13w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.
To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.
This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.
It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.
Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.
Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...
14w ago - Sony Social Media Specialist Justin Massongill went hands-on today with Transistor on Sony's PS4 / PlayStation 4 video game console.
Below is a video and details, to quote: One of the most striking trailers to come out of E3 this year was that of Transistor, Supergiant's upcoming PS4 action RPG. After watching it a few hundred times, I made it my personal mission to go hands-on with it at this year's PAX Prime - and after waiting in one of the longest lines at the show, I did just that.
Transistor adopts a top-down, isometric view during gameplay, not unlike Supergiant's previous title, Bastion. The overall art style is similar as well, with vibrant colors just aching to burst through the screen. Transistor takes on a more modern aesthetic, though, with a neo-watercolor tone permeating the scenery we've been shown so far.
This style really shines - both in cutscenes encountered in-game, and in real-world prints that you can get from Supergiant's Web site (like the one to the right).
A moody, melodic score complements Supergiant's luscious visuals - I'm looping the E3...
14w ago - Sony Social Media Specialist Ryan Clements shared a video today that goes hands-on with Kingdom Hearts HD 1.5 Remix on PS3.
To quote: When we are older, you'll understand what I meant when I said, 'No, I don't think life is quite that simple.'
So sang Hikaru Utada in her beloved single that opened the original Kingdom Hearts in September of 2002. And so she sings again in this upcoming HD update that famously twisted together the fates of Square Enix characters with Disney icons.
And the lyrics offer a pointed commentary on the re-release, as the narrative of Kingdom Hearts was never quite that simple. And perhaps that's why we love it so much.
Kingdom Hearts begins innocently enough, with a young boy named Sora spending time with his friends, Riku and Kairi. But soon their world, and perhaps all worlds, are threatened by a malignant darkness. Sora, as our intrepid hero, is promptly pulled into the intrigue.
Kingdom Hearts HD 1.5 Remix is an incredible collection for fans of the series, and a perfect entrypoint for those that missed the original. It includes the "Final Mix" version of the first Kingdom Hearts, which was never launched in the United States.
This version includes new enemies, items, and other assorted goodies. But now,...
15w ago - Sony Social Media Manager Sid Shuman is here with a fresh video demonstrating Killzone: Shadow Fall PS4 Multiplayer hands-on with the PlayStation 4 console below.
To quote: Going hands-on with Killzone: Shadow Fall's multiplayer mode for the first time at Gamescom, I couldn't help but feel that Shadow Fall represents a sea change for the veteran shooter series.
The gameplay retains the series' signature weight and heft, so you never feel like you're ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.
DualShock 4 plays a significant role here, with its massively upgraded ergonomics and shooter-friendly L2 and R2 triggers (though Shadow Fall will allow you to use the classic L1 and R1 as well, if you prefer).
After my play session, Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you'll never even notice that change, given the high responsiveness of DualShock 4's comfortable new analog sticks.
16w ago - Sony's Social Media Manager Sid Shuman went hands on today with Battlefield 4 Multiplayer on PS4.
Below are the details, as follows: DICE's upcoming Battlefield 4 has captured the attention of military shooter enthusiasts for a host of reasons, not the least of which is the game's promise of 64-player multiplayer warfare running at a smooth 60 frames per second on PS4.
At Gamescom, I got some hands-on time with the first PS4 build of the game - we were among the first group to play the PS4 build outside of DICE. Here's a quick after-action report.
For starters, the game runs at fluid 60 fps and its benefits were instantly noticeable on PS4. This translates to a decidedly smoother, much more responsive feel compared to Battlefield 3 on PS3.
The speedy framerate means that the game simply controls better, whether you're quickly sweeping your aiming reticule to ward off a surprise close-range attack or making smaller aiming adjustments to nail a precise headshot. Sprinting and vaulting over low cover also feels much more responsive and gives you an edge in the game's sprawling battle zones, where death lurks around every corner and peers out of every window.
BF4 also benefits hugely from the many refinements of DualShock 4. The overhauled L2 and R2 triggers wrap...