29w ago - Activision Community Manager Dan Amrich announced that Black Ops II Uprising is out today alongside 4 new Mob of the Dead maps with details and a video trailer below.
To quote: How often in life do you get a second chance? If you're an online Call of Duty player, well, that's pretty simple - you get one every time you press Square to respawn.
But the concepts of return, reinvigoration, and redemption all play into Uprising, the second map pack for Call of Duty: Black Ops II, which is available today on PlayStation Network.
To start, Uprising features four new maps for Black Ops II multiplayer matches:
Vertigo, the top of a Tacitus mega-structure that's so tall, it breaks the cloud layer; Magma, a small Japanese village that has been engulfed by the lava of a nearby erupting volcano; Encore, the performance stage and surrounding grounds following a London music festival; and Studio, a re-imagining of the Call of Duty: Black Ops Firing Range, offering chaotic combat over several movie sets on a Hollywood backlot.
Studio is a particular point of pride here, as it's a re-imagining of Firing Range, which fans of the original Black Ops still eagerly choose in multiplayer lobbies. Its compact design and varied lines of sight - sniper perches, blind corners, tight...
32w ago - Writer and Director Swery made available a video today announcing that Deadly Premonition: The Director's Cut hits PS3 on April 30th, 2013.
Below are the details, to quote: The development of Deadly Premonition is sort of like finishing a full-length marathon...several times over. In other words, Deadly Premonition is my hobby, my business, my study, and my motivation in life - it's an all-encompassing journey and adventure.
Especially to me, it has been a very vital tool to connect with people around the world. It is a feeling that I equate with romance or marriage; like somebody I love dearly, or like a kid who will never listen to his parents.
But I don't have any kids though. Haha! It has been a wonderful journey, and one that I hope will continue to always live on.
I have always been surprised and humbled by the feedback that fans and press have given Deadly Premonition, and by the adornment and cult following that it has garnered. Personally, I would like to think that Deadly Premonition has received the status that it has because there weren't really any games out at the time that were quite like it.
Fans who enjoyed the original will look to seek out another game that will provide them with a similar level of interest and excitement, but perhaps...
36w ago - Naughty Dog Creative Director Neil Druckmann has announced today that The Last of Us TV Spot is set to air on The Walking Dead season finale.
Below are the details, to quote: With the June 14th release of The Last of Us rapidly approaching, we're excited to announce that the first official television spot for the game will air on the season finale of AMC's The Walking Dead this Sunday, March 31st at 9:00pm Pacific Time and Eastern Time.
We are now just three months away from the launch of The Last of Us – Naughty Dog's newest franchise. The team is working extremely hard on putting the finishing touches on the game.
It's exciting to see all the different aspects of the game finally come together into the vision we've had in mind all along. Joel and Ellie's journey is turning out to be something truly special that we can't wait to share with our fans.
We're eager to reveal more of Joel and Ellie's story to you. Tune in to discover where you can find even more new The Last of Us content.
37w ago - Sony Social Media Specialist Justin Massongill shared a Q&A from Team Ninja for Dead or Alive 5 Plus which arrives on PlayStation Vita today.
To quote: Dead or Alive, Team Ninja's long-running fighting game franchise, is getting its first PS Vita installment today in the form of Dead or Alive 5 Plus. How does one pack a game of this magnitude into a portable form factor?
Do any concessions need to be made to keep everything steady at 60FPS? What new features can we expect, given PS Vita's unique capabilities? We synced up with Yohei Shimbori of Team Ninja, who graciously answered these questions and more.
PlayStation.Blog: What has been your experience in terms of developing Dead or Alive 5 Plus for PS Vita? Have you had to make many concessions, or were you able to port the entire PS3 game over with minimal changes?
Yohei Shimbori, Director, Team Ninja: Certain elements of Dead or Alive 5 Plus (DOA5+) were relatively smooth in porting it to the PS Vita from the PS3. However, as you may notice from games already on the market today, a complete port in terms of graphics and physics remains a challenge which was also the case for DOA5+.
Fluid fighting motion and stellar graphics are all staples of the Dead or Alive franchise, so delivering anything...