196w ago - Today modrobert has released PS3 Glitch Finder v1.0, which is a VHDL design for Spartan-3 (eg. xc3s400) FPGAs with the purpose of easily creating a custom pulse which can be used to glitch various hardware like the PS3 memory bus.
From the ReadMe file: The pulse LOW and HIGH multipliers have a resolution of 255 (X"FF") and can be set independently.
• Cycle exact pulse generator process tested with logic analyzer
• Digital Clock Manager (DCM) primitive @ 200MHz (5ns) with lock handling
• Continuous pulse or one-shot mode selectable via switch
• Debounce handling for push buttons to prevent erratic behavior
• Set the LOW and HIGH pulse length multipliers via buttons
• 7-seg LED display support showing HIGH and LOW pulse multipliers
• Open source release under GPL v2
The target device is a Spartan-3 fitted on an FPGA board (eg. Spartan-3 Starter Kit, Basys, Nexys, or similar). You need 5 push buttons (3 is ok also), a four digit "seven-segment" LED display, a dip switch, two regular LEDs, an external crystal/clock at 25MHz or 50Mhz,...
197w ago - Today Sony's Social Media Senior Specialist Chris Morell has posted a God of War III PS3 interview with Design Director Todd Papy, as follows:
Last week, I was lucky enough to attend our God of War III event in Hollywood, where we revealed the opening portion of the game to press. Yes, as you could imagine, jaws dropped.
I'm not going to spoil anything here, and frankly, I made sure to keep my head turned for the majority of hands-on time because I'm all about going in fresh when I finally have retail copy in hand.
But, in addition to hosting the event, key members of the Santa Monica Studios development team were on hand to chat. Last week you sent me questions for Stig, but unfortunately, he was sick and very limited during the event.
So we're saving most of those up for when we talk to Stig during GDC next week. But Design Director Todd Papy was nice enough to fill in (and he's an insanely cool guy), so we sat down to talk God of War III, and I couldn't help but throw a few of your questions his way. Hope you like it.
And make sure that if you do have more questions for Stig, drop them in this post via...
213w ago - SCEA Marketing Specialist Brian Chou has revealed that European and Asian PS3 Rag Doll Kung Fu Doll designs will soon be hitting the rest of the world.
To quote: "Earlier this year, our friends at Sony Computer Entertainment Europe and Asia held a Rag Doll Kung Fu Online Competition in their territories, and they have been nice enough to share the winning rag doll designs with the rest of the world!
As winners of these design contests, Tarsier Studios has turned these into real downloadable characters, which will become available on the PlayStation Store for free on Thursday, November 12.
Pictured below are "Mistress of Mime" (SCEE) and "Shaolin Scarecrow" (SCEJ). Don't forget that all parts of Rag Doll Kung Fu characters are interchangeable, so you will be able to personalize your own dolls. Have fun!"
217w ago - As a follow-up to our Nintendo Wii WODE Demos article from earlier today, we now have some Wii WODE final design pictures to share.
A few of them are below, with the rest available HERE. Finally, in case anyone missed the pricing and WODE specs here they are: 79,90 € incl. the vertical stand.
• Play Wii & GC game ISOs direct from USB Mass Storage
devices @8X read speed (HDD and FLASH drive)
• Complete Solder free install solution
• Easy to use GUI - LCD & Joystick - NO homebrew software
required (no any update of console SO can block this device)
• Region hack, Update blocker, Autoboot.
• Passthrough with FLAT-MOD mode built-in, play your DVD-R
Wii & GC backups and Imports @3X read speed
• Totally Flexible Linux Kernel
• USB hub support for multiple USB devices connection
Great File System support - use existing WBFS formatted
media or 'drag and drop' ISOs to existing USB devices
228w ago - According to GameSpot, Microsoft is back in court defending its oft-maligned Xbox 360 hardware.
An Oak Forest, Illinois, man filed suit against Microsoft in the Northern District of Illinois - Eastern Division earlier this month, saying the console maker has been unjustly enriching itself by selling Xbox 360 systems that it knows contain a material design defect.
To quote: The alleged defect is presumably not the infamous "red ring of death" issue, as Microsoft admitted that flaw in July of 2007, months before the plaintiff purchased his system.
The plaintiff wants his complaint approved for class-action status and to be awarded actual damages or other restitution determined during a trial. Additionally, he wants a court order preventing Microsoft from continuing to sell the Xbox 360.