78w ago - DUST 514 Community Manager CCP CmdrWang has shared some video footage of DUST 514 from E3 2012 alongside the Summer PS3 Beta, PS Home and Vita application details today!
To quote: Hello from E3! We know you're excited and following all of the great stories coming out of the show this year, we just want to briefly touch on some of the DUST 514 news that we've announced this week and we'll be focusing on at the show.
First and foremost, we have details on our first Beta event of the summer. We know many of you are eagerly anticipating your chance to try out DUST 514, and we're happy to announce that we'll be doing a big wave of invites for our first summer Beta event on June 29, 2012, and will run throughout that weekend.
This will coincide with an update to the Closed Beta containing what we've got on show at E3 and more, you can see it in action in our latest trailer (link below). If you haven't already, you can register at www.DUST514.com/beta, and players will be chosen at random to participate.
But don't worry if you don't make it into this first round; this is just the first of several Beta events scheduled for this summer, and we're going to announce lots of info and chances to join the action in the coming weeks. If you...
84w ago - Today CCP Community Manager CmdrWang has revealed how dynamic battlefields take shape in Dust 514 for the PlayStation 3 entertainment system.
To quote: In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times.
This is not the case in DUST 514. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the "dynamic" part of the battlefields will come from.
This means that battlefields in DUST 514 could change based on the actions that players make - from innocuous actions such as changing one's character fitting before a deployment, all the way up to decisions made light years away in a player owned corporate board room.
However, giving players a big sandbox to play in does not simply mean throwing a bunch of random choices at them and say, "go." For players to experience the uniquely emergent gameplay offered by the EVE Online universe, the freedom that these choices offer must be handled in a meaningful manner.
To illustrate this, we will be looking at how battlefields in DUST 514 are...
92w ago - Today Executive Producer Brandon Laurino has announced on the PS Blog that Dust 514 will be free to play on the PlayStation 3 entertainment system!
To quote: We have some big news about DUST 514 coming out this week and wanted to write a more personal note about it here, to you.
The development of DUST 514 has been an amazing experience, as we at CCP pioneer new frontiers for console games in collaboration with Sony.
It has really been a process of exploring and breaking new ground - running an MMO service that needs constant updates on a console, microtransactions on a console, connecting an MMO on console to an MMO on PC in a real time shared universe and the Marketplace between the two - and there's even more to come.
Today, I'm writing about one more of those things - DUST 514 will be free to play on PlayStation 3!
This news means DUST 514 is the first ever game built from the ground up as a free to play MMOFPS on console, exclusively on the PlayStation 3.
Thanks to how Sony has set up the PlayStation Network - and the innovations they have been making on it together with us - Sony's console platform is the only one able to support this kind...
94w ago - Today CCP Community Manager CmdrWang has revealed the future of war - building DUST 514's PS3 arsenal below!
To quote: In this post, I wanted to pick a few weapons that changed the way that the development team played when we added them to the game.
Gamers don't always realize how long it can take for a weapon to make the leap from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, sounds created, various values set up, tested, debugged, and tweaked.
As you can imagine, all this takes quite a while, which means you spend a lot of time playing your game with a limited set of gear. Over time, we add new weapons to the game and they can radically alter the balance of play because they open up new possibilities in combat. Below are some examples.
Heavy Weapons for Heavy Armor...
Let's start with the Minmatar MH82-BCR Personal Autocannon. This is a heavy weapon and, as such, restricted to the heavy dropsuit. As well as being simply devastating in its own right, this weapon really opened up the heavy dropsuit class once we added it to the game.
For some time, the heavy dropsuit wasn't very popular with our internal dev team. It may have...
103w ago - CCP Game Designer Remnant has revealed details today on the dropsuits in DUST 514 for the PlayStation 3 entertainment system.
To quote: How do you build a better warrior? Militaries have tried for centuries to answer that question, but you'll be able to figure it out for yourself when DUST 514 launches next year.
Infantry dropsuits are designed to protect and sustain the wearer in even the harshest environments. Different dropsuits offer specific bonuses to speed, mobility, defense and configurability.
Like starships and planetary vehicles, dropsuits come in a variety of shapes and sizes, each with a unique slot configuration and powergrid (PG) and CPU that inform the decisions you make when customizing your chosen dropsuit.
The number and type of slots determine the modules (interchangeable hardware components that enhance or otherwise alter the functionality of the dropsuit), weapons, and equipment you can fit. The slot types available on dropsuits are as follows:
The three weapon slots - Light, Heavy, and Sidearm - cascade. That is, a Heavy slot can be fitted with a Sidearm, Light or Heavy weapon and, similarly, a Light slot...