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Giana Sisters: Twisted Dreams Jumps Onto PSN Today

100°
62w ago - Black Forest Games Community Manager Dietrich Limper announced that Giana Sisters: Twisted Dreams jumps onto PSN today with details below.

To quote: Good news! Giana Sisters: Twisted Dreams is available today, 19th June! Now that the wait is over, we'd like to share with you the history behind The Sisters.

Armin Gessert (code), Manfred Trenz (graphics) and Chris Hülsbeck (music) were the masterminds behind the original The Great Giana Sisters back in 1987. Their company back then was called Time Warp Productions and the final game was published for Amiga, Amstrad CPC, Atari ST, MSX2, and Commodore 64 by Rainbow Arts.

The Great Giana Sisters is a 2D side-scrolling arcade game in which the player controled either Giana or her sister Maria. Each level contained a number of dream crystals which awarded points to the player. Enemies could be defeated either by jumping on them or shooting them after obtaining power-ups. The "Fire Wheel" transformed Giana into a punk with the ability to crush rocks by jumping beneath them.

As you can see, these old concepts of the game are still in place in 2013, especially the change to the punk version of Giana, but let's get back to the old days.

A certain other game publisher became aware of the game and the success and...
 

Ice-cool Skate Em Up OlliOlli Kickflips Onto PS Vita This Year

50°
66w ago - Roll7 Creative Director John Ribbins announced today that the ice-cool skate 'em up OlliOlli video game kickflips onto PS Vita later this year.

Below are the details, to quote: Hello. I'm John. I'm the game designer at Roll7! We started in 2008, when I teamed up with two entrepreneurs Simon and Tom. The company's initial mission was to try and combine Simon and Tom's passion for training disengaged youth in video game design, with my love of making games.

The dream from day one was to make our own games, but as a business it seemed impossible to make it work, so for the next four years we worked for various clients, making everything from websites, to apps, to games controlled by your brain.

In the meantime I spent countless hours in the evenings making the games we really wanted to make, while Simon and Tom looked for viable ways to transition from an agency to an actual game developer.

By early 2012 we'd scraped enough cash together to take some time off from client work and we set about making a game for iOS called Gets to the Exit.

We got some nice reviews (an 8/10 in Edge), but not everyone liked it ([Register or Login to view links]):

"We hope you have insurance for your iPhone,...
 

Grand Theft Auto Sale Roars Onto PlayStation Store This Week

50°
68w ago - Sony Plus Content Manager Chris Howe announced news of a Grand Theft Auto sale on the PlayStation Store this week.

Below are the details, to quote: Got a hankering for some [Register or Login to view links] action? Well, I'm very happy to announce that PlayStation Store has teamed up with our friends at Rockstar to bring you some great discounts on their epic series. See below for a full list of deals

These discounts will go live as soon as the store updates on Wednesday 8th May and will run for one week, so make sure you grab them while you can! Enjoy!

[Register or Login to view links] (not available in Saudi Arabia, UAE)
Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
Additional 10% off for Plus subscribers

[Register or Login to view links] (not available in Germany, Saudi Arabia, UAE)
Was €9.99/£7.99/AU$14.45 €4.99/£3.99/AU$7.35
Additional 10% off for Plus subscribers

[Register or Login to view links]
 

Cult Studio Llamasoft Blazes Onto PlayStation Vita With TxK

100°
70w ago - Llamasoft Founder Jeff Minter announced today that Cult Studio Llamasoft is blazing onto PlayStation Vita with TxK.

Below are the details, to quote: Nearly 20 years ago, in 1994, one of the best-known [Register or Login to view links] games ever was released on the Atari Jaguar - the seminal Tempest 2000. This title came to be recognized as one of the finest games on the system.

Based upon an early '80s arcade game, T2K aimed to be more than just a port of an older game. Instead, T2K took that old classic game as an inspiration, and offered up something entirely new and modern.

The original coin-op game was based around a color vector display - a look it was impossible to replicate on raster displays and with graphics hardware of the day, so T2K defined a style all of its own.

The floating platforms in space that defined the play areas were created using Gouraud-shaded polygons, as were the enemies that populated them - in that pre-PlayStation era such polygonal graphics were considered cutting-edge.

T2K also introduced design elements that were to become Llamasoft trademarks - flowing particle systems, full-screen video feedback effects, and objects that shattered into thousands of glowing particles.

100 levels...
 

Video: Far Cry 3: Blood Dragon Explodes Onto PSN April 30, 2013

300°
72w ago - Ubisoft Production Manager Philippe Fournier revealed today that Far Cry 3: Blood Dragon explodes onto PSN this April 30, 2013 alongside a new video trailer below.

To quote: Hey guys I'm Philippe Fournier, production manager on the upcoming cyber-shooter Far Cry 3: Blood Dragon.

It is 2007 - the future. Step into the shoes of Rex Power Colt, a cyber-commando sent to a remote island to stop Colonel Ike Sloan from taking over the world with his rogue cyborg army.

For Far Cry 3: Blood Dragon, we wanted to go back to the late 80s and early 90s - what we like to call "the VHS era" - when video games were still new, and over-the-top action movies were at their pinnacle.

Most of the team grew up during those years, so it was a ton of fun to relive this carefree episode of our lives, where we could watch cartoons like MASK or GI Joe with Uncle Dan on Saturday morning.





During the conception phase, our days consisted of watching VHS tapes of action movies sitting in front of an old CRT screen. Our office space looked like a kid's room in the early 90s, with He-Man figurines on our desks and Terminator posters on every wall. We probably had the best Halloween day ever, with people dressed...
 
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