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SuperBot: PlayStation All-Stars Battle Royale Moves to November

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102w ago - SuperBot Entertainment President Chan Park has confirmed today that the PlayStation All-Stars Battle Royale release is officially moved to November, 2012.

To quote: As you know, we at SuperBot have set high benchmarks for PlayStation All-Stars Battle Royale. Our goal is to deliver a fun, well-balanced, and compelling gameplay experience that pays homage to all of these incredible characters.

We also know our fans have high expectations for this title, and to that end, we have decided to move the release date to November 20th, 2012 for North America (including Canada) and Latin America territories.

This will let us spend more time polishing and tuning the game, and it will give us a chance to incorporate some of the great feedback we're receiving from the current limited beta to ensure we are creating the best possible fighting game experience.

While it is our greatest desire to put this game into the hands of our fans as soon as possible, we do not want to do so at the sake of quality. The additional time will be well worth the wait, and are excited to know that our fans will have the ultimate brawler in time for the holiday.

Keep an eye on GamesCom this week, as we've lined up some big announcements that we're sure you'll be excited about. Thanks again for...
 

Videos: PlayStation All-Stars: Sly Cooper & Fat Princess Strategies

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103w ago - Senior Combat Designer Edward Ma at Superbot Entertainment has shared some new PlayStation All-Stars strategy videos today spotlighting Sly Cooper and Fat Princess below.

To quote: We're back this week to share our next two character combat videos for PlayStation All-Stars Battle Royale.

Today, we're examining strategies for Fat Princess and Sly Cooper with Game Director Omar Kendall.

Fat Princess

Fat Princess, much like Sweet Tooth, is a character who has never found herself participating directly in battle, so one of the challenges for us was to design her play style from the ground up.

Her design has gone through radical changes 0 at one point, we had plans for her to grow larger depending on the amount of cake she ate mid-battle. We made sure to follow character guidelines provided by the producer, one of which is the fact that Fat Princess isn't actually aware of her weight.

We incorporated this into her play style by giving her these graceful ballerina pirouette attacks.

Her loyal villagers are, of course, a key weapon in her arsenal. There were a lot of questions raised from the start: should we let her villagers do the fighting while Fat Princess hangs out in the back?



 

Sony Goes Hands-On with Persona 4 Golden for PlayStation Vita

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103w ago - Sony Senior Social Media Manager Jeff Rubenstein went hands-on today with Persona 4 Golden for the PlayStation Vita video game portable console.

To quote: There's never been a better time to be a fan of the Shin Megami Tensei: Persona series.

Persona 4 Arena has just arrived on our shores this week, taking the venerable RPG franchise into 2D fighting game territory (and successfully so).

This fall, one of the PS2′s most highly regarded games is coming to PS Vita with Persona 4 Golden. Even if you're new to the series, as I am, there's never been a better time to get into it.

As a recent inductee into the Persona universe (via Persona 3 Portable on PS Vita), I eagerly took up [Register or Login to view links] on the opportunity to sample a work-in-progress edition of Persona 4 Golden last week.

The first thing you're likely to notice about P4G is how good this game looks. It's not surprising that a PS Vita game would look better than a PS2 or PSP game, but the sharpness and contrast of the visuals on "dat screen" are dramatically better than anything the series has seen.

While a lot of the static character art isn't new (especially that of the Personae, which are largely the same as in P3), the crispness of the screen had me thinking...
 

Ragnarok Odyssey on PS Vita is a Giant-Smashing Good Time

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103w ago - XSeed Games Production Assistant Brittany Avery has shared an update on Ragnarok Odyssey for the PlayStation Vita handheld console today.

To quote: I've been playing Ragnarok Odyssey for PS Vita. In English.

Are you ready to stand taller than giants? You should be, because that's what this game is all about.

One day, a passage along the Millennium Peaks gives humans access to the long-sealed off Sundered Land, and because they're really lucky, it's filled to the brim with mighty beasts that seem to want nothing more than to destroy mankind's territory - Trogdor-style.

Only they're not dragons with handsomely chiseled arms, they're ugly Giants. Giants who like to smash things.

That's where you come in. You're a mercenary on the front lines, and once you choose your sex, job class, and how cute you are (by way of hair style/color, skin color and voice type), you're ready to drop in on Fort Farthest like a bat out of hell.

And don't worry, you're only restricted to your default job class for a short time - you'll soon be able to go from hacking and slashing as a Sword Warrior to creating miniature explosions as a Mage with a mere wardrobe change.

And even that won't be a limitation soon enough, because I'm sure some of you would prefer...
 

Video: PlayStation All-Stars: Sweet Tooth Strategy Video Arrives

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103w ago - SuperBot Entertainment Lead Combat Designer Paul Edwards has posted up a PlayStation All-Stars: Sweet Tooth Strategy video for fans today.

Below are the details, to quote: It's Paul Edwards, Lead Combat Designer at SuperBot. I'm here to shed some light on Sweet Tooth's character design, as we continue our PlayStation All-Stars Battle Royale character series.

Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image.

Fortunately, we had direct input from the talented Twisted Metal team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting.

We also had early access to the newest iteration of Twisted Metal when it was being developed - we drew inspiration for his level 2 super from the new "Nuke Mode" that was introduced in the game.





Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super.

We played around with a few ideas...
 
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