Sponsored Links

Sponsored Links

 

Fuse Interview: Ted Price Introduces Insomniac's Shape-Shifting Shooter

50°
105w ago - Sony Blog Manager Fred Dutton has shared an interview with Ted Price today who officially introduced Insomniac's shape-shifting new shooter Fuse!

To quote: In terms of things that constitute A BIG DEAL, the arrival of a new [Register or Login to view links] game is right up there.

The California-based studio boasts one of the sturdiest resumes in gaming, with past works including Spyro, Ratchet & Clank and Resistance, and its latest effort - spectacular third-person shooter Fuse - looks every bit as distinctive.

The set-up is simple - you play as one member of a four-strong squad of special agents, each armed with a high-concept weapon powered by a mysterious alien substance called Fuse.

There's beefy Dalton who wields a weapon that allows him to generate a force field. Naya's assault rifle generates a mini-vortex which sucks in enemies. Izzy wields a shatter gun that freezes foes on the spot, allowing colleagues to step in and vaporize them. Finally, Jacob sports a crossbow that fires molten projectiles capable of turning the opposition into a pile of ash.

It might sound like a rather familiar set-up on paper, but in action it's an extraordinary sight to behold, with each outrageous weapon interacting with each other to create uniquely...
 

Video: Interview: Insomniac Games on Ratchet & Clank: QForce

100°
113w ago - Sony Blog Manager Fred Dutton has recently interviewed Shaun McCabe of Insomniac Games who spills the beans on Ratchet & Clank: QForce for PS3 below!

To quote: While many popular franchises are happy to stick rigidly to their tried-and-tested formula whenever it's time for a new entry, the Ratchet & Clank series has never shied away from mixing things up.

This year's Ratchet & Clank: QForce - the tenth outing for developer Insomniac Games' dynamic duo - is no different.

Due out on both PS Vita and PlayStation 3 before the end of the year, it adds an intriguing - and, believe me, thoroughly entertaining - new tower defence element to keep players on their toes.

We bumped into Insomniac's Shaun McCabe at Gamescom last month and immediately thrust a camera in his face to find out more.





See what he has to say below, and then remind yourselves of the game's latest trailer.




 

Video Interview: David Cage Talks Beyond: Two Souls at Gamescom

50°
114w ago - Sony Blog Manager Fred Dutton has shared a video interview today with David Cage from Gamescom 2012 who discusses Beyond: Two Souls below.

To quote: Beyond: Two Souls, [Register or Login to view links]'s rabidly anticipated follow-up to Heavy Rain, ceded the limelight at Sony's gamescom press conference last week to various other freshly-announced titles, as the French studio got on with the hard graft of development.

However, studio boss David Cage was on hand to offer us a quick progress update.

Check out our interview below for more on Beyond's refined approach to storytelling, Cage's verdict on working with top Hollywood talent for the first time and how Quantic's ground-breaking graphics tech has evolved since Heavy Rain.

Here are the videos, as follows:







 

Video: Interview: Meet The Man Pulling Puppeteer's PS3 Strings

50°
114w ago - Sony Blog Manager Fred Dutton has shared a video interview today with the man pulling the Puppeteer's PS3 strings below.

To quote: If nothing else, Sony's [Register or Login to view links] 2012 show will be remembered for its bias away from en vogue browns and greys towards good old-fashioned primary colours.

From Tearaway and LittleBigPlanet Vita, to Diggs Nightcrawler and Ratchet & Clank: QForce, this year's press conference was big, bright and beautiful. Heck, even Killzone: Mercenary snuck a bit of neon into its debut trailer!

But perhaps the most colourful reveal of all was larger-than-life PS3 platformer Puppeteer, currently in development at Sony's Japan Studio. As explained in our announcement post last week, it's an eccentric affair that sees you step into the shoes of a young chap called Kutaro who has been imprisoned in a magical puppet realm by the maleficent Moon Bear King.

The trailer - which you can remind yourself of at the bottom of this post - looks brilliantly bonkers, and we're looking forward to bringing you more information on the game later this year as development progresses.





For now though, take a look...
 

Interview: Dishonored's Harvey Smith Reboots the Stealth Genre

50°
114w ago - Sony Blog Manager Fred Dutton interviewed Dishonored's Harvey Smith today who discusses rebooting the stealth genre in video gaming.

Below is the interview, to quote: Outside of PlayStation's own announcements, the indisputable big-buzz game of Gamescom 2012 was Dishonored, the upcoming PS3 first-person stealth adventure from Bethesda.

With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers.

For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress - his former lover.

You'll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who've conspired against you.

To be clear, when we say stealth we don't mean the signposted sneaking of, say, recent Splinter Cell titles. The AI here is unforgivingly old school - more redolent of the likes of Thief.

And that should come as no surprise - co-creator Harvey Smith worked on that series, as well as the original Deus Ex and BioShock precursor System Shock. We caught up with him back stage at Gamescom to learn more about...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links