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Video: Balancing Control and Combat in Wheels of Destruction

50°
132w ago - Lead Designer Peter Porai-Koshits has posted up a video trailer today showcasing the balancing control and combat in Wheels of Destruction for PS3 below.

To quote: That perfect balance of smooth vehicle control and weapon mastery was always our most difficult and most important task. It's so easy to do them separately:

Here's your car control - drive wherever you want; here's your weapon control - fire at will. However, putting them together is a bit of a puzzle.

At the beginning, our weapons were at a fixed crux to always shoot forward as the car moves. As a result, you could either shoot while at a standstill, or shoot in every direction, when rotating the car or chasing someone. Everything became a merry-go-round where 'A' chased 'B' and shot at him, while 'B' was chasing 'C' who in turn was chasing 'A'.

We knew we needed another approach. The tried-and-true approach is the have the left stick control the vehicle and the right stick control the camera and the direction of weapon fire.

This immediately resulted in lower game speed. It's rather difficult to drive somewhere while watching from the side, or backwards. You're driving into a wall within seconds. Ultimately, everyone ends up standing in their own corner, shooting at everyone....
 

Review: Velvet Assassin Video Game

350°
278w ago - Velvet Assassin Review by Shummyr:

Name of Game: Velvet Assassin
Publisher: SouthPeak Interactive
Release Date: 4/28/2009
Genre: Action, Adventure
Player: 1
Buy/Don't: No
Overall Rating: 1.0
Platforms: XBox 360 and PC

Lets start out by stating this game is possibly the worst game I have ever played/reviewed!!!

You're a British Secret Agent who has to destroy and assassinate key political and military targets.

The AI in the game is so dumb, but dead-on when they go to shoot you. Her sneaking thing is sluggish and inconsistent, the hype was worth it but the game was a huge letdown.

There's not a very big selection of weapons and ammo is scarce at best. Its extremely difficult, slow and tedious. The graphics are horrible, and I've seen better PS1 and Gameboy games that were more interactive and fun.

Now you are probably asking would I buy this game? No, I would not because the gameplay is horrible, the controls are sluggish, or plain flat do not work. As mentioned above, the sneaking thing is terrible and the enemies can see you as if you were walking up to them and ammo is nearly in non-existant.

The levels are the same and repetitive,...
 

Velvet Assassin Screenshots Feature 'Normal Woman'

50°
299w ago - In a new glimpse at the star of the upcoming Velvet Assassin, developer Replay Studios stresses that Violette Summer is no Lara Croft or similarly disproportionate game babe.

A press release says the developers didn't aim to sensationalize the war against the Nazis.

"An integral part of that mission was to provide players with an intriguing view of the war by portraying a strong, yet normal (emphasis theirs) woman, not only in physique - but also in the reality of her abilities."

The stealth action game is inspired by the true story of Violette Szabo, a woman who joined the allied forces as a spy after her husband was killed in battle. Szabo was captured, tortured and killed during her second mission.

Violent Assassin sees Summer recalling her own story, of sneaking behind enemy lines to help defeat the Nazis, while comatose in a hospital. The entire game is a flashback, and players can use morphine to slow down Summer's dreams when the situation calls for it.

Today we got a few renderings of Summer's various outfits. We're told that all of Summer's possessions have a meaning and a use, hence the need for different clothing. The one above is her standard aviator outfit, and below is her night dress, which is suddenly donned when Summer uses morphine. I guess...
 

Ubisoft taunts with forthcoming Assassin's Creed surprise

50°
360w ago - "Document sans nom," the title reads in French. A single bloody feather falls onto a vacant white backdrop. The calligraphy reads "Nothing is true. Everything is permitted." Flashes of molecular diagrams fill the page momentarily. November 14, 2007. Be prepared.

These are the words left from the haunting email sent out by Ubisoft Montreal today. The email, picture below, contained a single bloody feather with almost no indication of what the forthcoming surprise is aside from "another" coming soon. I've been looking forward to Assassin's Creed for a long time, and I'm hoping that this final surprise will shed some light on the genetic memory mystery that has remained the talk of the town.
 
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