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PlayStation Store PS3 and PSN Updates for September 18, 2012

100°
104w ago - Sony PlayStation Store Director Grace Chen is here with this weeks US PSN updates today, as follows:

Pre-Order

FIFA Soccer 13 ($59.99)

Pre-Order the full game digital download of FIFA Soccer 13 and receive an exclusive theme. FIFA Soccer 13 captures the unpredictability of the real-world sport, ensuring no two matches play the same.

The game features breakthrough gameplay innovations that create a true battle for possession and deliver freedom and creativity in attack, as well as engaging online features and live services that connect fans to the heartbeat of the sport--and to each other.

PS3 Full Games

Borderlands 2 ($59.99)

A new era of shoot and loot is about to begin. Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op or split-screen on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.
ESRB: M -Mature // File Size: 5.8 GB

F1 2012 ($59.99)

F1 2012, the next game in the BAFTA-winning series, features the 2012 FIA FORMULA ONE WORLD CHAMPIONSHIP. Begin your...
 

Intellivision Comes to PlayStation Home with Updated Game Classics

100°
104w ago - Intellivision Productions Inc President Keith Robinson has announced today that Intellivision is coming to PlayStation Home with updated video game classics!

Below are the details, to quote: Intellivision Productions, Inc. is excited to announce three of its classic games are coming to PlayStation Home.

Astrosmash, Shark! Shark! and Night Stalker, which thrilled players in the early 1980s, have been upgraded while staying true to the spirit of the games' classic looks and game play. We think of them as "enhanced yet completely faithful conversions," but we call them Intellivision Gen2.

When the Intellivision console was introduced in 1980, it drew attention with its 16-bit graphics. Of course, it takes more than great graphics to make great games, and Intellivision fans quickly discovered the fun of iconic games such as Astrosmash, Shark! Shark!, Night Stalker and many others.

Until now, the games released by Intellivision Productions and its publishing partners have primarily been exact, faithful reproductions - usually deliberate emulations - of the original titles.

While this great for players who want to relive their childhoods, we've wanted to try updating the games a bit; putting in some features we would have liked to put in back then.

Sony...
 

ProgSkeet v1.2 for PlayStation 3 is Incoming, Features Outlined

1300°
105w ago - Following up on their previous PS3 release, today Oscar Dalvit has announced that ProgSkeet v1.2 for the PlayStation 3 is incoming with the features outlined below.

To quote: Dear Customers, PROGSKEET V1.2 is in production, release: first week of October (maybe early)

Here some infos in preview:

1- Redesign of main board now more small and stable (4 layers)
2- Slave board with USB, LED, SWITCH (for memory banks selection)
3- FCC cable 15 pins that allow to connect externally the slave board
4- Bus SPI on FCC cable for future expansions
5- 100% support of WINSKEET
6- DLL OPEN library to allow integration in other alternative programs
7- 1 Mbit SPI FLASH memory on board

The package content:

  • 1x PROGSKEET V1.2 + SLAVE BOARD
  • 1x ADAPTOR PCB PROGSKEET

The main improve of the new PROGSKEET V1.2 solution will be the support of DUAL NOR / NAND on different consoles. NOR and NAND CLIPS are not anymore official supported, we decide to move on QSB BOARDS, more cheaper and sure more stable then CLIPS. Soon news also about these accessories.

More infos about specs of new WINSKEET...
 

Assassin's Creed III PS3: On The Hunt In The American Frontier

50°
105w ago - Ubisoft Community Developer Gabriel Graziani has explored Assassin's Creed III for PS3 today going on the hunt in the American Frontier.

To quote: The frontier of Assassin's Creed III offers an incredible bounty of wildlife for a skilled and dedicated hunter. The wilderness positively sprawls before Connor, ensuring that its boundless resources are always available.

Adventure awaits beyond the protective city walls of Boston, and I'd like to give you a glimpse of a tiny fraction of what you can expect to find within the forests and glades of the frontier.

Let's begin with the simpler game Connor can capture, and a few examples of how he can put them to use.

The animals pictured in the image above can be found roaming the countryside in AC3, and you'll find them the easiest to catch. Hares, foxes, deer, raccoons and beavers shouldn't present much danger to a canny trapper like Connor, but these animals (so frequently preyed upon by the larger predators) can be incredibly skittish and will bolt if they detect a human presence.

Maintaining such a close relationship with nature has afforded Connor some unique abilities that you can exploit to make hunting easier. Activating Eagle Sense will enable Connor to detect nearby clues which, when investigated, will identify...
 

PS3 Dev Q&A: Home's Cutthroats: Battle for Black Powder Cove 2.0

50°
105w ago - PlayStation Digital Platforms Community Manager Cade Peterson has shared a PS3 developer Q&A interview spotlighting the Battle for Black Powder Cove 2.0 in PlayStation Home today.

To quote: Last week, PlayStation Home got an update to the action-packed free-to-play multiplayer game, Cutthroats: Battle for Black Powder Cove.

With this news, we jumped on the phone to chat with Michael Mumbauer, Director of the Visual Arts Service Group (VASG), a madly creative department within Sony Computer Entertainment America. VASG has been helping make Home content nearly since Home went Open Beta and has made some of the platform's most entertaining items and spaces, including the Home Mansion.

Although VASG creates art and code for other development teams, like several of the World Wide Studios, this is their first full game.

Michael was kind enough to let me ask some questions that will shed a little insight on the decisions that went into this 2.0 update.





PlayStation.Blog: VASG has created content for Home for years, but when Home transitioned to a game platform in itself, it was the next logical step for them to step their game up and make one. What was the original concept behind Cutthroats,...
 
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