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Video: LittleBigPlanet for PS Vita at Gamescom: Touch of Creation

50°
170w ago - Today Sony Senior Social Media Manager Jeff Rubenstein has shared some Gamescom 2011 footage of LittleBigPlanet for PS Vita dubbed a Touch of Creation below.

To quote: LittleBigPlanet and LBP2 enabled PS3 players to play, create and share custom-made levels and game modes online for all to enjoy.

Now, with the upcoming PS Vita game harnessing the handheld's plethora of inputs and sensors for playing and creating, Sackboy's new adventure will be the most accessible - and empowering - LittleBigPlanet yet.

We've seen glimpses of what PS Vita adds to Play starting at E3, when SCEE's Pete Smith demonstrated how the touch screen, gyroscopes, and rear touch panel helped Sackboy navigate levels in all-new ways.

At Gamescom, Smith was joined by Tarsier Studios designer Richard Meredith to show us some more Play possibilities and tools you'll use to Create new types of games.





Even the "Super Oval" shape of PS Vita is giving the development team novel new possibilities. Smith turned the Vita vertically to demonstrate a gravity-based game where players rapidly sort colored balls into the right chute - reminiscent of a touch-enabled version of PSN game Droplitz.

Next, the duo demonstrated an air hockey game...
 

Video: LittleBigPlanet for PS Vita Gameplay from E3 2011

200°
180w ago - Sony's Social Media Manager Jeff Rubenstein is here with some LBP gameplay footage of LittleBigPlanet for PS Vita from E3 2011.

To quote: The key things to remember about LittleBigPlanet for PS Vita:

• It's not a port: this LBP features an all new campaign and Vita-specific features
• Your previously purchased LittleBigOutfits will transfer seamlessly into LBP for Vita
• Sackboy looks 72% cuter on the OLED screen

Producer Pete Smith from SCEE Liverpool has been working on the LittleBigPlanet series since the original, and is therefore well qualified to show off what's new for LBP Vita.





Perhaps the most interesting aspect of this LBP is that the Create tools are kind of like a Vita dev kit. You can access the touch screens, accelerometers and more to make a levels that take full advantage of the handheld, and are unlike any previously created in the LBP universe.
 
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