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Video: Interview: Insomniac Games on Ratchet & Clank: QForce

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107w ago - Sony Blog Manager Fred Dutton has recently interviewed Shaun McCabe of Insomniac Games who spills the beans on Ratchet & Clank: QForce for PS3 below!

To quote: While many popular franchises are happy to stick rigidly to their tried-and-tested formula whenever it's time for a new entry, the Ratchet & Clank series has never shied away from mixing things up.

This year's Ratchet & Clank: QForce - the tenth outing for developer Insomniac Games' dynamic duo - is no different.

Due out on both PS Vita and PlayStation 3 before the end of the year, it adds an intriguing - and, believe me, thoroughly entertaining - new tower defence element to keep players on their toes.

We bumped into Insomniac's Shaun McCabe at Gamescom last month and immediately thrust a camera in his face to find out more.





See what he has to say below, and then remind yourselves of the game's latest trailer.




 

Video Interview: David Cage Talks Beyond: Two Souls at Gamescom

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109w ago - Sony Blog Manager Fred Dutton has shared a video interview today with David Cage from Gamescom 2012 who discusses Beyond: Two Souls below.

To quote: Beyond: Two Souls, [Register or Login to view links]'s rabidly anticipated follow-up to Heavy Rain, ceded the limelight at Sony's gamescom press conference last week to various other freshly-announced titles, as the French studio got on with the hard graft of development.

However, studio boss David Cage was on hand to offer us a quick progress update.

Check out our interview below for more on Beyond's refined approach to storytelling, Cage's verdict on working with top Hollywood talent for the first time and how Quantic's ground-breaking graphics tech has evolved since Heavy Rain.

Here are the videos, as follows:







 

Video: Interview: Meet The Man Pulling Puppeteer's PS3 Strings

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109w ago - Sony Blog Manager Fred Dutton has shared a video interview today with the man pulling the Puppeteer's PS3 strings below.

To quote: If nothing else, Sony's [Register or Login to view links] 2012 show will be remembered for its bias away from en vogue browns and greys towards good old-fashioned primary colours.

From Tearaway and LittleBigPlanet Vita, to Diggs Nightcrawler and Ratchet & Clank: QForce, this year's press conference was big, bright and beautiful. Heck, even Killzone: Mercenary snuck a bit of neon into its debut trailer!

But perhaps the most colourful reveal of all was larger-than-life PS3 platformer Puppeteer, currently in development at Sony's Japan Studio. As explained in our announcement post last week, it's an eccentric affair that sees you step into the shoes of a young chap called Kutaro who has been imprisoned in a magical puppet realm by the maleficent Moon Bear King.

The trailer - which you can remind yourself of at the bottom of this post - looks brilliantly bonkers, and we're looking forward to bringing you more information on the game later this year as development progresses.





For now though, take a look...
 

Interview: Dishonored's Harvey Smith Reboots the Stealth Genre

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109w ago - Sony Blog Manager Fred Dutton interviewed Dishonored's Harvey Smith today who discusses rebooting the stealth genre in video gaming.

Below is the interview, to quote: Outside of PlayStation's own announcements, the indisputable big-buzz game of Gamescom 2012 was Dishonored, the upcoming PS3 first-person stealth adventure from Bethesda.

With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers.

For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress - his former lover.

You'll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who've conspired against you.

To be clear, when we say stealth we don't mean the signposted sneaking of, say, recent Splinter Cell titles. The AI here is unforgivingly old school - more redolent of the likes of Thief.

And that should come as no surprise - co-creator Harvey Smith worked on that series, as well as the original Deus Ex and BioShock precursor System Shock. We caught up with him back stage at Gamescom to learn more about...
 

Sony CEO Andy House Interview: Gearing Up for PlayStation Vita

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135w ago - Sony Manager James Gallagher has shared an interview today with CEO Andy House on gearing up for PlayStation Vita below!

To quote: The launch of PlayStation Vita is just two days away and hopefully your thumbs are twitching at the prospect of getting it into your hands and enjoying what we believe is the strongest launch line-up of games in PlayStation history.

One man that has had a part to play in that history is Andy House, President and CEO of Sony Computer Entertainment. I recently spoke to him about life in Japan, the imminent launch of PS Vita and how we as a business are welcoming this proud new addition to the PlayStation family.

PlayStation.Blog: This is your second time working in Tokyo, how has the Japanese games market changed in the time you've been away?

Andy House, President and CEO, Sony Computer Entertainment: Well that intervening period was 15 years so things have changed dramatically. What's interesting, and the one thing that hasn't really changed, is that you still see these sales spikes of a system based on a single major game release, and I think that Japan is the most content-driven of the three major markets in that sense.

The other difference is that there seems to be a shift in Japanese gamers' habits - in the...
 
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