196w ago - Speaking in an interview published in the latest edition of Edge Magazine, Codemasters' Vice President Gavin Chesire directly refers to DiRT 3.
Here's the relevant section, to quote:
"Really, it's all about letting the teams just innovate. There's some great stuff coming from Birmingham that's going into DiRT 3".
He continued: "There's an overwhelming arcing vision to all of our racing titles, and GRID is incredibly strong, but we're lucky enough to be in a position where we've got racing games in different areas.
DiRT was a complete reboot - we threw away what was going on and redid it completely - and then we rebooted GRID because it wasn't top gun, and then we rebooted DiRT 2.
I'm not saying we're throwing all the codebase away, but we're throwing the thoughts away and coming out with something fresh and new. Because if you don't innovate, you're dead."
277w ago - Codemasters has today officially announced FUEL. Set to revolutionise multi-terrain racing with the largest environment ever created in race gaming, FUEL will present players with an astonishing no-boundaries playfield that's over 5,000 square miles (14,000+ km²) in size.
Creating the ultimate competitive go-anywhere racing experience, FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale.
FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete to win fuel supplies.
To triumph means travelling the wastelands to challenge the best; from the tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more.
283w ago - In an attempt to calm the panic storm of nervous F1 game fans, Codemasters has promised that its F1 title will definitely have "full-on sim options, physics, rules and regulations".
After having transformed its traditionally sim-focused racing portfolio into the arcade-heavy Colin McRae Dirt and Race Driver Grid, fans fear that Codies, who now has the official F1 licence, will make an arcade title out of its first F1 effort.
Not so, promises the game's executive producer. "Right, I haven't read every post in this thread, but I get the jist and just to stop you all from panicking too much... GRID and DiRT are aimed at an arcade audience and they do that very well," he said, posting on the Codemasters forums under the alias Uncle Chewy.
"F1 has different requirements and will get a completely different treatment from our in-house team, including full on sim options, physics, rules and regs etc," he goes on to promise.
"We will also have arcade requirements catered for as well. How this will be split we do not know yet, but split it will be."
294w ago - Codemasters has confirmed that it has acquired UK-based Sega Racing Studio, the dev behind Sega Rally Revo which was closed earlier in the month.
It was rumored that the publisher was snapping up Sega Racing Studio yesterday.
"In seizing this opportunity, we have created additional resources to escalate our plans in the racing segment," said Rod Cousens, chief executive of Codemasters, Next-Gen.biz reports.
Cousens added, "We hope to welcome more than 40 people to the company and we have enjoyed the full co-operation of our friends at Sega in making this happen. It is good business for Codemasters, an exciting prospect and there will be more to come as we are not content to stand still."