170w ago - Today PuppetMaster reports that drk||Raziel has just announced he is working on porting NullDC and PCSX2 to Sony's PS3 entertainment system.
For those unaware, NullDC is a DreamCast emulator and PCSX2 is a PS2 emulator, with the official news update below, to quote:
"Well, sometimes you just can't get free from your projects as easily as you want to. So, seeing as there wasn't much interest in nulldc's source I started to work at it again ! (And yes, of course it will remain open source).
So, I'm officially again working on nullDC! There's a bank of ideas on the wiki on what I plan to do. We're also planning to get the project side back up and stuff.
Leaving that aside, I'd also like to ask for donations. The project hasn't really asked for donations so far (except specific cases, like the Pandora port that required hardware to be brought). As I'm running quite low on money I'll open up donations for the project.
Donated money will be used for: Getting a ps3, porting/working on nullDC/pcsx2 for ps3, getting a jtag'd xbox to port stuff to it, and finally to pay for server/misc hardware fees."
179w ago - Activision Blizzard CEO Bobby Kotick has spoken out against dedicated videogame consoles, claiming that his company could be making significantly more money on open platforms like the PC.
To quote: Speaking to the Financial Times, Kotick claims that 60 percent of Xbox Live users are there "principally because of Call of Duty," and that Activision doesn't see a fair share of the money from it.
Kotick described closed console networks as "walled gardens," and said that his company would "very aggressively" support PC manufacturers such as Dell and HP in any efforts to produce gamer-friendly PCs that plug directly into televisions, creating the opportunity for Activision to open an online network of its own.
Kotick made similar statements to The Wall Street Journal last month, claiming at the time that only 30 percent of the company's profits come from console games.
• Improved block managers for EE/IOP recompilers. Basic asm optimizations combined with a technique of replacing NULL/invalid pointer checks with a direct link to a JIT dispatcher.
• IOP Fixes and Optimizations
• A couple of important VIF fixes
• Started some work on the pcsx2 emitter
• Usual opcodes fixes
• More recompiled opcodes added
• New EE rec "full" clamp mode, for a few picky games
• Usual code cleanups and reorganizations
• Usual speed optimizations (varies from game to game)
• Some EE interpreters fixes
• Added new, temporary gamefix for God of war and persona 3. If you have missing textures with this beta, you can try that.
• Major GUI API Cleanups
• Savestate version upgrade and stability fix
• New yuv2rgb decoder which is up to IPU spec (which differs slightly from MPEG spec). Improves color hue/saturation on many vids, and is a bit faster too.
• Many other small bugfixes and optimizations
253w ago - Rahul Sood - onetime CPC columnist, founder of VoodooPC and now big cheese at HP - has been busy recently, presiding over lots of positive coverage of his most recent project, HP's small-and-sleek gaming PC, the Firebird, while also finding time to write a series of lengthy and doom-laden blog posts.
Well, their titles were doom-laden, at any rate: both the gaming PC and games consoles as we know them, are doomed. Both posts are confidently argued, and the reasoning behind both is similar: for Rahul, it's a question of costs vs benefits.
On the gaming PC side of things, the number of people willing to pay thousands and thousands of dollars/pounds for ludicrously powerful gaming machines is getting ever smaller, tempted into causing their own extinction by ever more expensive, power-hungry multi-GPU systems.
On the console side of things, Rahul reasons, it's not the customer but the companies - well, Microsoft and Sony - that can't afford to create any more machines along the lines of the Xbox 360 and the PS3. Their business model is to sell the console itself at a loss, and make a profit on the add-ons, games and licensing agreements.
I certainly think he's right about the PS3; all the sales data points to it...
265w ago - Leadtek has announced that it will start selling its first PC graphics card based on Toshiba's SpursEngine graphics co-processor next week.
The SpursEngine is based on the same architecture as the CELL that powers the PlayStation 3 and was partly developed by Toshiba.
To quote: Leadtek will next week start selling its first PC graphics card based on Toshiba's SpursEngine graphics co-processor, it announced today.
The WinFast PxVC1100 will hit stories in Japan's Akihabara electronics district from November 19 and will be cost about ¥29,800 (£199).
The SpursEngine is based on the same architecture as the Cell Broadband Engine microprocessor that powers the PlayStation 3 console and was partly developed by Toshiba. While the Cell contains a Power PC core and eight "Synergistic Processing Elements" cores, the SpursEngine contains only four of the SPE cores.