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Video: Bastion Coming to PS4 and PlayStation Vita Next Year

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2w ago - Supergiant Games Creative Director Greg Kasavin announced today that Bastion is coming to PS4 and PS Vita next year!

To quote: It is the year 2013: Supergiant Games, a small game studio based in San Francisco, California, is showing its forthcoming video game, Transistor, for the very first time at PAX East, a video game convention in Boston, Massachusetts. That was seven commas in one sentence.

Everything is going better than expected. Game players are waiting upwards of three hours - three hours! - just to play a brief demo of the game.

Afterwards they say various nice things to the development team. But then! Along come representatives from Sony Computer Entertainment America, a large division of a large international electronics corporation known for its PlayStation brand of game consoles.

The Sony representatives also play the Transistor game and afterwards they also say various nice things. The following week, the Supergiant Games team is at Sony Computer Entertainment's California headquarters to discuss bringing Transistor to Sony's forthcoming PS4 console...

That's more or less how it all started with us and the PS4. And if it sounds a little surreal, I can assure you, it has been. A matter of months after we first revealed Transistor to the world,...
 

Metal Slug 3 is Coming to PS4 and PS Vita, More Neo-Geo Classics

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2w ago - SNK Playmore Director of Business Development Adam Laatz announced that Metal Slug 3 is coming to PS4 and PS Vita alongside more Neo-Geo classics on the way!

To quote: Hi all, We're excited that [Register or Login to view links] is just around the corner, and in leading up to the show... we have an interesting poll for PlayStation Network users and fans of SNK / NEOGEO to participate in here.

Together with SCEA 3rd Party Productions, and in commemoration of next year's 25th Anniversary of the AES & MVS, SNK PLAYMORE is very happy to bring back some of our best NEOGEO content to current-gen hardware / PSN - starting with METAL SLUG 3 on PS4 and PS Vita (compatible with [Register or Login to view links]) platforms, as well as PS3.

Being that we're curious as to what the fanbase is looking for, please [Register or Login to view links] for which title(s) you would love to see on PSN in the near future!

Make sure to spread the word that we're asking for feedback from the fans via this poll, and listening to what you guys have to say.

Please vote for one (or more?) title(s):

ART OF FIGHTING 2
FATAL FURY SPECIAL
GAROU: MARK...
 

Ultratron is Coming to PlayStation 4, PS3 and PS Vita in Early 2015

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2w ago - Curve Digital's Lucy Ingram announced today that Ultratron is coming to PlayStation 4, PS3 and PS Vita in early 2015 with details below.

To quote: Hey all! Lucy from Curve Digital here, with the exciting news that action arcade blaster Ultratron will be coming to PS4, PS3, and PS Vita early next year.

The game marks the second time we'll be working with original developer Puppygames, who are also the creators of Titan Attacks, another arcade reinvention which we brought to PlayStation platforms earlier this year.

Ultratron isn't a direct sequel, but just like Titan Attacks, it takes a classic arcade game and coats in a layer of modern polish, vibrant, colorful graphics and addictive risk/reward play.

Where Titan Attacks was all about expanding on classic Space Invaders, Ultratron takes its cue from Robotron and other classic twin-stick shooters adding upgrades, two player co-op, and adaptive difficulty that manually adjusts the pace of the game based on the skill of the player.

During the game, you'll attempt to avenge the human race as you blast your way through over 40 glowing neon levels, avoiding Chasers, Turrets, Minelayers, Spawners, bombs, and bullets before taking on the four evil 'bot bosses of the Apocalypse.

Ultratron is a pure arcade...
 

Video: Rocket League Coming to PS4, PlayStation Experience

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3w ago - Psyonix Community and Marketing Director Jeremy Dunham announced that Rocket League is coming to PS4 alongside their PlayStation Experience booth details below.

To quote: It was 2008 when the team here at Psyonix first combined soccer with racing and released the original Supersonic Acrobatic Rocket-Powered Battle-Cars on PS3.

Now, after six years of dedicated community feedback and more than two million downloads, our long-awaited sequel, Rocket League, is headed to PS4 this spring!





For us, Rocket League is more than just a sequel - it's also a chance to improve on the first Battle-Cars in nearly every possible way, including:

• Improved physics, faster gameplay, and infinitely better visuals
• An all-new Season Mode with unlockable items, multiple arenas, and more
• The return of 2-, 3- and 4-player split-screen
• More vehicles, new stadiums, and more than 100 customization items
• Dedicated gameplay servers
• A broadcast-quality replay feature that enables players to create their own custom replays of entire games from any camera angle they want
• Even more surprises that we'll reveal closer to release

But wait, there's more! We're also excited to...
 

Sony Announces Close Castles Coming to PS4, Play at PS Experience

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3w ago - Sony's Asher Vollmer announced that Close Castles is coming to PS4, and PlayStation 4 fans can play it at PS Experience!

To quote: I have a love/hate relationship with real time strategy games. I love them, but I hate playing them.

Let's face it: RTSes are miserable pain engines designed to give players the worst possible experience. They're kind of fun (though deeply stressful) right up until the first interaction with another player and then it's all downhill for the next forty-or-so minutes.

You play until someone gives up. They are lonely exercises in sadomasochism. Anyway hello. My name is Asher Vollmer and I intend to fix all that with my new game, Close Castles.

I made [Register or Login to view links] because I love small, minimalist games. Close Castles is no different. The games are incredibly quick: they average around three minutes each on the fastest game speed.

Buliding the game for a controller has inspired me to make the controls as simple as possible. You move your cursor around the field and press a button to build structures. What you build and where you build it will determine you and your opponent's collective fate.

The game is built for local multiplayer, so there's no hidden information. This means...
 
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