2w ago - Sony Social Media Manager Sid Shuman posted up a video today dubbed First to Greatness: 64 PS4 challenges to test your mettle below!
To quote: PS4's North American launch heralds the dawn of a new gaming generation, and today we're upping the ante with an interactive event called First to Greatness.
Using DualShock 4's Share button, you'll capture and upload videos of your conquests across 64 challenges detailed on the First to Greatness site (see the full list here).
The challenges are spread across a who's who of PS4 launch titles including Killzone: Shadow Fall, Assassin's Creed IV Black Flag, NBA 2K14, and Knack.
Of course, the first player to complete each challenge will earn a spot in PS4 history and some killer bragging rights. But even if you're not the first to complete a particular challenge, the site will serve as a handy archive of your greatest PS4 accomlishments.
Once you've completed a challenge and uploaded the video to your Facebook account using DualShock 4's Share button, submit it to FirstToGreatness.com by signing in with Facebook.
2w ago - Techland Lead Technical Artist Maciej Jamrozik shared a video today on how light comes alive in Dying Light on PS4 / PlayStation 4 below.
To quote: Hi, I'm Maciej Jamrozik, the Lead Technical Artist at Techland, developer of the upcoming first-person, action survival-horror game Dying Light.
Light and shadow play a crucial role in Dying Light. They affect not only the gameplay and its day-and-night cycle, but also the visuals.
This video illustrates how the game uses a physically-based lighting system, which means that light is generated in accordance to the actual laws of physics.
This in turn assures that lighting looks convincing and cohesive, regardless of the conditions and surroundings. It's especially important as Dying Light features a variety of locations and environments, from open spaces to claustrophobic rooms, as well as a range of weather conditions and changing time of day.
One of the most important parameters of indirect lighting is "roughness," which defines the level of smoothness and dullness of a surface.
Implementing our new physics model eliminated the limitation of using only preset groups of materials, which translates to much more varied and faithful representations of materials in the game. Our artists now have full freedom...
2w ago - Sony Social Media Manager Sid Shuman made available a video today while talking to Hideo Kojima about Metal Gear Solid 5: Ground Zeroes on PS4.
To quote: Set after the events of Metal Gear Solid: Peace Walker but before those of the upcoming MGS5: The Phantom Pain, MGS5: Ground Zeroes gives the player total control over how, where, and when to execute espionage-focused operations.
Playing as Snake, aka Big Boss, players will sneak into enemy encampments, stalk targets, interrogate enemy agents, and recover secret intel while piecing together the game's story mission by mission. The result is an open, fluid adventure that will play out a little differently each time.
On PS4, Kojima's proprietary FOX Engine coats the game in a convincing layer of next-gen grit. Eerily lifelike character animations bring new punch to the game's CQC, while a new global lighting system means that day and night pass realistically, complete with changes to guard behavior and visibility.
Engine brings a host of other benefits, including an upgraded weapon physics system that accounts for bullet drop. This will be a profound change for fans of the tranquilizer gun and other low-powered projectile weapons, which now require far more finesse to use at extreme distances.
2w ago - Sony Community Manager James Spafford posted up a video today spotlighting Media Molecule, the team behind Tearaway on PS Vita below!
To quote: The last video in our little Tearaway miniseries is all about us: Media Molecule, the studio behind Tearaway and our first game LittleBigPlanet.
The video focuses on how we work, and how we assure everyone's ideas are counted. Mm is an interesting place, a rather chaotic place where the term 'herding cats' gets thrown around a lot, but where somehow the chaos is channeled into communal creativity and the games we love to make.
We love to inspire creativity in people, and we love to create our own unique games that we think will give people experiences unlike any they've had before.
Tearaway is out this Friday, November 22nd and we hope it will provide players with exactly that - a new game experience unlike any other - we'll let you be the judge!
We hope you enjoy this last video in the series- remember to pre-order Tearaway to secure the cool pre-order bonus items. Week one orders at the PS Store will also include the bonus items, so those who prefer the digital version will not miss out!
2w ago - Sony Santa Monica Senior Producer Zach Wood shared a video today detailing Sound Shapes on PlayStation 4, PS4 DLC and Art Packs below.
To quote: Okay, this is a big one. Are you ready? Here we go.
So you probably saw the PS4 launch last week - pretty exciting, right!? Did you get one? Lucky lucky if you did.
We've been playing with the PlayStation 4 for a while, because we've been preparing Sound Shapes for this screaming fast new machine. Sound Shapes doesn't exactly push the hardware, but it sure looks sweet!
We've also added new functionality with DualShock 4′s touchpad, light bar, and speakers. It also takes advantage of PS4′s social features, like the new Share button that allows you to easily livestream your game with friends and share vids of your levels.
With all these improvements, this is a great time to pick up Sound Shapes (we're impressed with your monk-like patience if you haven't). If you're already one of our thousands of supporters, we have great news... The PS4 version of Sound Shapes is free for you!
That's right, everyone who's already purchased the game from PSN for PS3 or PS Vita also gets it for PS4 (isn't Cross-Buy great?). The flip is...