243w ago - PlayStation 3 has certainly kicked it up to high gear in the graphics department this year. First party titles have torn the eyes out of gamer's sockets and fed them back in high definition glory.
Just as soon Sony's Killzone 2 had begun to set a new high water benchmark for console graphics, the gurus over at the Official PlayStation Magazine announced that Sony's killer exclusive; God of War III, will be technically "leaps and bounds beyond anything the PS3 has seen to date."
If that wasn't enough to tent the dungarees of Sony Fanboys across the world, we can add this juicy statement to a long line of exclamations extolling the virtues of Kratos' third and final entry into the award-winning franchise.
Sony Computer Entertainment has previously announced that God of War 3 will use a custom game engine that delivers four times the texture resolution of its predecessor. Industry veteran David Jaffe put his huge walrus balls on the line, exclaiming that God of War III looks 25%-30% better than the HD trailer, stating: "It happened to blow me away and remains the best looking console game I've ever seen."
God of War III, unlike Killzone 2, has a much better lineage than Sony's FPS. Sony however, delivered in spades and gave PS3 owners a title that not only...
247w ago - Like a fine wine, game consoles mature with age. The first wave of releases, that initially looked so visually impressive, are soon eclipsed by ever-more-sophisticated looking games, as developers gain a greater understanding of the hardware.
That doesn't mean, however, that it's the last games released for a system that are most memorable. In fact, it can often be the games in that first wave that have the greatest impact, as they hold the promise of a new era.
This feature is focused exclusively on graphics. We're going to take a stroll through every console designed for 3D graphics and hand out four awards to games that pushed the envelope. They are:
Most Memorable Graphical Jump: This is the game with visuals so good it changed the way you viewed the console. Suddenly, the true power of the system was revealed, and previous expectations were left in the dust.
Technical Excellence: This is the game that best capitalised on the hardware from a visual standpoint. This is a developer who knows the system inside out eking every last ounce of performance and eye candy.
Serving A Creative Vision: This game used visuals to serve a highly creative end or in conjunction with an expansive concept.
248w ago - A start-up founded by former Apple Inc. engineers said it has developed technology that could bring film-like realism to computer games and change the way movie makers and other design professionals work.
The San Francisco company, Caustic Graphics Inc., plans to exploit a technique called ray-tracing that generates extremely accurate three-dimensional images. Ray-tracing is a mainstay of Hollywood studios, but remains out of reach for most PC users. A single image can take hours to generate; rendering a film can take months on hundreds of server systems.
To quote: Computer games and other PC software typically rely on a technology called rasterization. Though the results keep getting more realistic, developing an interactive form of ray-tracing has been a longtime quest in the computer industry.
Caustic, whose name refers to light rays reflecting off a curved object, says it is close to achieving that goal. The company says its software and chips allow graphics chips to carry out ray-tracing calculations at a 20-fold speed-up compared with existing PC hardware. It said it expects to deliver chips by early 2010 that will be about 200 times faster.
In a demonstration, Caustic executives manipulated a photo-quality image of a sports car, removing components and changing lighting and...
251w ago - By now, many of you have played the Resident Evil 5 Demo. It's apparent to most the demo has outstanding graphics; truly next generation graphics (current gen).
It's hard not to think why Capcom would deliver on outstanding graphics, but deliver a horrendous game play. Sure this was acceptable last generation for various reasons. Take a look at what I mean.
When Resident Evil first came out you could not run and shoot at the same time but back then the game play was forgiving because the monsters were slow and you can literally run around them. Just seeing Resident Evil was so amazing that you just wanted to play it and get out of Raccoon city.
Everyone is talking about how Resident Evil is not supposed to be a Run-And-Gun; Capcom is trying to keep it original. If Capcom was truly trying to keep it original, what's up with RE4&5? Why the major change with the camera and why the change of zombies?
If Capcom was trying to keep it original, they never would of change anything. They are trying to bring new people to the series, and by this, they will need a serious overhaul. They succeeded in graphics, unfortunately, only graphics and not game play.
It's 2009 and certain things in game play these days are not as forgivable. What I'm trying to point out is that...