a PlayStation Plus member).

In it, players will need to think in unexpected ways to overcome obstacles like bar graphs, pie charts, and... wait, what?





Yeah, Metrico's gameplay centers around the world of infographics. Charts manifest and shift as you run and jump - one puzzle even requires the player to throw themselves into a bottomless pit to summon a bar graph, creating a bridge to the next area.

The music in Metrico is worth pointing out. It comes courtesy of Dutch composer [Register or Login to view links], and it delivers some seriously slick atmosphere to this weird, genre-bending game.

Metrico isn't really the easiest thing to describe with words, though. Thus, I humbly present a hands-on video recently recorded in our studio here at PlayStation HQ. Cast your gaze back to the top of this very page and watch me infograph!
 

PlayStation Vita Memory Cards Dumped by Mr.gas and Tomtomdu80

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8w ago - Today Wololo reports that PS Vita hackers mr.gas and tomtomdu80 have dumped Sony's PlayStation Vita Memory Cards with details below.

To quote: Progress on the native side of the Vita hacks is rare, so news like the one we are seeing today is always welcome:

Talk member mr.gas announced today that him and tomtomdu80 (whom you might remember for his VHBL port on Apache Overkill last year) were able to dump the contents of a PS Vita memory card. Although they are not sharing this content publicly for obvious reasons, they have given reasonable proof that their work is totally legit.

This is the first time we see such a dump being announced publicly, since developer katsu released technical documentation on how to copy Vita game cartridges' content more than 6 months ago. Keep in mind that his announce was for game cartridges, while we are talking of a memory card here.

Sony uses proprietary memory cards on the PS Vita, which makes them virtually impossible to read without any additional hardware.

Additionally, it is believed the content...
 

Video: Metrico on PS Vita Dated, New PlayStation Vita Trailer Out

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9w ago - Digital Dreams Level Designer Roy van de Mortel confirmed today alongside a PlayStation Vita video trailer that Metrico on PS Vita arrives on August 5, 2014.

To quote: Hi fellow PlayStation enthusiasts! We're finally ramping up to the release of our first big title, the infographics action game [Register or Login to view links]. We got loads of questions during development, which we are really excited to finally answer in this blog post!

One of the most frequently asked question is; when is Metrico coming out? We're proud to announce that Metrico will be available on PlayStation Network August 5th in the US, exclusively on PS Vita!

Another frequent question was: "Who did the awesome music?" You're in the right place to find out as well! But the most frequent question was the request for Metrico gameplay footage. We want to start this post by giving you exactly that:





Showing Metrico gameplay

The main reason we took such a long time to show gameplay footage is because we always felt the main mechanics of Metrico are quite tricky to explain through video. We never got around to solving this, even though this is probably a recurring issue for novel game concepts.
 
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