- Sony Senior Social Media Specialist Sid Shuman
has revealed some details today on Ruin for PS Vita, including the lairs, relics and the social web as follows:
Ruin (working title) was last seen on the E3 2011 PlayStation stage, when the presenter wirelessly transferred his PS Vita game session to a PS3 without missing a frame of the action.
As technically impressive as Ruin's cross-platform compatibility is, I've learned that it's only the beginning of what co-developers Idol Minds and SCE San Diego Studios are planning for this ambitious multiplayer action-RPG.
Ruin is still early in development, but it's being eagerly anticipated for its PS Vita-to-PS3 cross-compatibility, addictive action-RPG gameplay, and expansive social features.
Ruin's developers are quietly building a wide, deep social network designed to keep you interacting whether you're on the couch, on the bus, or someplace in-between. Travis Williams, Ruin's energetic senior producer, walked me through the game's social ambitions several weeks ago at a media showing in New York City.
From the earliest days of Ruin's development process, Williams told me, the development team was motivated to find a way to make its multiplayer competitive mode accessible and socially sticky – important considerations...