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CCP Reveals The Future of War: Building DUST 514's PS3 Arsenal

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149w ago - Today CCP Community Manager CmdrWang has revealed the future of war - building DUST 514's PS3 arsenal below!

To quote: In this post, I wanted to pick a few weapons that changed the way that the development team played when we added them to the game.

Gamers don't always realize how long it can take for a weapon to make the leap from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, sounds created, various values set up, tested, debugged, and tweaked.

As you can imagine, all this takes quite a while, which means you spend a lot of time playing your game with a limited set of gear. Over time, we add new weapons to the game and they can radically alter the balance of play because they open up new possibilities in combat. Below are some examples.

Heavy Weapons for Heavy Armor...

Let's start with the Minmatar MH82-BCR Personal Autocannon. This is a heavy weapon and, as such, restricted to the heavy dropsuit. As well as being simply devastating in its own right, this weapon really opened up the heavy dropsuit class once we added it to the game.

For some time, the heavy dropsuit wasn't very popular with our internal dev team. It may have...
 

CCP Reveals Dropsuit Details in DUST 514 for PlayStation 3

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157w ago - CCP Game Designer Remnant has revealed details today on the dropsuits in DUST 514 for the PlayStation 3 entertainment system.

To quote: How do you build a better warrior? Militaries have tried for centuries to answer that question, but you'll be able to figure it out for yourself when DUST 514 launches next year.

Infantry dropsuits are designed to protect and sustain the wearer in even the harshest environments. Different dropsuits offer specific bonuses to speed, mobility, defense and configurability.

Like starships and planetary vehicles, dropsuits come in a variety of shapes and sizes, each with a unique slot configuration and powergrid (PG) and CPU that inform the decisions you make when customizing your chosen dropsuit.

The number and type of slots determine the modules (interchangeable hardware components that enhance or otherwise alter the functionality of the dropsuit), weapons, and equipment you can fit. The slot types available on dropsuits are as follows:

• Light
• Heavy
• Sidearm
• High
• Low
• Equipment
• Grenade

The three weapon slots - Light, Heavy, and Sidearm - cascade. That is, a Heavy slot can be fitted with a Sidearm, Light or Heavy weapon and, similarly, a Light slot...
 

Vehicle Dynamics in Dust 514 on PlayStation 3 Detailed by CCP

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160w ago - CCP Game Designer CCP Remnant has revealed details today on the vehicle dynamics in Dust 514 for the PlayStation 3 entertainment system.

To quote: Vehicle classes in DUST 514 resemble modern day battlefield armored vehicles but are more menacing...and multitudes more lethal. You can also customize the vehicles with weapons and modules to ensure highly dynamic and constantly evolving gameplay where no single vehicle can impose absolute supremacy. The ultimate goal is to create an experience where players make meaningful choices based on their surroundings and situations when deploying vehicles

Vehicle Customization

Vehicles are highly customizable; these units can be fitted with a broad arsenal of armaments, bolstered by modules that can be installed to apply bonuses and abilities to further enhance a vehicle's combat effectiveness.

Players will be able to choose arms from all the familiar EVE Online weapon classes, from energy-based laser weapons, blaster and rail cannon hybrid technology to traditional projectile and missile weaponry. Each of these weapon types are divided over racial factions, having an affinity towards vehicle hulls from similar origins.

Vehicles like the Caldari heavy attack Vehicle (HAV) for example, are well suited to using technologies...
 

CCP Reveals Dust 514's Mobile Command Center for PlayStation 3

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164w ago - Game Designer CCP Remnant has revealed details on Dust 514's Mobile Command Center for PlayStation 3 today.

To quote: DUST 514 is an MMOFPS on the PS3 with large-scale vehicle and infantry combat taking place in, and with a real-time connection to, the EVE Online universe on PC.

Players are able to band up into corporations (e.g. guilds) and wage territorial conquest on thousands of planets. What follows is a thematic description of Mobile Command Centers, or MCC's. At 200 meters in length, these vehicles represent the largest, most powerful weapon a team can acquire, and are flown by a team's commander.

Oftentimes, destruction of the MCC means victory on the battlefield (we'll give you more insight into the game's command hierarchy, a system that allows players to form squads that are led by a player commander, in an upcoming post).

A Caelus-class MCC trawls across the battlefield.

Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the commander orchestrates the fate of those on the ground below.

He does...
 

CCP Games on Scaling the Universe in Dust 514 for PlayStation 3

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165w ago - Today Server Architect Lin Luo at CCP Games has shared details on scaling the universe in the upcoming title Dust 514 for the PlayStation 3 entertainment system which is slated for release in Spring 2012.

To quote: I am a Server Architect on DUST 514 and, in this devblog, I would like to cover at a high level some of the online technical aspects of [Register or Login to view links], including the challenges we have met and the approaches we have taken in handling them.

As a server architect on the project, I am responsible for integrating the DUST FPS multiplayer battles into the EVE universe, as well as optimizing the DUST battle servers to perform even better. Unlike normal FPS multiplayer games, DUST 514 has heavy MMO elements.

And unlike normal MMO FPS games, DUST has heavy interaction with one of the most successful MMO space games - EVE Online! This imposes challenges on what technologies we should use in order to have this level of interaction with EVE, while keeping FPS gameplay as smooth as possible.

While continuing to rely on the Unreal 3 engine for the FPS multiplayer gameplay for DUST, the interaction with the rest of the EVE universe should naturally take advantage of utilizing some existing EVE online technologies. Think about a simplified...
 
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