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Video: Sleeping Dogs on PS3 and Telling Stories Through Games

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109w ago - Sony Content Producer Simon Bramble has made available a video today spotlighting Sleeping Dogs on PS3 while discussing the art of telling stories through games.

To quote: New from developer [Register or Login to view links] in conjunction with Square Enix London Studios is [Register or Login to view links], the stylish tale of undercover cop Wei Shen and his journey through the murky world of the Hong Kong Triads.

Executive producer Stephen van der Mescht of United Front Games took time out at [Register or Login to view links] to explain how Bruce Lee and PlayStation 2 classic [Register or Login to view links] have helped shape this extremely promising title, and why we're seeing gaming leave its teenage obsessions behind.

What is it about Hong Kong that inspires?

Stephen: So many things. Its history in cinema, in martial arts, kung fu, everything as far back as Bruce Lee, Jackie Chan, Chow Yun Fat, John Woo. What's interesting for us is seeing those older action movies and the new wave of Hong Kong cinema like Infernal Affairs and that shift towards more serious story telling.

There's such a richness there and, from a gameplay standpoint, you think...
 

Sony Announces PS Vita Sale is Coming to PlayStation Store

50°
109w ago - Today Andy Stewart of Sony's PlayStation Store Team has announced that a PS Vita sale is coming to the PS Store with details below.

To quote: Out of the shadows I return to announce another sale for our ever loving consumers. This time we've got a THREE week sale for you.

What's it about? What can you expect? Why should you care? Read on and find out.

Starting on June 13th until July 4th, we will run a sale for content compatible with PS Vita. Each week we will rotate the content, starting with digital only titles followed by adding in retail releases (that are also available through PS Store) and finally on the third week, retail and PSP/mini titles compatible with Vita.

So, for week one you can expect some of the following great titles:

Escape Plan
Was €12.99/£9.99 - Now €8.99/£7.29

Hustle Kings
Was €7.99/£6.49 - Now €5.99/£4.79

Motorstorm RC
Was €5.99/£4.79 - Now €4.99/£3.99

Tales From Space: Mutant Blobs Attack!
Was €6.99/£5.49 - Now €4.99/£3.99

Top Darts
Was €7.99/£6.49 - Now €5.99/£4.79

Super Stardust Delta + Advanced Star Fighter Pack
Was €9.99/£7.99 - Now €6.99/£5.49

and more!..
 

PS3 Media Server 1.53.0 for Windows, Linux and Mac OS X Out!

1300°
109w ago - Following up on their previous update, today PlayStation 3 developer chocolateboy has announced that PS3 Media Server 1.53.0 is officially released!

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

It is similar in nature to [Register or Login to view links] but specifically designed for the PlayStation 3 entertainment system.

PS3 Media Server 1.53.0 Changelog:

  • Fix global custom MEncoder options
  • Re-fix NPE when toggling HTTP Engine V2
  • Fix startup for symlinked PMS.sh (#1356) (thanks, Matthijs!)
  • Added documentation to PMS.conf (thanks, Hagar!)
  • Updated JNA to support multiarch directories on Linux (#1152)
  • Added option to select and force the default renderer
  • Fixed Samsung 2012 TVs timeout...

 

Sony Interviews EA Sports' David Rutter on FIFA 13 for PS3

50°
109w ago - Sony Content Producer Simon Bramble has interviewed EA Sports' David Rutter today on FIFA 13 for PS3.

Below is the interview, to quote: With Euro 2012 getting underway and the latest version of the beautiful game on PlayStation 3 mesmerising crowds at E3 2012, it was the perfect time to catch up with EA SPORTS FIFA 13 producer David Rutter.

Here, he explains how this year's online offering is second to none.

Simon: How has FIFA Street impacted on FIFA 13?

David Rutter: The Precision Dribbling 2.0 - that's the glamorous name for it - did owe something to that game, yes. We were looking at improved dribbling overall as a big holistic feature, we wanted the ability to move in 360 degrees, we wanted fidelity of distance and we also wanted face angle.

That was a big thing for us, the ability to have the player's face pointing in the right direction no matter which way they're going.

After that was achieved it became obvious that another cool part of it would be the ability to take defenders on using skill moves.

We've had some skill moves in FIFA before, but the key lesson we learned from the FIFA Street guys was that level of immediate control on the ball. It was really fun, something we thought would fit in nicely...
 

The Art Of Arc The Lad - Arc The Lad III Debuts on PSN This Week

250°
109w ago - MonkeyPaw Games Marketing Manager Ray Almeda has announced today that Arc The Lad III debuts on PSN this week with some of the title's artwork displayed below.

To quote: It seems every gamer harbours a dream to get his game idea to come to life. The process for bringing a game concept to a console is long and littered with unending hazards.

How does it actually happen? When a designer comes up with a concept, it has to be original and exciting enough to get broad buy-in from a wide swath of staff. It also helps to have a license. And of course every game needs a compelling hook.

It's not an easy task. But once the idea gets green-lit and funded, the process leads the concept down a production line. Many team members' input and a "can't fail" divining light must lead it to fruition. The final concept is often significantly different than the creative director's original dream but usually it is the best fit for the product's viability.

Once you get a winning formula and a game sells an acceptable amount of units, the title gains momentum and takes a life of its own. A winning title can get a sequel or even a series...a designers' wet dream.

By this time, we're dealing with art. Examples are rare, but one that we've showcased is Arc the Lad....
 
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