To quote from his blog: Hero City 2 is an open world superhero game. You run and jump around punching monsters and robots and collecting things and in the process of doing so you upgrade your abilities and unlock new tasks. It’s a massive step up from the first Hero City.
There are some differences between this and the original Wii version. Most of which I hope to correct in future updates. But overall it’s a pretty decent port. It runs at 60 frames per second in HD and looks exactly as it should.
I think it’s probably the best homebrew game on PS3 (though that’s obviously subjective and I’m definitely biased). It’s certainly the one I’m most proud of. So I hope you like it. Feedback is always appreciated.
70w ago - Following up on his previous work, today PlayStation 3 developer glevand has made available a Linux Cold Boot 3.55 Custom Firmware (CFW) OtherOS++ for PS3 Slim users via Gitbrew that loads into Petitboot with a single button press.
To quote: Hmm, it would be really nice to cold boot Linux on SLIM. The problem is this. On SLIM we patch GameOS loader and add the OtherOS++ support.
The OtherOS++ loader reads Petitboot from VFLASH and loads it in case the OtherOS flag is set. But at cold boot we cannot access VFLASH immediately, that doesn't work, i tried even to implement retries with sleep calls, no chance.
And today i took a look at GuestOS loader in LPAR1 process 9 (LV1 3.15) and noticed the following interesting thing. It doesn't matter on old OtherOS if we want to cold boot OtherOS...
77w ago - Sony Senior Social Media Manager Jeff Rubenstein has announced alongside a video trailer that Lego Batman 2: DC Superheroes assembles on both PS Vita and the PS3 console today.
To quote: After seeing Lego Batman 2: DC Superheroes at GDC this year, then playing the PS Vita version at E3, I've found myself anticipating its imminent release (it's out today).
With a huge Gotham City hub world and a cast that reaches far beyond the Caped Crusader, Lego Batman 2 appears to be the most ambitious entry in the venerable Lego series.
A few days ago I caught up with Matthew Ellison, a Producer at TT Games via transatlantic cable, er, telephone. We talked at length about PS Vita, the plethora of playable DC heroes, and bat nipples. Do read on:
Jeff Rubenstein, PlayStation.Blog: After seeing this game over the past few months, it's occurred to me that the title "Lego Batman 2" really sells the game short...
Matthew Ellison, TT Games: This is a sequel to the first game (Lego Batman: The Videogame), and that's a key point for us. We've learnt lessons with the first game and when we wanted to make Lego Batman 2, we thought how can we make it bigger and better.
The idea of bringing in Superman and other Justice League characters just seemed like...
79w ago - MonkeyPaw Games Marketing Manager Ray Almeda has announced today alongside a gameplay trailer below that Class of Heroes II is set to release this Fall for PSP on PlayStation Network.
To quote: MonkeyPaw Games strives to bring you excellent content from Japan.
Today we're announcing the anticipated digital download release of Class of Heroes II on the PlayStation Network.
The digital release, playable on PSP and PS Vita, will give users a chance to play the game with a beautifully localized adaptation, care of our partners at GAIJINWORKS. The game is set to debut this fall.
The game is a charming take on the Wizardry-style dungeon crawl games with a twist - all the party members are drawn from a pool of newly-enrolled students at a Sword and Sorcery School.
It features 10 classes to choose from: Novice, Fighter, Swordsman, Ranger, Monk, Ninja, Sorcerer, Puppeteer, Idol, and one Mystery Class. Once the party is created, quests are offered and the party can choose their adventure path, unlocking ever more distant and dangerous areas to conquer as they grow in power and confidence.
Monster parties can be more than one level deep in a single...
82w ago - Sorcery Creative Director Brian Upton at SCEA Santa Monica Studio has posted up a video showcasing the making of Sorcery: A Hero's Journey for PlayStation 3 fans.
Top quote: In this installment of our "Making of Sorcery" video series, we take a look at the fantasy surrounding the spell-casting gameplay and tap a few members of the development team (including myself) to discuss the origins of the story.
Our key leads at The Workshop and our Santa Monica Studio were able to provide some great insight into the relationship between the main characters, the motivation of our villain, and the inspiration for the world we created.
As you know, Sorcery brings the world of magic and wizardry to life using the PlayStation Move motion controller. To give you a quick refresher on the story and gameplay...the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night.
As a young sorcerer's apprentice, it is up to the player to master the arcane arts and fight back the foul creatures of this magical realm. Sorcery puts the power in the players' hands letting them conjure and command powerful magic as they brave the dark world of the Faerie Kingdoms.