Video: Wanted: Weapons of Fate XBox 360 & PS3 Comparison

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267w ago - While PlayStation 3's first party titles generally seem to be technically excellent, we've lost count of the amount of multi-format games that offer tangibly superior performance on Xbox 360.

However, the new Wanted: Weapons of Fate demo appears to be the exception that proves the rule - based on our analysis of the newly released demo code, it's superior on PS3 in almost every regard.

Let's not get carried away though - this game is no technical masterpiece on either system, rendering at 1120–640 on both platforms. However, of the two releases, only the PS3 game is v-locked, with the 360 code exhibiting a great deal of off-putting screen tear.

A short clip of slow-motion video showing that Wanted is indeed v-locked on PS3, with image quality compromised on Xbox 360 due to lack of v-lock.





The improvements on the PlayStation 3 code go beyond the simple matter of v-sync and extend into additional levels of bling added to the basic graphics. It's also notable in that despite being sub-HD, the upscaling on both platforms is pretty much like-for-like. PS3's software scaling solutions are usually less than optimal.

Overall, while the game itself isn't exactly triple-A material, it's...
 

Video: New Fallout 3 XBox 360 Patch Versus PS3 Comparison

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267w ago - Fallout 3 is one of the most controversial cross-platform projects of 2008, the PlayStation 3 version in particular comes to mind for plenty of criticism to its often-poor frame rate.

It turned out that Xbox 360 version, despite its superior frame rate and full-on 4x MSAA, had flaws of its own - notably some inferior textures when viewed close up, along with a lack of specular maps on the monsters and characters, resulting in a somewhat flat look compared to the other versions of the game.

As it happens, the latest Fallout 3 patch isn't just preparation code for the upcoming DLC... one of the small issues with the launch 360 game has been addressed: the specular maps are back.





Perhaps the omission was simply a bug? Or perhaps not, because while the effect has been replaced in the more obvious locations, elsewhere it is still absent.

But regardless, it's an obviously welcome addition for 360 owners, and we presume that the upcoming DLC will be looking as good as it can possibly be.
 

Killzone 2 (PS3) Vs Crysis (PC): Screenshot Graphics Comparison

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274w ago - If there ever was a graphical battle to be fought between two titanous games, I don't think it would get any bigger than this.

Now many of you would presume that Crysis is two years old in comparison to KillZone 2, and that perhaps this is an uneven comparison in favor of KillZone 2. In actuality, it's the other way around.

You see, Crysis, at first, almost looks like it could wipe the floor with KZ2. But then in some shots they almost look very much alike. Now you can yell shenanigans from here to Rovigo, but it doesn't change the fact that Crysis is still one kick-butt powerhouse when it comes to graphical presentation. Especially considering that the first KillZone 2 screenshot is a promotional shot from Sony.

In comparison, Crysis maintains a very smooth, airy look to its atmosphere. The clarity presented in both the gameplay and the screenshots are very much consistent. KillZone 2, alternatively, is grimey and dirty. But that's not what makes it look less appealing.

It's the fact that the colors are all variants of a grey-scheme palette. In a way, everything looks like metal; wood looks like metal; dirt looks like metal; blood even looks like dirty metal. That's not to say that it doesn't look good, it's just that everything looks like it was dipped in a coating of dirty,...
 

Resident Evil 5 Demo - PlayStation 3 vs XBox 360 Comparison

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277w ago - What follows is a comparison of the Biohazard 5 demos which were recently released for the Xbox 360 and the PlayStation 3.

What you should keep in mind when viewing the pictures below is that, as of the publishing of this article, the game still has three months of development time and any of the things you see below could very well be changed by the time the game is released.

Another thing you should note is that I took these shots through component video output on both consoles. Its common knowledge that the Xbox 360 has a sharper output that the PlayStation 3.

As with most multi-platform releases, it's standard practice for different platforms to be on different build releases as they are created. So while these two demos were released just a few weeks apart, it's very likely that one of them is using old assets and code, which may help explain some of the differences.

Also worth mentioning is the fact that you aren't viewing these screenshots in an uncompressed format, however the same compression levels were used for each version.

We'll start by running through the Shanty Town stage. When I first began comparing the images I had captured against each other, I was immediately struck by the color timing differences. T

he Xbox 360 version seems to...
 

Video: Resident Evil 5: PlayStation 3/XBox 360 Demo Comparison

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278w ago - Today a video is available comparing the PlayStation 3 and XBox 360 versions of Resident Evil 5.

The video's caption reads as follows:

"We pit the two demos against each other."

As always, the video can be seen below courtesy of GameTrailers!

Enjoy all.




 







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