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Video: Design a Planet for Gravity Crash Portable, Win a PSPgo!

50°
230w ago - Today XDev Studio Europe Associate Producer Robert Karp has shared a contest video announcement where fans can design a planet for Gravity Crash Portable and win a PSPgo!

To quote: To celebrate the upcoming PSP release of Gravity Crash, the intense and engaging inertia based inter-galactic action shooter on PS3, and to showcase the incredible imaginations within the Gravity Crash community, we're launching a Creator Competition and giving YOU the chance to win some truly out-of-this-world prizes.

Your mission: Unleash your imagination on Gravity Crash through your PS3! Using the games inclusive Editor, create a mesmerizing and enjoyable level for would be space-cadets to explore, enjoy and conquer!

Your bounty: If your stellar design is one of 5 community creations hand-picked by the developers, it will be featured in Gravity Crash Portable! And, because we think that it's important that you're able to admire (and show off) the fruits of your creative imagination, you will receive a PSPgo and a copy of the game, too.





How to enter:

Create a level using the Level Editor in Gravity Crash and publish it to the community in the game (from your PSN connected PS3).

When you've published your level,...
 

PS3 Glitch Finder v1.0 VHDL Design for Spartan-3 FPGAs Arrives

550°
234w ago - Today modrobert has released PS3 Glitch Finder v1.0, which is a VHDL design for Spartan-3 (eg. xc3s400) FPGAs with the purpose of easily creating a custom pulse which can be used to glitch various hardware like the PS3 memory bus.

Download: PS3 Glitch Finder v1.0 VHDL Design for Spartan-3 FPGAs

From the ReadMe file: The pulse LOW and HIGH multipliers have a resolution of 255 (X"FF") and can be set independently.

Features:

• Cycle exact pulse generator process tested with logic analyzer
• Digital Clock Manager (DCM) primitive @ 200MHz (5ns) with lock handling
• Continuous pulse or one-shot mode selectable via switch
• Debounce handling for push buttons to prevent erratic behavior
• Set the LOW and HIGH pulse length multipliers via buttons
• 7-seg LED display support showing HIGH and LOW pulse multipliers
• Open source release under GPL v2

Requirements:

The target device is a Spartan-3 fitted on an FPGA board (eg. Spartan-3 Starter Kit, Basys, Nexys, or similar). You need 5 push buttons (3 is ok also), a four digit "seven-segment" LED display, a dip switch, two regular LEDs, an external crystal/clock at 25MHz or 50Mhz,...
 

God of War III PS3 Interview with Design Director Todd Papy

200°
234w ago - Today Sony's Social Media Senior Specialist Chris Morell has posted a God of War III PS3 interview with Design Director Todd Papy, as follows:

Last week, I was lucky enough to attend our [Register or Login to view links] event in Hollywood, where we revealed the opening portion of the game to press. Yes, as you could imagine, jaws dropped.

I'm not going to spoil anything here, and frankly, I made sure to keep my head turned for the majority of hands-on time because I'm all about going in fresh when I finally have retail copy in hand.

But, in addition to hosting the event, key members of the Santa Monica Studios development team were on hand to chat. Last week you [Register or Login to view links] for Stig, but unfortunately, he was sick and very limited during the event.

So we're saving most of those up for when we talk to Stig during [Register or Login to view links] next week. But Design Director Todd Papy was nice enough to fill in (and he's an insanely cool guy), so we sat down to talk God of War III, and I couldn't help but throw a few of your questions his way. Hope you like it.

And make sure that if you do have more questions for Stig, drop them in this post via...
 

Asia, Europe Design PS3 Rag Doll Kung Fu Dolls for Us to Enjoy

50°
250w ago - SCEA Marketing Specialist Brian Chou has revealed that European and Asian PS3 Rag Doll Kung Fu Doll designs will soon be hitting the rest of the world.

To quote: "Earlier this year, our friends at Sony Computer Entertainment Europe and Asia held a [Register or Login to view links] in their territories, and they have been nice enough to share the [Register or Login to view links] rag doll designs with the rest of the world!

As winners of these design contests, [Register or Login to view links] has turned these into real downloadable characters, which will become available on the PlayStation Store for free on Thursday, November 12.

Pictured below are "Mistress of Mime" (SCEE) and "Shaolin Scarecrow" (SCEJ). Don't forget that all parts of Rag Doll Kung Fu characters are interchangeable, so you will be able to personalize your own dolls. Have fun!"
 

Nintendo Wii WODE Final Design Pictures & Specs Unveiled!

400°
254w ago - As a follow-up to our Nintendo Wii WODE Demos article from earlier today, we now have some Wii WODE final design pictures to share.

A few of them are below, with the rest available HERE. Finally, in case anyone missed the pricing and WODE specs here they are: 79,90 € incl. the vertical stand.

Features:

• Play Wii & GC game ISOs direct from USB Mass Storage
devices @8X read speed (HDD and FLASH drive)
• Complete Solder free install solution
• Easy to use GUI - LCD & Joystick - NO homebrew software
required (no any update of console SO can block this device)
• Region hack, Update blocker, Autoboot.
• Passthrough with FLAT-MOD mode built-in, play your DVD-R
Wii & GC backups and Imports @3X read speed
• Totally Flexible Linux Kernel
• USB hub support for multiple USB devices connection

Great File System support - use existing WBFS formatted
media or 'drag and drop' ISOs to existing USB devices

• NTFS
• WBFS
• EXT3FS
• HPFS
 
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