61w ago - Sony Social Media Manager Sid Shuman has once again gone behind the classics and shared an interview with Amy Hennig today who talks Soul Reaver secrets below!
To quote: Ah, Soul Reaver. I remember it well! This gruesome little gem made quite the splash when it landed on PSone in 1999.
As the wounded, ostracized vampire Raziel, your goal was to avenge yourself against the corrupt vampire lord Kain and restore balance to the decaying world of Nosgoth.
I particularly remember the game's inspired approach to combat; your vampiric foes couldn't be killed by ordinary means, so after weakening them with hand-to-hand combat you had to hurl their broken bodies onto a sharp stake or into a patch of sunlight to finish them off.
The level design was also a knockout, as Raziel was able to phase-shift into a spectral realm in order to bypass obstacles or solve puzzles.
But above all else, Soul Reaver is remembered for its story and characters. And we have the game's director Amy Hennig to thank for that! As you're probably well aware, Hennig later joined celebrated PlayStation developer Naughty Dog, serving as creative director and writer for Jak and Daxter and all three UNCHARTED titles.
Hennig graciously took the time to share her memories of Soul...
61w ago - Atari Senior Director of Digital Strategy and Distribution Todd Shallbetter has announced alongside a video trailer that the classic Warlords is officially reimagined for PSN today.
To quote: Warlords, one of Atari's original and celebrated arcade titles, is launching in updated form for the PlayStation Network today!
I'm sure there are readers out there who've spent many hours in the arcades playing Warlords and other Atari games back in the 80s. With this new PSN version, we wanted to capture all the fast-paced, multiplayer fun that made the original a hit in its day.
But as you'll see, Warlords has been completely overhauled with a new identity for modern consoles, yet we really felt it important to keep it as true to the original as possible. As Nolan Bushnell used to say, Atari games are "simple to play, difficult to master." I think you'll find that to be the case with Warlords.
The core concept of the game remains the same as the original - defend your fortress while attacking others. You can play either cooperatively or competitively, defending your fort from attacks with up to three other players.
65w ago - Intellivision Productions Inc President Keith Robinson has announced today that Intellivision is coming to PlayStation Home with updated video game classics!
Below are the details, to quote: Intellivision Productions, Inc. is excited to announce three of its classic games are coming to PlayStation Home.
Astrosmash, Shark! Shark! and Night Stalker, which thrilled players in the early 1980s, have been upgraded while staying true to the spirit of the games' classic looks and game play. We think of them as "enhanced yet completely faithful conversions," but we call them Intellivision Gen2.
When the Intellivision console was introduced in 1980, it drew attention with its 16-bit graphics. Of course, it takes more than great graphics to make great games, and Intellivision fans quickly discovered the fun of iconic games such as Astrosmash, Shark! Shark!, Night Stalker and many others.
Until now, the games released by Intellivision Productions and its publishing partners have primarily been exact, faithful reproductions - usually deliberate emulations - of the original titles.
While this great for players who want to relive their childhoods, we've wanted to try updating the games a bit; putting in some features we would have liked to put in back then.
66w ago - Following up on their previous lookback, today Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics with the popular MediEvil PlayStation video game.
To quote: The second entry in our Behind the Classics series is a real lost gem - SCE Cambridge Studios' wild, wacky supernatural adventure MediEvil.
First released on PSOne back in 1998, it put you in the shoes of Sir Daniel Fortesque - an undead knight unwittingly reanimated by the evil sorcerer Zarok who embarks on a quest to liberate the kingdom of Gallowmere.
A sequel followed in 2000, with a PSP remake also popping up on PSP in 2005, however, it's the original game that remains most embedded in the memory.
With Sir Dan soon to enjoy a comeback of sorts as a playable character in PlayStation All Stars Battle Royale, we sat down with original designer Chris Sorrell to find out more about the game's development.
PlayStation.Blog: What was the original concept for the game? Did you draw inspiration from anywhere in particular for the game's look and feel?
Chris Sorrell, Game Designer, MediEvil: The first design proposal for the game had the working...
68w ago - Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics today with Jak and Daxter as detailed below courtesy of the PS Blog.
To quote: When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features.
Today, I'm happy to unveil the first of them: Behind The Classics. Every fortnight (well, that's the plan at least), we'll be talking to the creative force behind a vintage PS One or PlayStation 2 title.
To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter.
We've got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations - these people aren't always easy to track down - but we'll do our best.
Anyway, without further ado, over to Andy...
What was the original concept for the game? Was it a deliberate attempt to create a PlayStation 2 mascot to rival Crash Bandicoot?
Andy Gavin: Of course we wanted the franchise to be as big - or bigger - than Crash. And while this didn't quite come to be, it was certainly our goal.