14w ago - Ubisoft Community Developer Nik Schmidt posted up a video today showcasing player freedom and PS4 multiplayer functionality in Watch_Dogs on PlayStation 4 below.
To quote: In the latest Watch_Dogs video below, we get a first look at some of the experiences you'll encounter when free-roaming through Chicago.
While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you'll encounter while simply exploring the world. Let's have a look at some of them.
At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that's only offered in Watch_Dogs.
All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.
But remember, your actions will be recorded throughout the campaign, and they'll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc.
14w ago - Sony French Blog Coordinator Marianne Sartori is here with a fresh video and interview spotlighting Customization, Class Types, and Multiplayer on Bungie's Destiny for PS4 below.
To quote: During Gamescom, I was very pleased to meet with Bungie's David "DeeJ" Dague, who was kind enough to answer questions about Destiny - the studio's keenly anticipated project.
We covered a number of topics, including item customization, class types, weapons, and details on how multiplayer will work.
PlayStation.Blog: Bungie is staying in the science-fiction realm with Destiny. How are things different this time?
DeeJ: Destiny takes place in an entirely new world, with lands that are different from anything that we've created before. And we actually call it "mythic science-fiction," where we're fusing Destiny with science-fiction, fantasy, and mysticism.
I think the players will relate to the heroes of Destiny as knights more than soldiers. Destiny is all about your own personal quest. It's about an epic adventure to solve the mysteries that are encountered through the story.
PSB: The landscapes are post-apocalyptic ones. You mentioned that it would be something people would feel comfortable in.
15w ago - Naughty Dog Community Strategist Eric Monacelli announced that The Last of Us Multiplayer update v1.03 is incoming with details on Interrogation Mode outlined below.
To quote: The Last of Us multiplayer gets some serious updates today with the deployment of patch 1.03. The patch rolls out across all regions tomorrow, issuing several multiplayer fixes. In addition, a brand new game mode is being added to the suite, called Interrogation.
Interrogation is an objective game mode where both factions attempt to interrogate the opposing forces during the match, in an effort to unlock the enemy lockbox.
For more details on Interrogation mode, and the additional fixes deployed in patch 1.03, read on.
Changelist for Patch 1.03
• Fixes for "It's me" and "By any means" cinematics in the Cutscene Viewer.
• New game mode - Interrogation
Interrogation is a 4v4, two-part objective game mode where rival factions vie to find and open the other faction's lockbox, stealing the supplies inside. Each team must first achieve five interrogations of players on the other team.
Players can get interrogations by shivving an enemy, or getting an enemy into...
15w ago - Sony Social Media Manager Sid Shuman is here with a fresh video demonstrating Killzone: Shadow Fall PS4 Multiplayer hands-on with the PlayStation 4 console below.
To quote: Going hands-on with Killzone: Shadow Fall's multiplayer mode for the first time at Gamescom, I couldn't help but feel that Shadow Fall represents a sea change for the veteran shooter series.
The gameplay retains the series' signature weight and heft, so you never feel like you're ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.
DualShock 4 plays a significant role here, with its massively upgraded ergonomics and shooter-friendly L2 and R2 triggers (though Shadow Fall will allow you to use the classic L1 and R1 as well, if you prefer).
After my play session, Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you'll never even notice that change, given the high responsiveness of DualShock 4's comfortable new analog sticks.
15w ago - Sony's Social Media Manager Sid Shuman went hands on today with Battlefield 4 Multiplayer on PS4.
Below are the details, as follows: DICE's upcoming Battlefield 4 has captured the attention of military shooter enthusiasts for a host of reasons, not the least of which is the game's promise of 64-player multiplayer warfare running at a smooth 60 frames per second on PS4.
At Gamescom, I got some hands-on time with the first PS4 build of the game - we were among the first group to play the PS4 build outside of DICE. Here's a quick after-action report.
For starters, the game runs at fluid 60 fps and its benefits were instantly noticeable on PS4. This translates to a decidedly smoother, much more responsive feel compared to Battlefield 3 on PS3.
The speedy framerate means that the game simply controls better, whether you're quickly sweeping your aiming reticule to ward off a surprise close-range attack or making smaller aiming adjustments to nail a precise headshot. Sprinting and vaulting over low cover also feels much more responsive and gives you an edge in the game's sprawling battle zones, where death lurks around every corner and peers out of every window.
BF4 also benefits hugely from the many refinements of DualShock 4. The overhauled L2 and R2 triggers wrap...