249w ago - Fallout 3 is one of the most controversial cross-platform projects of 2008, the PlayStation 3 version in particular comes to mind for plenty of criticism to its often-poor frame rate.
It turned out that Xbox 360 version, despite its superior frame rate and full-on 4x MSAA, had flaws of its own - notably some inferior textures when viewed close up, along with a lack of specular maps on the monsters and characters, resulting in a somewhat flat look compared to the other versions of the game.
As it happens, the latest Fallout 3 patch isn't just preparation code for the upcoming DLC... one of the small issues with the launch 360 game has been addressed: the specular maps are back.
Perhaps the omission was simply a bug? Or perhaps not, because while the effect has been replaced in the more obvious locations, elsewhere it is still absent.
But regardless, it's an obviously welcome addition for 360 owners, and we presume that the upcoming DLC will be looking as good as it can possibly be.
256w ago - If there ever was a graphical battle to be fought between two titanous games, I don't think it would get any bigger than this.
Now many of you would presume that Crysis is two years old in comparison to KillZone 2, and that perhaps this is an uneven comparison in favor of KillZone 2. In actuality, it's the other way around.
You see, Crysis, at first, almost looks like it could wipe the floor with KZ2. But then in some shots they almost look very much alike. Now you can yell shenanigans from here to Rovigo, but it doesn't change the fact that Crysis is still one kick-butt powerhouse when it comes to graphical presentation. Especially considering that the first KillZone 2 screenshot is a promotional shot from Sony.
In comparison, Crysis maintains a very smooth, airy look to its atmosphere. The clarity presented in both the gameplay and the screenshots are very much consistent. KillZone 2, alternatively, is grimey and dirty. But that's not what makes it look less appealing.
It's the fact that the colors are all variants of a grey-scheme palette. In a way, everything looks like metal; wood looks like metal; dirt looks like metal; blood even looks like dirty metal. That's not to say that it doesn't look good, it's just that everything looks like it was dipped in a coating of dirty,...
258w ago - What follows is a comparison of the Biohazard 5 demos which were recently released for the Xbox 360 and the PlayStation 3.
What you should keep in mind when viewing the pictures below is that, as of the publishing of this article, the game still has three months of development time and any of the things you see below could very well be changed by the time the game is released.
Another thing you should note is that I took these shots through component video output on both consoles. Its common knowledge that the Xbox 360 has a sharper output that the PlayStation 3.
As with most multi-platform releases, it's standard practice for different platforms to be on different build releases as they are created. So while these two demos were released just a few weeks apart, it's very likely that one of them is using old assets and code, which may help explain some of the differences.
Also worth mentioning is the fact that you aren't viewing these screenshots in an uncompressed format, however the same compression levels were used for each version.
We'll start by running through the Shanty Town stage. When I first began comparing the images I had captured against each other, I was immediately struck by the color timing differences. T
265w ago - Recently GameTrailers have examined and compared the online services offered for current game consoles, and today Bonus Round Episode 28: Part 2 - Online Services HD spotlighting PlayStation 3's Home is available.
To quote from the video's caption:
"With Home just around the corner we take an inside look at the PSN."