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Mando: Cardboard Castle Makes The Cut on PlayStation Mobile

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64w ago - Mando Productions Marketing Director Michel Bams announced today that Cardboard Castle is making the cut on PlayStation Mobile.

To quote: Hi there PlayStation Community. This week, we're launching Cardboard Castle on PlayStation Mobile. This is our first game on the platform, and we wanted to give the community something that was fun, entertaining and creative.

The premise of the game is to use real-world items like scissors, water and fire to help the hero of the story on his adventure through a land of cardboard.

As we were designing the game and discussing the idea of having "real" elements in the game, someone on our team suggested cardboard with the idea that it could be cut, get wet or burned. So the idea of a puzzle/adventure fantasy world based on cardboard was born.

We wanted to create a story that was totally based on cardboard and paper only. In the beginning the design of the game was really bland, so we added a cartoony feel to it in order to get that balance of real world and cartoon that we were looking for. We also wanted people to feel like they were progressing in the game by using real world items such as scissors and a glass of water.

As you play through the game, you will see where we added fun and humor. The main hero sometimes...
 

Video: EscapeVektor Makes a Break for PlayStation Vita Next Week

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89w ago - Nnooo Creative Director Nic Watt has shared a video today spotlighting EscapeVektor, which makes a break for PlayStation Vita next week!

Below are the details, to quote: We're happy to bring you information about escapeVektor, a new game coming to PlayStation Vita from Australian independent developer [Register or Login to view links].

The concept is simple: Vektor is trapped inside your CPU and needs your help to escape! Each node (level) consists of a series of interconnected lines which form cells.

These are claimed as Vektor moves along them. Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape. Watch out because the CPU sets up obstacles and sends out its army to destroy him.

There are four main abilities to unlock and use in escapeVektor.

• Detonate: This ability allows you to destroy enemies which get too close. If you can escape a node without detonating you'll earn a star! Getting stars on all the nodes is going to be tricky.

• Boost: Boost allows you to travel much faster than normal for short periods of time.

• Super Boost: This is a much faster version of boost which drains boost energy even quicker!!

Boostenate: Boostenate is Vektor's most...
 

PlayStation Mobile: EcoFish Makes a Splash Tomorrow

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91w ago - Eclipse Games Founder Eduardo Jimenez has announced today that EcoFish is making a PlayStation Mobile splash tomorrow.

Below are the details, to quote: EcoFish is a game I personally wanted to do for a long time. It's based on games from my childhood - games that I loved but for some reason haven't been re-done and re-invented a million times already.

If you liked old-school platformers you'll find lots of new games still being made in that genre, but if you look for games like QiX, Styx or Gal's Panic, you're not likely to find many.

It wasn't hard to convince the rest of the team since they played those classics too and loved the 'genre' as much as I did!

The core mechanic of the game consists of drawing lines starting from the borders of the playable area enclosing parts of it that are 'acquired'. If you enclose an enemy within the area you acquire, it is destroyed. We thought this kind of gameplay would fit particularly well on touchscreens and, of course, the PS Vita.

There are different objectives in every level, such as destroying a concrete enemy, eliminating all enemies, acquiring a certain percentage of the screen, and so on. We have deviated there from the original formula, as well as with the enemies.

We designed a...
 

Video: F1 Race Stars Gives The F1 Experience a Karting Makeover

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94w ago - Codemasters Game Designer Simon Berry has posted up a video today showcasing a kart makeover in F1 Race Stars below.

To quote: [Register or Login to view links] are well known for creating racing games with lots of depth, and in many ways our brief for F1 Race Stars (out on PS3 November 20th today) was no different.

When designing the game's structure we intended to provide ongoing variety as crucially as the instant appeal you'd expect from a "karting" game.

Firstly, along with the typical race event, we have introduced a host of other modes of racing. There are eight in total, each requiring unique skills and strategy – some will feel instantly familiar to gamers, and some will feel entirely fresh and unique.

For example, we've introduced Refuel mode - based on the principles of fuel strategy in F1, where fuel re-stocks are placed around the track, but carrying less fuel means more speed. Or Trophy Chase mode, a smash and grab event where players collect trophies, found both on the track and stolen from other drivers.

Gamers should feel instantly at home with other modes such as Sector Snatch mode, where players can own sectors of each track by setting the fastest split time though it, or racing in a classic Elimination mode.
 

Dead Space 3 Interview: Sci-fi Survival Horror Multiplayer Make-over

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94w ago - Sony Blog Manager Fred Dutton has shared a Dead Space 3 interview with fans today announcing that the Sci-fi Survival Horror Multiplayer game is getting a make-over.

Below are the details, to quote: Next February sees the release of the third main entry in EA's critically lauded sci-fi survival horror series, [Register or Login to view links].

While the first two games followed very similar templates, the latest installment really mixes things up by introducing full co-op play to the main campaign.

The optional drop-in, drop-out multiplayer lets a second player join in the story as new character Sergeant John Carver. While the game is fully playable as a solo experience, if you play with friend you'll have an expanded story and get to experience a number of extra sequences and set-pieces.

We sat down with the game's producer Steve Papoutsis to find out how - and why - developer [Register or Login to view links] has implemented this new system and what fans of the series can expect from reluctant hero Isaac Clarke's latest adventure.

PlayStation.Blog: What goals did you set yourself when you first started work on Dead Space 3?

Steve Papoutsis, Producer of Dead Space 3: When we started...
 
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