Rayman Legends on PlayStation 4: Your PS4 Questions Answered

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9w ago - Ubisoft French Blog Coordinator Florian Dos Santos answered some PS4 questions below on the upcoming PlayStation 4 title Rayman Legends.

To quote: Next week sees the release of Ubisoft's phenomenal platformer Rayman Legends on PS4. The limbless mascot's latest adventure won huge acclaim when it launched on PS3 and PS Vita last year, and we can't wait to see how its gorgeous visuals translate on the new hardware.

With that in mind, we've been harvesting a few of your questions via Twitter and our official forums, and put them to Senior Game Designer, Emile Morel. Read on to find out more about what you can expect from the PS4 release.

Can we use the touchscreen of the PS Vita to get the most out of the game? (Fragbeat, Netherlands)

Emile: In the PlayStation 4 version of Rayman Legends, you can use your PS Vita in Remote Play mode, which means that you can play the entire game on your PS Vita, without the need to use the TV. This mode is useful when you're in the middle of a game and someone wants to use the TV, so you don't have to stop, and you can continue playing for as long as you want!

As you will see, we have adapted the game controls to PS Vita so the experience is as enjoyable on this console as it is with the PS4 joystick in your hands!
 

InFamous Second Son PS4 Hands-on: Great Power, Great Responsibility

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9w ago - Sony Social Media Specialist Ryan Clements shared hands-on details today on InFamous Second Son on PS4 who states with great power comes great responsibility.

To quote: Delsin Rowe strolls down a shadowy length of docks with ample confidence. Caches of illegal drugs have been hidden among the houseboats moored there, which is a disagreeable notion to our super-powered, rough-around-the-edges hero.

But with eye-searing neon and seething smoke at his disposal, Delsin has little to fear from the drug peddlers peppering him with gunfire. Bullets ricochet off the flashing neon light around his head as he flinches - they're more an annoyance than a danger. As he leaps into the air to greet his enemies, powers flaring to life, he can destroy them or subdue them. And that's up to the player.

Choice has always played a vital role in the inFAMOUS series, and inFAMOUS Second Son is no exception. Amidst all the open-world action that developer Sucker Punch has set in its own Seattle, Delsin can enter combat as a careful hero or a ruthless force. These methods of play not only affect how each battle scene is approached, but how Delsin's powers manifest themselves.

Smoke and neon, the two powers Sucker Punch has revealed so far, can cater to either play style. Players unconcerned with...
 

Sony Goes Hands-on with Evolve on PS4: Meet the Hunters

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9w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Evolve on PS4 introducing PlayStation 4 fans to the hunters below.

To quote: Four hunters push through the thick of the jungle, muttering warnings and checking their Sound Spikes for activity. The beast has been feeding, and the burst cocoon littering the dark jungle floor betrays the monster's recent evolution.

As the hunters trace the monster's footprints, it watches them from above, snarling and seething and ready to strike. High tension moments like these are often relegated to cutscenes in video games. But in Evolve, it's all just part of the game.

Developed by the team at Turtle Rock Studios (Left 4 Dead), Evolve is scheduled to launch later this year on PS4. The developers brought an early test build of Evolve to San Francisco to show off their latest creation. Much more than just a multiplayer shooter, Evolve's high-tension, asymmetrical design promises an experience quite unlike anything that's come before it.

Evolve is founded on the fun and thrill of the boss battle. In most games, boss battles are visually enthralling moments where players study patterns and exploit them to survive. But in Evolve, that dynamic has shifted. Four players work cooperatively as hunters to take down a fifth player...
 

New PS Vita Model Confirmed for US, Included in Borderlands 2 Bundle

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9w ago - Sony VP of Marketing Home Consoles and Handheld Platforms John Koller officially announced that the PS Vita Slim model is now confirmed for release in North America included in a Borderlands 2 Bundle.

Below are the details, as follows: Hey Vita fans, we've got some great news to share with you today. Since its reveal at the Tokyo Game Show, many of you have asked when the new PlayStation Vita model will be coming to North America.

Today, we're excited to announce the new PS Vita Wi-Fi model (PCH-2000 series) will be available via the Borderlands 2 Limited Edition PlayStation Vita Bundle this Spring.

The bundle will include the new slim PS Vita system in black, the first-person role-playing shooter hit Borderlands 2 with six DLC packs, and an 8GB PS Vita memory card - all for $199.99 (MSRP).

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The new PS Vita Wi-Fi model is approximately 20-percent slimmer and 15-percent lighter than the original version, with rounded edges to fit comfortably in your hands.

The new model comes with 1GB of internal memory...
 

Dark Souls II for PlayStation 3: Hands-on: Die Harder on PS3

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11w ago - Sony Social Media Manager Sid Shuman shared a hands-on PS3 preview for Dark Souls II on PlayStation 3 dubbed Die Harder below.

To quote: Fear not! Based on my initial hands-on experiences, Dark Souls II is proving to be even more fiendishly challenging than its famously difficult predecessor.

I learned this when the very first enemy in the game, a monstrous ogre-like creature sporting a pendulous gut, lifted me into the air and gnawed on my head like a Tootsie pop. I died kicking and screaming.

After reviving, I opted to steer clear of the brute until I'd found a better weapon. But misfortune struck moments later when I was overwhelmed by a swarm of tiny, mewling dog creatures. Pushing on, I faced a gauntlet of towering undead knights, each powerful enough to cleave me in two with a swing of a massive sword.

After dying repeatedly, I finally zig-zagged past them and through a nearby door. Big mistake: here, perched precariously on a narrow platform, I faced off with an armored, giant boss who swung a halberd with lethal accuracy. Yep, you better believe I died.

Though Dark Souls II wastes no time in throwing the player into the deep end of the pool, its core gameplay has also undergone many subtle tweaks that further contribute to its bruising difficulty level....
 







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