29w ago - Today Community Coordinator Michael Buffaloe has made available a new LittleBigPlanet Karting Halloween video trailer just in time for tonight's spooky festivities!
To quote: Last week, Steven shared with you the wonderful LittleBigPlanet Karting Story Trailer, which tells you a bit more about the The Hoard, the venomous villains which have travelled on speedy go-karts from far, far away to seek out and steal Craftworld's precious prizes.
This week, in celebration of Halloween, the team is ready to present a brand-new LittleBigPlanet Karting trailer befitting the spookiest of nights!
Dressed up as a vampire, hands gripping a wheel of bones, Sackboy and his racing buddies rev their skull karts' engines... to battle each other in a race through a mystical and spine-chilling version of Craftworld!
LittleBigPlanet Karting hits the streets on November 6th in North America, so make sure to pre-order your copy from GameStop if you'd like to secure the Headstart Pack (a GameStop exclusive) as your pre-order bonus!
33w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.
To quote: In Part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.
Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?
Michiel van der Leeuw, Technical Director: That's where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.
Frank Compagner, Senior Programmer: Our old exporters no longer functioned, so the conversion team rather ingeniously re-used portions of the Killzone 3 pipeline...
33w ago - Fun Bits Interactive Team Lead Chris Millar has announced today that the Escape Plan: Director's Cut PS Vita DLC is arriving on PSN today!
To quote: Escape Plan's Director's Cut DLC for PS Vita is out today, with new content for everyone!
Patch 1.04 also goes live with the new direct controls, and we're adding new visual stimulation for you costume fans.
After working on the project for over a year we decided to bring back some of our favorite level designs, and needless to say, we love a challenge!
This is why the Director's Cut pack is filled with the most devious and evil tricks that Bakuki ever conceived. Including the Slap-a-ma-tron 9001, and a butt-ton of mind-bending puzzles.
Continuing tradition, we have added four new costumes to the dressing room. Dress Lil and Laarg in a new spectrum of costumes such as Timeless and Lost Clause, with Halloweeners and I'm with Cupid unlocked by playing through the 21 Director's Cut levels.
We've also added a new poke control to allow the player to stop the selected character with the ease of a button, as well as adding the directional pad to start the character's march. Using your feedback we've done our best to get the game to be yours as much as it is ours. Let us know what you think!
34w ago - Killzone Community Editor Victor Zuylen has shared Part 1 of a Killzone HD Re-Developer PS3 interview with fans below today.
To quote: When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old.
In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released.
In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process.
Victor Zuylen: What prompted the HD remaster of Killzone?
Michiel van der Leeuw, Technical Director, Guerrilla: It was an idea whose time had come. Internally we had talked about bringing Killzone to PlayStation 3 before - Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.
VZ: How many of the original team were involved?
ML: A number of developers who worked on the original Killzone for PlayStation 2 helped get this project off the ground, including Guerrilla's main producer, Angie Smets, who first started producing on Killzone; producer...
36w ago - Sony European Product Manager Mayumi Donovan has announced today that Ecolibrium is arriving on PlayStation Vita tomorrow.
Below are the details, to quote: Hi everyone. So, you've already been introduced to the wonderful world of Discovery Apps for PlayStation Vita via the weird and funny Frobisher Says!
If you're wondering what's next in line for the series, I'm happy to confirm the arrival of Ecolibrium.
Ecolibrium is an imaginative real-time eco-system simulator where the aim is to maintain harmony within your own created environment. You need to select creatures, plants and artefacts to create a balanced eco-system.
If your eco-system is not balanced, you can feed your animals manually or exile unwanted animals into the wilderness using Vita's near feature for others to pick up for their respective eco-system.
Grow your world by hunting fantastical creatures from the environment around you using GPS or, if you prefer, you can sell or buy them in the online player-to-player auctions.
It's all in aid of giving your eco-system the perfect harmony, so don't be shy! And if you're competitive, try online challenges and climb up the global leaderboards.