Video: MAG PlayStation 3 Developer Tips: Squad Leader

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217w ago - Zipper Interactive Sr. Community Manager Jeremy Dunham shared a Squad Leader PS3 video today as part of their ongoing MAG PlayStation 3 developer tips series.

To quote: Now that you've learned some general leadership techniques in MAG from the folks here at Zipper, it's time to specialize.

Your instructor for today is Zipper Interactive's very own Audio Manager, Mary Olson. Watch this background video first and then check for Mary's strategies immediately below.

Hi, this is Mary and today we're going to take a closer look at the Squad Leader role - which is the first and most active of all leadership positions in MAG.

As an SL, you're primary focus should be good Communication with your Squad and Platoon, strategic use of Waypoints and the Fragmentary Order system (FRAGOs), and using your Command Assets wisely.





Basic Tips

• If you don't already, you should start playing with a headset. It will make communicating with your team much faster and more effective. Regardless of how you play, though, stay in close contact with your team - assign your squad to objectives, and coordinate. Don't let...
 

Video: MAG PlayStation 3 Developer Tips: Leadership Roles

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217w ago - Zipper Interactive Sr. Community Manager Jeremy Dunham has shared a Leadership Roles video today as part of their ongoing MAG PlayStation 3 developer tips series.

To quote: Do you have what it takes to lead your soldiers into battle? If the answer is yes then today's MAG Developer Tips post is the one for you.

Audio Lead Keith Sjoquist is using our platform here to introduce everyone to the world of combat management, and as always, we're opening things up with a video.

Hi there, this is Keith from Zipper and today we're looking at some general MAG leadership tips.

Leadership is important because MAG is just as much a tactical game as it is run-and-gun. A savvy leader can herd a bunch of noobs and steamroll a platoon full of high-level lone wolves more often than not.





If you decide to opt in for leadership, that's great - just make sure you're ready for the responsibility.

Basic Tips:

• Remember your responsibility! It's all too easy to get in the habit of opting for leadership at the queue screen but then forget that there are a bunch of grunts looking at you for direction. Long story...
 

Lead XBox 360 Developer Exposes Project Natal Inner-workings

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223w ago - Natal's lead developer Alex Kipman has revealed that the upcoming peripheral will demand 10-15 per cent of the 360's CPU resources.

He added that the device can recognise any pose in just 10 milliseconds - quick enough to suggest that the final product won't suffer from lag issues.

And in under two-tenths of a second, says Kipman, Natal can recognise the body shape of a new user stepping in front of it.

To quote: "Natal has to work on the existing hardware without taking too much hardware processing away from the games developers," added Kipman in an interview with trade publication New Scientist.

The lead designer added that he and his team had collected "terabytes" of data of people making poses likely to appear during game play."
 

New PSN Features in July: Compare Trophies & Leaderboard

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251w ago - Manu on the European PlayStation Blog has detailed some of the new features coming to the Internet portal side of the PSN in mid-July.

The biggest differences will be the ability to compare your trophies to those on your friends list and also view a little leaderboard to see how you rank amongst your friends.

To quote: First up is the new "My Trophies - Compare with your friends" page, which is fairly self-explanatory but will enable you to line up your Trophy collection alongside that of your PSN Friends.

Many of you also requested a Leaderboard, so you can see how you rank against your PSN Friends, and whether you've moved up, down or stayed in the same spot.

This is still work in progress and the design of these pages might change slightly, but as we get closer to the launch of these new features we'll let you know more details on how they'll work and the exact release date.
 

E3 2009: PSP Go Leads a Huge Wave of PSN Content

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255w ago - Today Sony's Peter Dille, Senior Vice President of Marketing & PlayStation Network, has announced the PSP Go alongside a huge wave of PSN content.

To quote: We've been saying that 2009 will be a breakout year for the PSP because of the killer software lineup that no other handheld can match. Well, the PSP story is even stronger now with the unveiling of the PSP go, the newest addition to the PlayStation Portable family that is sure to be the "must-have" device for consumers seeking the deepest gaming and entertainment experience on-the-go.

PSP go is sleek, pocket-sized, and 100 percent digital. This is the PSP designed for those of you who are completely comfortable downloading and storing digital media, and it's ideal for anyone who considers themselves an early adopter of the latest and greatest technology.





After talking extensively with consumers and our publishing partners, we know that now is the time to introduce PSP go. It will live alongside the current PSP-3000, and I should note that for those who prefer disc-based content, we remain committed to the UMD format, which will continue to be available at retail.

Here's a quick look at the key specs:

• The most portable PSP ever, PSP go is more...
 







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