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BioShock Infinite PS3: Gameplay Q&A with Ken Levine & Screens

50°
226w ago - Today Sony's Senior Social Media Specialist Sid Shuman has shared a BioShock Infinite PS3 gameplay Q&A with Ken Levine alongside some new PlayStation 3 screens, as follows:

I've seen BioShock Infinite in action, and the first-person gameplay featured numerous hallmarks of BioShock as well as intriguing new elements.

In the gameplay scenario I saw, protagonist Booker DeWitt explored the floating city of Columbia before battling a large mob of murderous Columbian citizens using shotguns and hunting rifles. Booker wielded supernatural powers as well, hurling lightning, telekinesis, and flesh-eating crows ala Hitchcock's The Birds.

After locating Elizabeth, the mysterious young woman at the heart of Columbia's internal conflict, Booker's powers grew exponentially. Channeled through Elizabeth, lightning bolts became swirling thunderstorms and telekinesis ripped the environment to tatters.

I spoke with Irrational Games creative director [Register or Login to view links] to learn more about [Register or Login to view links]'s gameplay, similarities and differences compared to the original BioShock, and how the suspended city of Columbia presents new opportunities for first-person combat.

Sid Shuman:...
 

Video: BioShock Infinite Coming to PS3, Ken Levine Q&A Details

200°
227w ago - Today Sony Senior Social Media Specialist Sid Shuman has confirmed today that BioShock Infinite is coming to PS3, and shared both the first video trailer and details from a Q&A session with Ken Levine as follows:

Before you do anything else, watch the premiere video of the next game from [Register or Login to view links] that will land on the PlayStation 3 in 2012. The less you know before watching, the better!

I was fortunate enough to get a few minutes to chat with Ken Levine, Irrational Games' creative director and a key force behind BioShock, in order to delve deeper into the details and inspirations behind the studio's latest creation.





Sid Shuman: So... you guys know how to make an entrance, huh?

Ken Levine, Creative Director, Irrational Games: There's been so much speculation, we wanted to play with people's expectations a little bit. Coming out with a press release isn't very interesting. One of the reasons there's been so much secrecy is that we want people to see the trailer (above) prior to knowing what the game is.

SS: Your new game is quite a dramatic change from BioShock, isn't it?

KL: I think the mission of this studio...
 
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