144w ago - Today Sony's Senior Social Media Specialist Sid Shuman has shared a BioShock Infinite PS3 gameplay Q&A with Ken Levine alongside some new PlayStation 3 screens, as follows:
I've seen BioShock Infinite in action, and the first-person gameplay featured numerous hallmarks of BioShock as well as intriguing new elements.
In the gameplay scenario I saw, protagonist Booker DeWitt explored the floating city of Columbia before battling a large mob of murderous Columbian citizens using shotguns and hunting rifles. Booker wielded supernatural powers as well, hurling lightning, telekinesis, and flesh-eating crows ala Hitchcock's The Birds.
After locating Elizabeth, the mysterious young woman at the heart of Columbia's internal conflict, Booker's powers grew exponentially. Channeled through Elizabeth, lightning bolts became swirling thunderstorms and telekinesis ripped the environment to tatters.
I spoke with Irrational Games creative director Ken Levine to learn more about BioShock Infinite's gameplay, similarities and differences compared to the original BioShock, and how the suspended city of Columbia presents new opportunities for first-person combat.
145w ago - Today Sony Senior Social Media Specialist Sid Shuman has confirmed today that BioShock Infinite is coming to PS3, and shared both the first video trailer and details from a Q&A session with Ken Levine as follows:
Before you do anything else, watch the premiere video of the next game from Irrational Games that will land on the PlayStation 3 in 2012. The less you know before watching, the better!
I was fortunate enough to get a few minutes to chat with Ken Levine, Irrational Games' creative director and a key force behind BioShock, in order to delve deeper into the details and inspirations behind the studio's latest creation.
Sid Shuman: So... you guys know how to make an entrance, huh?
Ken Levine, Creative Director, Irrational Games: There's been so much speculation, we wanted to play with people's expectations a little bit. Coming out with a press release isn't very interesting. One of the reasons there's been so much secrecy is that we want people to see the trailer (above) prior to knowing what the game is.
SS: Your new game is quite a dramatic change from BioShock, isn't it?
172w ago - Sony's Social Media Senior Specialist Chris Morell has posted up the first video of their FAQ on BioShock for the PS3 console.
To quote: We FINALLY got the invite up to 2K Games Marin to talk to the BioShock 2 team, and what better timing than a week away from the game's release on Feb. 9.
We certainly gathered by your abundance of Tweets that excitement for BioShock 2 is crazy high.
So on Monday, I sat down with Senior Producer Melissa Miller and Lead Environment Artist Hogarth de la Plante (with a chillingly lifelike Little Sister standing eerily behind us) who answered a heap of your questions - so many in fact that we had to split the video into two parts.
So today, you'll see part one that focuses primarily on BioShock 2's single-player campaign, including details on story development, philosophical influence, plasmids and much more. And head on back tomorrow for part two, which delves deep into the much-anticipated multiplayer mode.
180w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video walkthrough today on the PlayStation Blog for BioShock 2 on PS3 which showcases some new gameplay features.
To quote: This week's Q1 PlayStation Showcase didn't just feature Sony-published games; a number of publishers brought along heavily-anticipated titles to show on PS3 and PSP.
I think that term - "heavily anticipated" - definitely applies to BioShock 2.
In this video, 2K Marin's Lead Environment Artist Hogarth Delaplante ("call me Hoagy") walks us through some of the new features and areas in BioShock 2, and details new gameplay features like setting traps, "dual-wielding", and the new hacking mechanic.
Hit the HD button underneath the video for best results.