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Sony Goes Hands-on With Borderlands 2 on PlayStation Vita

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20w ago - Sony Social Media Specialist Justin Massongill went hands-on with Borderlands 2 on PlayStation Vita today with details below.

To quote: The PlayStation social team recently had a chance to play a build of Borderlands 2 on PS Vita, and as the group's resident Borderlandophile, I immediately called dibs. What can I say about this game? It's Borderlands 2 on the Vita!

Controlling Borderlands 2 on PS Vita is a customizable affair: just go into options and remap to your heart's content. To change a control, tap the action or button (even the abilities assigned to the touch screen or rear touch pad) you want to change, then tap wherever you want the action to be.

By default, tapping different areas of Vita's rear touch pad yield a sprint or a melee attack, while a tap on the front screen tosses a grenade or activates your character-specific ability.

Shoulder buttons L and R still aim and shoot, though I did notice a useful new feature that takes advantage of PS Vita's built-in gyroscope: when you're aiming down the sight, moving PS Vita will adjust your aim.

Environments and character models are surprisingly detailed, and the game overall runs at a solid clip, generally hovering in the vicinity of 30 frames per second. Slicing dudes up as my main cyborg-man-alien-mystery-assassin-thing...
 

Destiny on PS4: First PlayStation 4 Hands-on Details Revealed

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21w ago - Sony Senior Social Media Manager Sid Shuman went hands-on today with Destiny on PS4, revealing the first PlayStation 4 details below.

To quote: Having spend several hours with a pre-release version of Destiny on PS4, my sense is that Bungie's vision is no less than a complete rethink of how multiplayer shooters work.

Destiny is a deconstruction and reconstruction of a genre that has languished in sterile matchmaking lobbies for far too long.

If you don't have a particular agenda, Patrol is a good place to start. The Patrol structure is deliberately relaxed and freewheeling, with locations covering a large swath of exterior and interior spaces.

You can hunt for beacons to trigger side missions, or just blast enemies, collect loot, and explore at your own pace. Patrol missions seem to vary considerably, tasking you with everything from collecting uranium to interrupting mining operations and assassinating enemy leaders.

From time to time you'll cross paths with other Patrol players, sometimes in the form of dynamic "social events" that pit you against a bigger challenge.

It's always optional: Tag along with the new guy, or hop...
 

Video: Watch_Dogs on PS4: Hands-on on PlayStation 4, Details

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22w ago - Sony Social Media Specialist Ryan Clements goes hands-on today with Watch_Dogs on PS4 with the latest PlayStation 4 details below!

To quote: Watch_Dogs will rewire the way open-world games are played. A near-future Chicago, teeming with criminal intent, serves as a playground, weapon, and resource in one interconnected latticework of data.

And at the heart of it all stands Aiden Pearce, a brilliant hacker with a painful history. Within the first few hours of Watch_Dogs on PS4, Aiden's story of revenge has enough potential to match the anticipation the gaming community has leveled at it.

At the beginning of Watch_Dogs, Aiden earns his money through digital thievery, syphoning funds away from the unsuspecting masses without lifting a finger to harm them. But one job goes south and Aiden robs the wrong people, leading to the tragic death of his niece.

Players take control of the action after six year-old Lena Pearce has been buried and mourned. The hacker has accelerated his efforts to find her killer, and that chase has led him to a hit man under May Stadium. As thunderous cheers roar above them, Aiden interrogates the killer and gets one step closer to unraveling the underground powers moving against him.

Watch_Dogs revolves around hacking. Aiden uses it to...
 

Sony Goes Hands-on with MLB 14 The Show on PS4 / PlayStation 4

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24w ago - Sony Social Media Specialist Ryan Clements went hands-on today with MLB 14 The Show PS4 on PlayStation 4 with details below.

To quote: Big and small. Those two words best describe the visual improvements San Diego Studio has implemented in MLB 14 The Show on PS4. From the detailed stitching and fabric of a glove to the 4x texture resolution of entire stadiums, the team has pushed itself - and PS4 - to create an unrivaled experience in baseball.

The PS4 version of MLB 14 The Show boasts plenty of obvious enhancements over its feature-rich, PS3 counterpart. Players look better even at a glance, with uniforms and helmets that wrinkle and flash under the grace of a new lighting model.

While stadium crowds in the PS3 version were made up of about 40 different models, the PS4 version hosts 1,000 individual models in varying clothing and gear - and each model has approximately the same number of polygons as the actual players did on PS3.

The list goes on. Individual blades of grass provide a subtle accent against a player's shoe. Stubble grows on his cheek. These details, big and small, push the PS4 version ever closer to visual parity with a game broadcast on television.

For those that haven't played the PS3 version yet, MLB 14 The Show brings a litany of new features...
 

Hands-on with TowerFall Ascension on PS4: Co-op Questing

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28w ago - Sony Social Media Specialist Ryan Clements went hands-on with TowerFall Ascension on PS4 showcasing co-op questing below.

To quote: The core TowerFall experience demonstrates the richness of simplicity. With only three basic tenets of play - movement, shooting, and dodging - this multiplayer arena celebrates the thrill of pure competition.

TowerFall Ascension, coming to PS4 on March 11th, retains this fine-tuned fun while also expanding on it. A heart-pounding, co-op Quest mode has joined the fray, alongside time-based Trials that help players master the art of shooting glorious, pixelated arrows.

Quest mode, playable alone or with a partner, pits players against waves of monsters. These monsters range from scythe-wielding warriors to leaping globs of slime. Each monster poses a distinct threat to the players, but nothing compared to the threat that the two players pose to each other.

With the danger of friendly fire whizzing within every loosed arrow, part of the fun of Quest mode is keeping your partner safe. Players with an eager bowstring may find their fellow archer out of lives and unable to assist with the remainder of the wave. Smart players will divide and conquer, and stay wary of launching attacks in the direction of the other.

A partner's arrows...
 
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