154w ago - European Product Manager Elliott Linger has confirmed the release date and subscription pricing for DC Universe Online PS3 today alongside a video trailer.
To quote: It's gone gold! We can now confirm the DC Universe Online is in production and winging your way (perhaps a little bit sooner than you thought it would?).
Here are the release dates:
PS3 & PC versions:
• 14th January 2011: UK & Ireland
• 12th January 2011: Rest of PAL
And both versions come complete with a 30 day subscription key.
Though, please note, depending on where you're based, some stock may take a little longer to arrive in stores due to manufacturing and the festive break. So, please double check with your local retailer.
Below are the final packshots for the PS3 and PC versions:
The first current-gen console MMOAG, (massively multiplayer online action game) DCUO throws you into a huge interactive environment where you take control of your own uniquely created character and engage with other players, whether chatting and creating new friendships, teaming up on adventures or taking part in fierce battles.
Because the world you're playing in is constantly online, it's always evolving - you may go away for a few weeks,...
155w ago - Today Gameloft Social Media Editor Jen Kye has officially confirmed PlayStation Move Support for Modern Combat: Domination on PSN as part of a Q&A session with the video game's Producer.
To quote: Producer Arnaud wanted to share a few thoughts on Modern Combat: Domination before its debut this January.
So... what exactly is the title about? Boiled down, it's immersion in a modern war experience with one of the most complete FPS multiplayer games on PSN. Throw in PlayStation Move compatibility and you can look forward to a comprehensive shooter experience.
FPS fans can expect maps featuring Middle Eastern and Western metropolitan cities, as well as high-resolution graphics and an extensive use of physics creating impressive game environments. Read on for our interview regarding our upcoming PSN title: Modern Combat: Domination.
Jennifer Kye: With the Modern Combat series always offering an immersive experience, how did the development team work to offer greater depth to the gameplay?
Arnaud: We focused purely on the multiplayer experience. We worked on the different game modes, the level design of tactical maps, the core weapons to offer both variety and good balance, and the unlocks / ranks for an addictive progression.
160w ago - Today Sony Public Relations Manager Alex Armour has officially confirmed that Gran Turismo 5 for PS3 will be released on November 24, 2010 and posted a new video trailer!
To quote: The date is locked in: Gran Turismo 5 will go on sale throughout North America (and PAL markets) on Wednesday, November 24th.
That means you'll be experiencing over 1,000 cars, including karts and select NASCAR cars, scores of tracks, the all-new Course Maker, a dynamic weather system, a robust online community, and everything else Gran Turismo 5 has to offer in less than two weeks.
Along with confirming the November 24th date, Kazunori Yamauchi, President of Polyphony Digital Inc. had this to say:
Gran Turismo 5 is an ambitious project, with challenges and complexities which have made it our version of the Apollo Space Program!
When we created the original Gran Turismo back in 1997, we wanted to set a completely new precedent for the racing genre. With the technological leap onto PlayStation 3, our objective with Gran Turismo 5 was to create another great revolution which...
165w ago - Housemarque CEO and Co Founder Ilari Kuittinen has shared a fresh video trailer and confirmed Dead Nation PS3 online co-op via PSN today.
To quote: I would like to confirm that Dead Nation does have an online co-op mode!
You will be able to team up with your friends, either sharing the couch or via the PlayStation Network, and take on the undead invasion.
Originally, online co-op wasn't going to be included as a launch feature as the schedule and resources didn't allow it. However, after many late night testing sessions and long talks with Sony, we decided that this was a must-have feature and it would be unfair on you if we launched without it.
At this point our coders went from 12 hour working days to 16 hour days, as well as weekends. Fortunately, I think what we came up works really well.
Check out this new Know your Enemy trailer:
The online co-op fully matches the offline experience. Enjoy the no-compromise co-op experience with hundreds of on-screen zombies, huge explosions and bloody entrails scattered everywhere, if you're good enough!
In addition to the coders working non-stop, the designers and artists felt it was only fair...
168w ago - Today IndustryGamers.com (linked above) has reported that Mortal Kombat PSP developers have confirmed that the PSP2 exists, and that it's actually pretty powerful to boot!
In an PAX 2010 interview about the upcoming Mortal Kombat reboot, Executive Producer Shaun Himmerick let slip the existence of a PSP2 development unit at Netherrealm Studios.
To quote: "We're not launching day one on all consoles like that. We are looking at them; we have a PSP2 in the house and we're looking at the engine, like what can it support. Always a big thing for us is the performance.
We're running at 60 fps, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP2 looks like it's a pretty powerful machine."