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Video: Introducing The PlayRoom on PS4, Only for PlayStation 4

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79w ago - Sony Producer Nicolas Doucet posted up a video today introducing The PlayRoom on PS4, and only for PlayStation 4 below!

To quote: Hi everybody! We're excited to unlock the doors to The PlayRoom, a place for fun and innovative PlayStation 4 Camera and DualShock 4 controller experiments!

As we recently announced, the DualShock 4 controller is packed with lots of new features (such as Light Bar, Touch Pad, Motion Sensor, Speaker, improved Dual Motors...). So what happens when we combine these with the PlayStation 4 Camera? Well, let us show you with this new video!

Let's start with the AR Menu. The first thing you will notice is how the Light Bar is tracked by the PlayStation 4 Camera. This allows us to make cool augmentations like these holographic panels, which come out of the controller and appear around you on the screen.

Using the Touch Pad, you can scroll through them and click to make selections. It's easy to use and very responsive, thanks to the high resolution of the Touch Pad.





Another cool finding is one we nicknamed "the sci-fi genie". By rubbing the Touch Pad like a magic lamp, you can summon Asobi, an interactive flying robot who comes out to play in your living room....
 

Introducing Thomas Was Alone, Coming Soon to PS3 and PS Vita

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94w ago - Designer Mike Bithell has officially introduced Thomas Was Alone today, which is coming soon to both PS3 and PS Vita consoles.

To quote: The first console I ever bought for myself was a PlayStation 2. I remember digesting every single game on the packaged demo disk in fevered anticipation, while saving up the money to buy Metal Gear Solid 2 to go with it. For the record, I always thought Raiden was cool.

Now I've wowed you with my PlayStation fanboy credentials, I hope you'll understand the excitement I feel at uttering the following words: This Spring, Thomas Was Alone is coming to PlayStation 3 and PS Vita (with cross buy).

Which is, if we're honest, ridiculous. I made a game about rectangles and friendship in my free time. I was lucky enough to find some incredible collaborators who made my script sound good, and my environments sound far more awesome than their humble rectangular graphics.

I was shocked when a community formed and people actually played it. According to the Internet, they liked it too.

And, thanks to the cool people at Bossa, Curve and Sony, that game is coming to a console near you, very, very soon.

Thomas Was Alone is a platformer where the goal is simple - get all the characters to their exit portals. You'll find...
 

Video: Introducing Chronovolt: a Steampunk Platformer for PS Vita

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109w ago - Playerthree Creative Director David Streek has introduced Chronovolt: a Steampunk Platformer for PS Vita today with a video trailer below!

To quote: Hi everyone. David from [Register or Login to view links] here, to tell you about Chronovolt - our new PS Vita game debuting on the PlayStation Plus service next week.

Our aim with Chronovolt was to bring a challenging platform adventure to PS Vita, whilst making use of its unique touch interfaces and gyroscopic controls.

From the start, we had a steampunk theme in our heads that could allow us to create worlds and characters with strange machines and futuristic sources of energy. HG Wells' classic sci-fi novel, The Time Machine, was a definite source of inspiration.

A time manipulation concept not only allowed us to jump between very different settings, but was also a perfect fit for the Vita's touch controls, allowing players to manipulate time with their fingers.





On a technical level, we'd also been developing a 'rolling ball' engine to exploit the gyroscopic controls. It seemed a lot more fun than driving Wells' 'time sled' around and, besides, the Daleks had the whole coaster-based-time-travel area...
 

Video: Tom Clancy's Splinter Cell: Blacklist - The Fifth Freedom

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116w ago - Ubisoft Creative Director Maxime Beland has shared a video today introducing The Fifth Freedom in Tom Clancy's Splinter Cell: Blacklist for PS3.

To quote: Splinter Cell is a franchise that has always been grounded in realism, and the latest installment of the game features a story ripped straight from today's headlines.

In reality, there are conflicts in the world we are aware of. But then there are the conflicts we will never hear about - a war in the shadows that will be defused by the few who must make difficult decisions, and who carry a heavy burden to protect our fundamental liberties.

This is the context for granting Sam Fisher the Fifth Freedom in Splinter Cell: Blacklist - the power to do whatever it takes to protect the greater good. Only the President can authorise the Fifth Freedom, and only the most skilled and trustworthy operatives America has to offer have ever received it.

In order to truly understand the Fifth Freedom, and why it plays such a critical role in developing the story in Splinter Cell: Blacklist, I want to give you some historical background for our story. In 1941, US President Franklin Delano Roosevelt gave the "Four Freedoms" speech, laying out the quartet of liberties that "everyone in the world" should hold as a birthright:
 

Video: Introducing Snapshot, Coming to PS Vita and PS3 This Fall

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134w ago - Retro Affect Software Neurosurgeon David Carrigg has officially announced today that Snapshot is coming to PS Vita and PS3 this Fall alongside a video introducing the video game posted below.

To quote: I'm proud to announce that Snapshot, our 2D puzzle platformer, is coming to PS Vita and PS3 (with cross-platform saves) this fall.

In Snapshot, you control a robot named Pic. Pic carries a high-tech camera that can "capture" and remove objects and parts of the environment. You can then paste the picture back into the world causing all the objects to come tumbling back out. If you're looking for a new puzzle game with a twist, keep reading!

The game begins with Pic powering on for the first time in a dusty abandoned laboratory. Uncertain about his purpose and why he was built, he wanders into the forest that surrounds the laboratory.

This is where you'll first start to use your camera to take photographs of objects. The first chapter of the game will hit you with a series of puzzles involving moving objects around within the levels, and it's easier than you think.

If you want to reposition a box, simply snap a photo to capture it, then paste the picture back into the world and watch the box fall back out of it.



 
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