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Corpse Party: Book of Shadows on PSP This Winter, Sale Tomorrow

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100w ago - XSeed Localization Specialist Tom Lipschultz has announced today that Corpse Party: Book of Shadows is coming this Winter alongside a sale on PSN tomorrow.

To quote: Corpse Party on PSP. What more can you say about it? In my previous PlayStation.Blog entries, I've likened it to horror classics such as Clock Tower and Fatal Frame.

I've talked about how it's one of the creepiest, most effective horror games I've ever played, and how its unique visuals, its 3D binaural audio and its storytelling methods help give it an uncomfortable, unforgettable atmosphere. And you, fair players... you agreed with me.

You played it late at night with headphones on, just as I suggested, and it kept you awake. It haunted your nightmares and made you jump every time your house creaked or your neighbor's kids smacked the wall... until you realized, wait a minute, I don't have any neighbors!

And then you were never heard from again...Presumably because you were too busy getting every wrong end in the game, of course. It's hard to resist the charm of those horrible, horrible deaths, after all! Call it morbid curiosity if you will, but we all know you, like Morishige, get a certain sadistic thrill out of seeing (or, more often, hearing) these characters you've come to know and love get killed,...
 

Video: Lights, Camera, Party! PlayStation Move DLC is Out Today

50°
101w ago - Frima Studio Executive Producer Martin Brouard has confirmed alongside a video trailer that Lights, Camera, Party PlayStation Move DLC is out today!

To quote: Lights, Camera, Party! fans: Today we are launching new DLC called The Good, the Bad and the Monkey! The DLC pack contains 10 new minigames as well as a new game mode called The Duel.

Six additional trophies and 40 additional in-game awards are also part of the package. You do not want to miss this opportunity to PARTY ON!

Duel mode lets you play six rounds of mini games head to head against another player in order to defeat your opponent and win a classic high noon showdown. Of course all 60 LCP minigames can show up in the Duel.

The team has decided to give an interesting twist to this DLC by focusing on exploiting the most challenging and entertaining gestures with the PlayStation Move.





The themes of the new minigames are as silly as ever, and include:

• Eating corn on a cob (as a monkey!)
• Shaking the hell out of a banana-shooting coconut tree
• Stopping a rampaging Funzaur using a laser-beaming satellite
• Keeping Ape TV's studio afloat by fixing its monkey-busted monitors
• Assembling...
 

Killzone HD Re-Developer PS3 Interview - Part 2 Arrives

50°
102w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.

To quote: In Part 1 of the Killzone HD (re-)developer interview, [Register or Login to view links] Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.

Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?

Michiel van der Leeuw, Technical Director: That's where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.

Frank Compagner, Senior Programmer: Our old exporters no longer functioned, so the conversion team rather ingeniously re-used portions of the Killzone 3 pipeline...
 

Killzone HD Re-Developer PS3 Interview - Part 1 Arrives

400°
103w ago - Killzone Community Editor Victor Zuylen has shared Part 1 of a Killzone HD Re-Developer PS3 interview with fans below today.

To quote: When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old.

In this (re-)developer interview we talk with [Register or Login to view links] Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released.

In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process.

Victor Zuylen: What prompted the HD remaster of Killzone?

Michiel van der Leeuw, Technical Director, Guerrilla: It was an idea whose time had come. Internally we had talked about bringing Killzone to PlayStation 3 before - Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.

VZ: How many of the original team were involved?

ML: A number of developers who worked on the original Killzone for PlayStation 2 helped get this project off the ground, including Guerrilla's main producer, Angie Smets, who first started producing on Killzone; producer...
 

Video: Lights, Camera, Party! Arrives on PlayStation Network Today

50°
108w ago - Frima Studio Executive Producer Martin Brouard has announced today alongside a launch trailer video that Lights, Camera, Party arrives on PlayStation Network today.

To quote: After years in development, release day is finally upon us! We're proud to share Lights, Camera, Party! with the PlayStation world via PSN later today.

We made this game to provide quality entertainment for everyone in the household and to showcase fun and innovative uses of the PlayStation Move motion controller. We've put our heart and soul into this collection of wacky mini-games and hope they make you laugh and have as good of a time as we had making them.

To celebrate the launch of Lights, Camera, Party! we decided to shoot a humorous live-action trailer that spoofs the usual party game ads and conveys the silly and chaotic nature of our game.

I'm really proud of our team's work on the Lights, Camera, Party!, and I wanted to give a few members of the team a chance to talk about their favorite mini-games. Enjoy!





Michael Dube, Lead Programmer:

Feed the Monster: Because cooking a pizza over an active volcano has been a lifelong dream! The game is simple and the feedback is really rewarding...
 
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