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Hotline Miami USA PSN PS3 By SiXAXiS for Custom Firmware Arrives

Above 1500°
41w ago - Following up on their previous releases, today PlayStation 3 scene release group SiXAXiS has made available Hotline Miami USA PSN PS3 SiXAXiS and Lone Survivour The Directors Cut USA PSN PS3 SiXAXiS for Custom Firmware (CFW) users.

From the related PS3 NFO files: Hotline_Miami_USA_PSN_PS3-SiXAXiS / Hotline Miami USA PSN PS3 SiXAXiS


 

PS3 MFW XMB InGame ScreenShot Feature Allows Saving ScreenShots

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42w ago - Following up on the recent PS3 MFW Builder updates, today PlayStation 3 developer Mysis (via tiefputin2) has been working on an XMB InGame ScreenShot feature which allows PS3 MFW (Modified Firmware) users to take and save screenshots in every PS3, PSP and PS Minis game except for PS2.

PlayStation 3 developer haz367 has also coded a [Register or Login to view links] script ([4.46] in-game screenshot feature) for use with [Register or Login to view links] followed by a fixed Rebug 4.46.1 CEX Lite [Register or Login to view links] file and a [Register or Login to view links], a [Register or Login to view links] and a [Register or Login to view links]...
 

Photography in Tearaway on PS Vita: Let Your Creativity Loose

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47w ago - Sony PlayStation Community Manager shared details today on the photography in Tearaway on PS Vita inviting fans to let your creativity loose.

To quote: Tearaway is about going on an adventure. It's a very personal journey between two people: you, and your new messenger friend.

If you're going on an adventure, you're likely going to see lots of amazing things, and you'll probably want to tell people about them. That's why we gave Iota and Atoi their own cameras!

As soon as we put the camera into Tearaway, the whole studio started documenting and sharing their journeys through the vibrant, papery landscapes, and in addition to providing us with mementos, it was clear that it could be a great avenue for creativity, too. If you know anything about us, you'll know that's something we can't help but include in our games.

You'll be awarded the camera early in your adventure. It comes with a kit lens, with a nice depth of field, and you can get snapping straight away. To unlock new lenses and special filters, you'll need to collect confetti; little colourful bits of paper you'll see throughout the world. You can spend this confetti on numerous things, including camera items.

There are five additional lenses to collect, each brings something different...
 

Video: Hotline Miami 2 is Coming to PlayStation 4 and PS Vita

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48w ago - Devolver Digital Chief Financial Officer Fork Parker confirmed today alongside a video that Hotline Miami 2 is coming to PlayStation 4 and PS Vita.

Below are the details, to quote: Hotline Miami 2: Wrong Number is headed to PS4 and PS Vita, but hopefully you've gathered that from the headline already.

Almost as fast as [Register or Login to view links] and [Register or Login to view links] could announce Hotline Miami 2: Wrong Number, we started getting questions on whether it would be coming to PlayStation platforms.

And again, if it hasn't sunk in yet, the answer is "yes." Please pay attention. So let's move on a bit and talk more about why we're bringing the neon brutality and blazing beats of the next Hotline Miami to PlayStation.

The original Hotline Miami launched on PS3 and Vita earlier this summer, and the PlayStation community has been incredibly supportive of the game that Dennaton Games originally created and Abstraction Games rebuilt for the platform.





Heck, "supportive" doesn't do it justice - the fans have gone crazy about Hotline Miami, and it hasn't gone unnoticed. Even when there was a little hiccup and some Trophies weren't...
 

Gamescom Indie Avalanche: N++, Volume, Hotline Miami 2 Details

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48w ago - Sony Senior Business Development Manager Shahid Ahmad has unveiled an avalanche of Indie titles for PS4, PS3 and PS Vita at Gamescom 2013 today including N++, Volume and Hotline Miami 2 with details below.

To quote: Allow me to introduce myself. I'm Shahid Ahmad at PlayStation Europe. Strategic Content is the name of the game.

It's a fancy corporate-sounding term, but it's also a bit "black-ops" sounding, so that's cool. Our focus has been working with the indie dev community over the last year and a half, but it's not all we do. We also work with larger publishers. In this post, we'll be focusing on the indie story.

At gamescom, we've just underlined our commitment to bringing PlayStation fans the creative work of the some of the best indie talent in the world. Many of the games we've announced from our indie development partners will be making their console debut on PS4 and PS Vita. We've also got titles continuing to come to PS3.

Remember, at PlayStation, we allow the smallest indies to self-publish on the PS Store alongside the biggest publishers, we're democratic like that. We're also working hard to make things better for our partners, large or small, all the time.

Let's take a closer look at some of the titles we announced.

Rogue Legacy...
 
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